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Rec.Autos.Simulators Archive

Driver: an "if only" classic

4 posts by 3 people · 08 Oct 1999 12:20 UTC - 09 Oct 1999

Simon Juncal 08 Oct 1999 12:20 UTC#293357
I haven't enjoyed the basic gameplay of a driving game since I76, and not had as much fun since Road Rash on the genesis. I've tried: MotoRacer provided a brief distraction, CH superbike, some couple hours of thrills in first person view. NFS:HS some arcade cornering. Needless to say I'm not a stickler for realism in driving games. Though I do dislike track based arcade drivers sometimes, what with steering optimized for high speed cornering, and thus a fleeting "touchy" sense of control. Driver OTOH has some realistic handling, before you fire off an incredulous rebuttal, I mean realistic in a TV/Movie/Starsky & Hutch sense of the word. The game plays like a good hollywood car chase. It FEELS right, and the car unlike most every driving game I've played is totally responsive, sweetly controllable. Too bad the basic gameplay isn't all there is to the game. You've got your deathwish "head-on collision" cops, "stop on this pixel" mission goals, precisely timed missions, console/Lucas Art's style repeat-until-sucessful mission design, console interface, console save game paradigm, and of course, the back breaker, exponentially increasing console difficulty. Undoubtedly this design choice is common in console games to keep 16 year olds from solving a game in a few hours or days, and taking it back for a different game. On the PC that doesn't cut it, I don't play games to be frustrated for hours by artificial restrictions. These criminals who hire you are undoubtedly the most punctual demanding crooks ever to walk the face of the earth -- Tenth of a second late? a couple pixels off the mark? Time to restart. Unlike your teen console fanatic, I don't have the luxury of having a half day of school and 8 hours of TV viewership as the only demands on my time. Thus the frustration mounts as superlative gameplay is marred by restarting ad nauseum, hitting ESC through the lead in, watching a level load meter (undoubtedly the result of code not optimized to take advantage of the PC's memory caching and storage), and then hitting ESC again to cut out the fly by. Still the game compels, the moments between peeling out of your parking spot, and your realization that you wont make it to the first "check point" destination in time, are among the best driving gameplay moments to be had, since wildly flinging your bike around blind corners "just missing" opposing traffic, in Road Rash. The manic pace combined with make-the-vehicle-do-your-bidding controllability is there, the occasional adrenaline rush -- though dampened by age, and mitigated by a little jadedness -- is there. The reckless flying through intersections is there. Unfortunately so are the console sensibilities. -- ______________________________________________ ) Simon co List Admin [email hidden] ) ( Aka Alhazred ( ) http://capitals.washington.dc.us/ ) ( http://members.tripod.com/~sjuncal/shooter/ ( )_____________________________________________) Help fight spam check out http://www.cauce.org
Joe McGinn 09 Oct 1999#498146
>...and >of course, the back breaker, exponentially increasing console >difficulty. Hi Simon (funny meeting you here!). Just so you know, in the Driver "Scripts" directory there's a subdir full of misison files ... they are text files and can be edited at will. I don't have all the details for editing, but some are obvious (i.e., changing "cops_on" to "cops_off"). There's probably more info on this somewhere on the net if you want it. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
[snip entire posting] I agree wholeheartedly with all your comments, good and bad. Just one suggestion to make the game more fun and less annoying: try the driving games instead of the undercover mission. There are no mandatory cutscenes (I'm getting allergic to the ringing sound of old touchtone phones already - used to love it...) and no flybys. Especially the pursuits are great fun. -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
Joe McGinn 09 Oct 1999#498148
>I agree wholeheartedly with all your comments, good and bad. Just one >suggestion to make the game more fun and less annoying: try the >driving games instead of the undercover mission. There are no >mandatory cutscenes (I'm getting allergic to the ringing sound of old >touchtone phones already - used to love it...) and no flybys. >Especially the pursuits are great fun. Thanks for the idea, I'll try that. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================

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