They mention marbles and the loss off grip when going off the racing
line in the track guide screen. Anyone found the marbles yet?
Maybe it isn't graphically included..
Mike
"Fcuk U" <[email hidden]> wrote in message
news:p_gbd.1546$[email hidden]...
> They mention marbles and the loss off grip when going off the racing line
> in the track guide screen. Anyone found the marbles yet?
> They mention marbles and the loss off grip when going off the racing
> line in the track guide screen. Anyone found the marbles yet?
Try running wide out of Blanchimont (the fast left before the right hand
kink up to the bus stop). Not necessarily dynamic marbles, but to me, it
certainly feels like marbles and not just a less grippy part of the race
track. There's just something about it that's different.
Alan
"Alan Le" <[email hidden]> wrote in news:Xzkbd.12738$nj.3955
@newssvr13.news.prodigy.com:
Isn't that feature supposed to be dynamic? i.e. the longer you run on
the track, the more 'virtual marbles' affect the car. I would suppose
that visually they may not even attempt to display the marbles but merely
work the change into the track settings without showing any real virtual
marbles(now THAT is a concept) Or they could just apply a slightly
different texture, much like a changing day to night enviroment...just add
a slightly darker texture the longer the event lasts.
I've only run a few exploratory laps..I have experienced the edge of
traction several times. :) But certainly not enought laps to discover if
the track surface merely has a grippy inner section vs a slicker outer
portion or if the marbles dynamically build up...I just don't have time
right now... I have got two league events to get ready for...It's Bullrun
1000 time again. Check out our Team SMO cars at:
http://www.teamsmo.com/
dave henrie
Quoted text (11 lines)
>> They mention marbles and the loss off grip when going off the racing >> line in the track guide screen. Anyone found the marbles yet? > > Try running wide out of Blanchimont (the fast left before the right hand > kink up to the bus stop). Not necessarily dynamic marbles, but to me, it > certainly feels like marbles and not just a less grippy part of the race > track. There's just something about it that's different. > > Alan > >Maybe the feature is used only in the sim mode... I'd imagine that
such a feature would take away some "arcade fun".
--
- Jussi Koukku -
"Fcuk U" <[email hidden]> wrote in message
news:p_gbd.1546$[email hidden]...
> They mention marbles and the loss off grip when going off the racing
> line in the track guide screen. Anyone found the marbles yet?
Yep! Got 'em 'ere in a bag. Want some?
Agreed. And they should only appear as a race progresses.
Marc
"Jussi Koukku" <[email hidden]> wrote in message
news:[email hidden]...
> Maybe the feature is used only in the sim mode... I'd imagine that
> such a feature would take away some "arcade fun".
> --
> - Jussi Koukku -
Fcuk U wrote:
>
> They mention marbles and the loss off grip when going off the racing
> line in the track guide screen. Anyone found the marbles yet?
www.marillion.com
You can find the Marbles here.
Sorry, I couldn't resist plugging my favorite band :-)


































