I thought this new news group is a place to obtain information for recent
simulator techniques. Unfortunately, it seems to me almost everyone talks
about games. In fact, there are real vehicle simulators in the world.
I would like to provide the following information:
Mercedes Benz and Toyota have driving simulator in their research headquarters.
(Both are very advanced wheeled vehicle simulators, you can actually sit in a
hub and do simulated drives!)
US army has a tracked vehicle simulator for combat vehicle design validation.
Last year, Department of Transportation invested several million dollars in
Iowa City to build a world-class driving simulator (with motion base) for
medical, engineering, human behavior ... research use. This simulator will
operate around 1996. (If interested, contact: Center for Simulation and Design
Optimization, University of Iowa, Iowa CIty, IA 52242)
Yes, we do need an advanced driving simulator in this country, (may be more
than one?) I believe vehicle dynamics (to model motions of all vehcile
subsystems), modern parallel computations, embedded control techniques, advanced
vedio-quality computer graphics, and audio techniques should be integrated to
provide real-time vehicle simulation ability. However, I think the future
trend is not just integration of the above techniques but also how to make
realistic simulators inexpensive for small business and institutions!
===============================================================
Dr. Alex C. Chiang
Rm M0101, Bldg. 89, CALCE EPRC, Dept. of Mechanical Engineering
University of Maryland, College Park, MD 20705
Phone: (301) 405-5338; FAX: (301) 314-9269
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writes:
> I thought this new news group is a place to obtain information for recent
> simulator techniques. Unfortunately, it seems to me almost everyone talks
> about games. In fact, there are real vehicle simulators in the world.
> I would like to provide the following information:
> Mercedes Benz and Toyota have driving simulator in their research headquarters.
Design
> Optimization, University of Iowa, Iowa CIty, IA 52242)
> Yes, we do need an advanced driving simulator in this country, (may be more
> than one?) I believe vehicle dynamics (to model motions of all vehcile
> subsystems), modern parallel computations, embedded control techniques, advanced
Back in '84-'85 I worked with a couple of guys who had
been development engineers at Evans & Sutherland when
development of the simulator for Damiler-Benz was underway.
Apparently, the sim consisted of a rather large motion
platform on which a MB 190 (baby benz) was attached (the
entire car). To make the sensation complete, servos and
such were attached to the controls of the car to give the
sensation of varying rates of pressure on the wheel while
turning, braking force, etc. Hmmm, I wonder how they
simulate missing a shift and grinding a gear....
I digress...
I don't recall the field of range of the display, but have
been told that the sensation was pretty realistic (>180 degree
field of vision). FWIW...
--
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'93 RS America- GP White
'82 911 SC - GP White
Quoted text (7 lines)
> (Both are very advanced wheeled vehicle simulators, you can actually sit in a > hub and do simulated drives!) > US army has a tracked vehicle simulator for combat vehicle design validation. > Last year, Department of Transportation invested several million dollars in > Iowa City to build a world-class driving simulator (with motion base) for > medical, engineering, human behavior ... research use. This simulator will > operate around 1996. (If interested, contact: Center for Simulation andQuoted text (19 lines)
> vedio-quality computer graphics, and audio techniques should be integrated to > provide real-time vehicle simulation ability. However, I think the future > trend is not just integration of the above techniques but also how to make > realistic simulators inexpensive for small business and institutions! > =============================================================== > Dr. Alex C. Chiang > Rm M0101, Bldg. 89, CALCE EPRC, Dept. of Mechanical Engineering > University of Maryland, College Park, MD 20705 > Phone: (301) 405-5338; FAX: (301) 314-9269 > _____/ | / _____/ _____/ > / / | / / / > / ___ | / / _____/ > / / | / / / > ______/ _/ _| ______/ ______/ ______/ > ===============================================================|>
|> I thought this new news group is a place to obtain information for recent
|> simulator techniques. Unfortunately, it seems to me almost everyone talks
|> about games. In fact, there are real vehicle simulators in the world.
This group is for discussion of ALL aspects of auto simulators. However, if
there is a preponderance of game related posts it is not because of an attempt
to prevent people posting about "real" simulators. Such discussion can only
start if people, such as yourself, start them and tell colleagues, etc., that
the group exists. I would very much like to see technical discussions of
auto simulators here as well. Of course, this group has only been going for
one week, so it will take time.
(To people in general:)
If your interests are in simulator techniques and you've been lukring
in this group and discouraged by posting because of the postings about
games, then speak out. Tell us you're here.
-Afzal
--
Please note that my signature has a negative number of lines so if the
I'm curious about these Real simulators. How are they used to
test new car designs. It seems that the hard part is
trying to create a simulator for an existing car. How can
a slightly unrealistic simulator tell you about the car
design?


































