I will be getting a Virtual Pilot Yoke within the next week or so and was
wondering if it would be a good controller for IndyCar? Also, how are the
accelerator and braking systems worked on a one-joystick setup? I have seen
a throttle control on the Virtual Pilot and what seem to be "fire" buttons on
the handles of the yoke, and was wondering if they would double over as accel-
orators and brakes, respectively? (pardon the spelling I have a class in about
2 minutes).
Anyway, thanks in advance!
Steve.
Quoted text (11 lines)
>I will be getting a Virtual Pilot Yoke within the next week or so and was >wondering if it would be a good controller for IndyCar? Also, how are the >accelerator and braking systems worked on a one-joystick setup? I have seen >a throttle control on the Virtual Pilot and what seem to be "fire" buttons on >the handles of the yoke, and was wondering if they would double over as accel- >orators and brakes, respectively? (pardon the spelling I have a class in about >2 minutes). >Anyway, thanks in advance! >Steve.>read the previews for ICR, I thought they were going to support "analog"
>accel and braking (i.e. throttle). What happened? I find it very difficult
>to stay in the slipstream of the car ahead of me by pulsing the accel button.
>What do others do to overcome this (IMHO glaring) deficiency?
I use what is called the Free Wheel (I've mentioned this
before). It gives excelent analog control on all axis..ya..both of them...
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James Reidy -- London Ontario Canada, University of Western Ontario
"...Canada, where the only thing colder then our beer, is our women..."
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I use the Virtual Pilot quite successfully with ICR. (and World Circuit)
in both cases I set right button for upshifts, left for down (ala semi-
automatic). For Virtual Pilot, I set push forward for accelerate, and
pull back for braking. It works well, however I plan to build and accelerator
and brake pedal to replace the yoke functions so it will be more realistic.
D.L.
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