Race Sim Central
Rec.Autos.Simulators Archive

Ferrari GP - Intro and review FYI

1 post by 1 person · 08 Apr 1994 (approx.) - 08 Apr 1994 (approx.)

philip t gandert 08 Apr 1994 (approx.)#296192
A few readers asked me to give them a brief review of this program, so here goes: Background: I got the "bew" (1992) version last week. I used the original version (1986 date) on a MacPlus and it was the ONLY non-work program/game that I have ever used more than once. It was in B&W, but quite quick for a 68000 running at 7.6Mhz! Anyway, I just got a new multimedia Mac (LC 575, 68040 33Mhz, CD, the works! 8-) with a color Sony and thought - I need a new race simulator and I hope that that Ferrari GP program is still around and maybe upgraded! Well, I was right. THe author, DOnald Hill (Bullseye Software distributor) has completely rewritten the program, but the original feel is still there (Which is great). Description: Runs in 16 colors - must turn off 256 colors to run - and the graphics are a bit primitive. I can handle the primitive graphics (ie backgrounds are basic, cars do not have moving suspension components when they pass you, etc - but check this out, they do have exhaust flames when they back off, and sparks fly from the skid plates on really fast straights - COOL). On a fast Mac, you get solid shapes, 8 cars, 2 minutes of action Replay, Helicopter views, in-car and off-car camera angles (even view from other cars). Your car is totally adjustable: wing angle, all 7 gear ratios, tire compounds (qualifying, B-compound and C-compound). You qualify and this determines your grid position. You can choose the mode of driving: 1. 1994 rules: manual shifting, braking - the gearbox is an up/down box - only requires two keys - user describable). Quite hard to do and not competitive for a long time. 2. Manual driving, infinite traction: the program calculates tire slip and will let you drift corners and skid off the track if you choose. This mode allows you to go aroung corners at 200mph if you can steer that fast. 3. 1993 rules: auto shifting and braking - very relaxing and very satisfying for the person who wants to race NOW!! Competitive out of the box, and very impressive. Can still rip the carbon fibre out of the bottom of the car though! Action: The simulation is real time (a two hour Brazilian GP takes 2 hours to race). The action is smooth and very realistic (IMHO). THe sound is realistic. The beads of sweat are realistic too, as is the elevated heart rate 8-). If you come up on another car you have to slow down. Computer competitors will *block* you and take the line away in a corner, no problems. You can turn on realistic crashes which is very frustrating at first. If you go off course, or scrub tires around corners, you will end up with no tires and the car handles like shit: you can review tire wear and ask for new tires at the next pit stop. The car lightens up as you use fuel! Racing: All 16 courses from the 1991 season are available - which includes the last USGP (I think?) They are very realistic. You can design your own courses if you wish (difficult). All computer competitors are adjustable - you can make them all Alain Prost/Ayrton Senna, or all (fill in your worst nightmare). - by this I mean you can adjust their specifications just as you can adjust those of your car (tires, wing, etc). Racing at close quarters is quite harrowing. They block, cut, and generally will not move aside when you want to pass. It takes some guts and some tire wear to pass on the inside, and passing on the outside is about as rare here as in the real world! Since races are real time (2 hours or less) it is only really satisfying if you make your competitors realistic - you CAN walk away with the race if you want to, but it can gget boring, trust me... You have to pit in a race, otherwise your tires will wear so badly that you skid every corner. Pitting is real time, and you have to get in fast and exit fast. Enough: you got the flavor. Id be happy to talk more about it if you want, but how about getting it so I can compare times and races with you? (The program will accept a hard-wire connection of two Macs for a realtime two up race - for those of you close enough) phil ganderton (winner of USGP!)

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy