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Rec.Autos.Simulators Archive

ICR Painted Cars

4 posts by 3 people · 31 May 1994 (approx.) - 02 Jun 1994 (approx.)

andrew m heckm 31 May 1994 (approx.)#296704
Hi all, I was wondering since ICR now has a paint program has anyone painted up Nigel's or Marios Kmart cars. I know there is a hard coded version out there but the paint program won't work with that file. Also, since there is a paint program now anyone intereseted in sending some of there best look and most realistic looking cars to didnt.doit.wisc.edu if this is ok with the individual running that site... Later, Andrew Heckman
Daemon 01 Jun 1994 (approx.)#296712
Hi all, I was wondering since ICR now has a paint program has anyone painted up Nigel's or Marios Kmart cars. I know there is a hard coded version out there but the paint program won't work with that file. Also, since there is a paint program now anyone intereseted in sending some of there best look and most realistic looking cars to didnt.doit.wisc.edu if this is ok with the individual running that site... Later, Andrew Heckman ======================================================== Well now that you mention it, I *have* painted the cars to a reasonable resemblence. If you are interested in them, I can send them to a BBS or AOL, but I don't have ftp access to internet so I can't go that route. Rob
Chris Gouch 01 Jun 1994 (approx.)#296714
Quoted text (10 lines)>heckman) writes: >Hi all, > I was wondering since ICR now has a paint program >has anyone painted up Nigel's or Marios Kmart cars. I know >there is a hard coded version out there but the paint program >won't work with that file. Also, since there is a paint program >now anyone intereseted in sending some of there best look and most >realistic looking cars to didnt.doit.wisc.edu if this is ok with >the individual running that site...
--- Peter Burke (didnt.doit.....) is away for a week or so, you'll have to drop him a mail message about upload proceedures. --- Just last night, I finished painting up J.Villenuve's PLAYERS Ltd. car and I'm quite happy with it. If anyone is interested let me know. May be able to e-mail the .pcx file or something. Anyone want to start trading these? I figure if everyone did one or two cars each, we'd have them all done in no time for all to enjoy ;-) Took me the better part of two evenings to really be happy with the #12 Player's car. Also all I had to go by was a b&w newspaper clipping and waht I could make out from the VCR taping of the INDY500. so obviously it's not perfect. :( --- I also found that working with the "hard-coded" updates to the car/drivers didn't work that well (and unfortunately that's where I drafted up the Player's car :( So this may be due to that, but did anyone else note the frustration in having to physically 'paint' designs etc. on BOTH sides of the car (and UPSIDE-DOWn none-less on the opposite side!) car, when you just wanted the same as the side facing you???? Is this a problem with with working with the coded file or what? I looked frantically for mention of a "paste/copy" feature in the little pamphlet that came with the package, but na-da. Be neat if you could "zoom" in (get the close-up box), rotate by 180 deg., the "paste" it down on the other side of the car, IMO. Makes for a LONG episode having to physically paint on both sides! Also I noted, what's the purpose of putting down "base colours" when it doesn't cover-up what's already on the car. (ie. the old Villeneuve car was Red, and "King Racing" or something like that, and I instructed the package to lay down some nice hues of blues and white, came back in and all was still Red etc! Isn't there a method of just starting from scratch?) --- Anyway, I find that paintkit can be too big of a time-waster, anyhow for all that it does. I can't see my self sitting down "bit-mapping" an entire season of vehicles. I just can't get the hang of the "shading"... any tips? I mean I look at the pre-done stuff and zoomed in it looks awfull, yet it looks great at a distance.... I can't figure out the shading. I was thinking of scanning logos and stuff and use them as a reference for pixel fills, or maybe even physically incooperating them into the logo.pcx file, any ideas? I'm SURE this is what Papyrus MUST have done on the originals, they would have went out of their MINDS if they painted things pixel-by-pixel! Help! -- Christopher Goucher This be the end My opinions are MY opinions (so be gentle! :) )
Daemon 02 Jun 1994 (approx.)#296721
pixel-by-pixel! I basically just use the paintkit for painting the car the base colors, and then exporting the decal section and using Deluxe Paint II Enhanced to paint the car and then re-import the .pcx file that I created in DPaint to the paintkit through the import option of the decal screen. Make any sense? Hope that helps. Rob

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