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Rec.Autos.Simulators Archive

F1GP/WC Track Guides

3 posts by 3 people · 13 Mar 1995 (approx.) - 14 Mar 1995 (approx.)

Dave Gym 13 Mar 1995 (approx.)#300356
This document describes each track in the game, along with information on how to drive a good lap there (assuming you put the many hours requied into testing), and the behavior of the computer cars at certain corners. Note that not all of these tracks are present in the current FIA calendar, and most of the ones that are have been changed somewhat. Still, after getting familiar with the ones that are still raced at, you should feel quite at home riding with Michael Schumacher or Damon Hill via their in-car cameras. 1. Phoenix Grand Prix Circuit, Phoenix, Arizona, USA A street course, with a good combination of sharp hair-pins, fast corners and quick straights. The main problem with the race is that it is very stop/start with no real flow. Tough on tyres through all the braking and acceleration this course requires a well set up car to cope with the straights and corners. The first corner is where you will do most of your out braking though the course is well suited to overtaking. The hardest corners to take fast are the ones before Washington Street, if the car is unbalanced then you will clip all the walls, the computer takes this in 3rd or 4th gear but you should be able to do it in 5th or even 6th! 2. Autodromo Jos=82 Carlos Pace, Interlagos, Brazil An interesting circuit, which also features a good mix of very fast straights and tight corners. It can be quite hard to get a well balanced car due to the very long straights that require little downforce, and the twisty back section which requires more downforce. The main passing corner is the first corner where the cars slow from high 6th gear to low second. This move is repeated at the end of the Rete Oposta. For catching up it is best to late brake for every corner since most are quite tight you will make up a few seconds a lap. 3. Autodromo Enzo and Dino Ferrari, Imola, Italy (San Marino) A very quick circuit, which is most notable for the long curved straight (!) which stretches from Traguardo through Tamburello and up to the Rettifilio, which end with a first gear corner. This is not surpassingly the main passing place on a circuit that encourages slipstreaming instead of late braking. The hardest corners are the Acque Minerale which is VERY hard to take quickly, the car will tend to drift onto the rumble strip, and any attempt to correct will send you skidding over to the other side of the course. If there are going to be any computer controlled crashes in the game they will probably happen here. 4. Circuit de Monaco, Monte Carlo, Monaco One of the classic Grand Prix of the year takes place on this extremely tight street course, every corner contains famous memories for GP fans and some of the best races have taken place here. The lap starts with the Ste Devote, where there WILL be a crash on the first lap, the best technique for this corner is to get out the way quickly and avoid any trouble... The tight corners make it very easy to pass and there is no excuse for not doing well here, indeed the Net Lap record is 8 seconds under the 1991 record. For a quick lap you have to be quick through the tunnel, and onto the end of the lap. The swimming pool complex is the most crucial part, with left-right flick, taking the slightly wrong line means you will brush every wall and lose a few seconds, but basically it just takes practice. 5. Circuit Gilles Villeneuve, Montreal, Canada Accelerating across the start line, you sweep left round T1 at full speed, braking just before you straighten out down to 55 mph in 1st for the Island Hairpin, a tight right-hander which is a good place for outbraking. A short straight follows where you might be able to pass, then lift of the gas momentarily and flick through T3 and T4, which form the first chicane, a very fast right-left comination, followed shortly by T5, a right hand flick taken at full speed. Brake late into T6, a sub 90 mph 2nd gear left-hander, throwing the car out to the left so that T7, a right hander, and be taken with the gas floored; don't, however, try to reverse direction too rapidly or the back end will momentarily lose traction. It is possible to outbrake someone into T6, but a better plan is to wait until the straight that follows T7 and slipstream past them, or outbrake them into T8, a right-hander which, with the left- hander T9, forms the second chicane. With skill this combination can be taken in third at over 90 mph; a good plan is not to brake too late but instead set up so that T9 can be driven through with the gas floored, the car drifting out to the right so far it looks like it will touch the grass. The next straight has a left-hand flick, after which you can get a tow and outbrake opponents into the Pits Hairpin, a sub 50 mph right- hander taken in 1st with the car drifting well onto the rumble strip on the left as you exit. If you're still stuck behind someone, now is a good time to try to out-accelerate them because the track narrows and sweeps at full speed through the rapid right-left-right combination of T11, Casino Bend, and T12, reaching nearly 200 mph before coming up on the pit entrance. At the last minute, tap the brakes (making sure there are no cars slowing down for the pits) and fly through the final chicance, T14/T15, at 170 mph in 5th gear, avoiding the kerbs until you drift out onto the right hand rumble strip as you exit. Move the car smartly to the left or you'll end up on the grass, and cross the finish line at close to top speed. 6. Autodromo Hermanos Rodrigeuz, Mexico City, Mexico The long straight stand out on this track, the combination of quick section and tight twisty section back section makes this a difficult car to set up. You have to compromise with downforce for the straight, and rear wing for the final sweeping corner. Most overtaking will happen on the straight with the usual outbraking at the slower corners, developing a good rhythm is hard but is essential if you want to be quick through the Esses and catch up with the drivers in front. There will always be the temptation to do a Mansell round the last corner, but one error and you will run out of road and lose a lot of time, so care must be taken. 7. Autodromo Hermanos Rodrigeuz, Mexico City, Mexico A new circuit for the 1991 season, this circuit presents similar problems to Mexico City due to the ultra-fast straight and twisty sections. The lap starts with a quick sharp bend where it is easy to drift off, onto the straight where the cars will reach over 190mph before stamping on the brakes for the VERY sharp Adelaide Bend where it is easy to pass. From then your are into the stop/start section with quick short straights and slow bends, to get good as the circuit you just have to drive round it many times until you know every braking point perfectly. 8. Silverstone, Northamptonshire, Great Britain The home of the British Grand Prix has been modified for 1991 due to the excessive speeds that were being reached. The circuit is still very quick and has several good passing places, however finding the right set up can be difficult. There are four quick straights so the cars do not carry too much downforce, however there are now chicanes at several points and there must be a compromise with downforce as too little will mean that you skid everywhere. Passing should not prove to be too difficult since there is plenty of slip streaming and you can develop a nice style as you lap. In particular the track can be quite forgiving if you try just too hard 9. Hockenheimring, Heidelberg, Germany The Hockenheimring circuit is, as every commentator puts it, as clean, precise, clinical, and boring as all things in Germany. This view seems slightly unfair as shown by its high position in the top 16. This is essentially a power circuit consisting of two huge straights joined at the ends by shorter ones, there are however 3 chicanes which slow the cars down, and the short twisty complex at the end of the lap. Cars are usually set up with little downforce and this can make the chicanes hard to handle, though I find a rough hand on he accelerator allows you to skid round them. Overtaking will happen just about anywhere with plenty of slipstreaming. The 2nd and 3rd chicanes are the hardest but a good line through these will allow you to catch up by several seconds, though a mistake will be costly. 10. Hungaroring, Budapest, Hungary The only Eastern European takes place here at this slow and narrow circuit. Passing is very difficult, even with late braking due to the narrowness of the racing line. Once off this line it can be hard to keep up are racing speed without going off. Despite all this, a fast lap is very rewarding and achieving a good set-up is also a nice bonus. Any passing opportunity should be taken but getting trapped behind a long snake of cars can be very frustrating, especially if you reach them just after the main straight. Due to the profusion of corners, the cars are set up with plenty of downforce. 11. Circuit de Spa-Francorchamps, Francorchamps, Belgium The real drivers favorite, this is a long street course with an excellent lay out, this is the course that features THE best corner in the world, Eau Rouge. Eau Rouge is an amazing left, right, left sequence which can be taken almost flat out, but will bite you back if anything goes wrong. The race begins with a short straight followed by a very tight hairpin where there is almost always a crash on the first lap, the track is then made up of long straight connected by twisty sections that test a drivers ability. The lap finished with the Bus Stop chicane which the computer cars take in 3rd but with the right line, you should be able to take in 5th. 12. Autodromo Nazionale di Monza, Milan, Italy The home of the Italian Grand Prix, and the Tifosi. Always a large Ferrari following here, though any Italian driver will get a huge boost here. This track held the fastest Grand Prix ever, but now the huge straights have ... read more »
Glenn Durd 14 Mar 1995 (approx.)#300382
>2. Autodromo Jos=82 Carlos Pace, Interlagos, Brazil >the twisty back section which requires more downforce. The main passing >corner is the first corner where the cars slow from high 6th gear to low >second. This move is repeated at the end of the Rete Oposta. For One for the brave is to overtake on the inside at the slow righthander Bico Do Pato (my manual says). Stay right behind them through Pinheirinho and then as they move left to take the aforementioned right hander, duck into the right to zip through. Half the time you will hit the other car :-) but its a slow corner and no damage will result. If you are *really* brave, on exiting Pinheirinho duck through on their left before they move across. I find that the right hander before the hairpin (a few yards before you go under the bridge) is a good place to dive into a gap. When you try to slipstream past on the exit of spoon curve, make sure you have completed the move well before the fast left at the crossover, or the computer car will move across and take you both out. Mansell tried *many* times to attempt this overtaking move last year. I've mentioned a 'feature' of the game a few times, where if you are along side a computer car (you are on the left) going into the chicane then he will *always* without fail go off straight ahead into the wall... but I havnt heard anyone else comment. Is it just me?
Doug Reichl 14 Mar 1995 (approx.)#300397
: I've mentioned a 'feature' of the game a few times, where if you are along : side a computer car (you are on the left) going into the chicane then he : will *always* without fail go off straight ahead into the wall... but I : havnt heard anyone else comment. : Is it just me? I just had that happen to me the other day. I don't usually try it there so I can't say if it happens all of the time. It probably does and that is the reason that I don't try it. I may have been damaged too many times by the CC as they pinball to a stop.

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