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Rec.Autos.Simulators Archive

Indycar Pit bug

2 posts by 2 people · 17 Mar 1995 (approx.) - 19 Mar 1995 (approx.)

Bryon S. La 17 Mar 1995 (approx.)#300464
I have version 1.03 of indycar racing from Papyrus and have found what I feel are two bugs, both dealing with pits. Currently I am playing at 93% strength, does this mean their fuel consumption is 93% as well?? I seem to need to pit far more often than the computer drivers. On speedways the difference is not so great (they have about 5 more gallons more than I do), but on road courses it is terrible. At Toronto I came in with 7 gallons left to get enough to go the distance, but when the computer cars pitted, I had only 19 left. I do have it filling me up to 40, so I know that is not the problem. The other bug is in pit exits. Sometimes a computer car gets hung up near the exit and no one can pass. Meanwhile, the cars on the track go around several laps. What gives? Bryon
This one isn't completely a bug. The AI runs with a lower boost than you do, and consequently they get (much) better fuel milage. I ran an IICC Lites race (40% distance, 98% strength) at Toronto and I had to pit about half way to put another 25 gals in (I used around 52-53 gals), but I was far enough ahead after the 18 or 19 laps that I didn't lose the lead when I came in. The AI never really changes fuel consumption much if at all, so even if you run them at 102% (which IICC Pro has done a couple of times) they don't burn more fuel! Nor do they get better milage at 93%... Cool :-( Never seen this one before... Yet Another Papyrus Bug. -- Brian Wong Product Marketing Engineering

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