I have version 1.03 of indycar racing from Papyrus and have found what I feel
are two bugs, both dealing with pits. Currently I am playing at 93% strength,
does this mean their fuel consumption is 93% as well?? I seem to need to pit
far more often than the computer drivers. On speedways the difference is not
so great (they have about 5 more gallons more than I do), but on road courses
it is terrible. At Toronto I came in with 7 gallons left to get enough to go
the distance, but when the computer cars pitted, I had only 19 left. I do
have it filling me up to 40, so I know that is not the problem.
The other bug is in pit exits. Sometimes a computer car gets hung up near
the exit and no one can pass. Meanwhile, the cars on the track go around
several laps. What gives?
Bryon
This one isn't completely a bug. The AI runs with a lower boost than you do,
and consequently they get (much) better fuel milage. I ran an IICC Lites
race (40% distance, 98% strength) at Toronto and I had to pit about half way
to put another 25 gals in (I used around 52-53 gals), but I was far enough
ahead after the 18 or 19 laps that I didn't lose the lead when I came in.
The AI never really changes fuel consumption much if at all, so even if you run
them at 102% (which IICC Pro has done a couple of times) they don't burn more
fuel! Nor do they get better milage at 93%...
Cool :-( Never seen this one before... Yet Another Papyrus Bug.
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Brian Wong Product Marketing Engineering


































