Race Sim Central
Rec.Autos.Simulators Archive

Pit strategy

5 posts by 4 people · 28 Jun 1995 - 29 Jun 1995

Mark Sadle 28 Jun 1995#302919
Quoted text (12 lines)>> wondering what pit strategy works best in a 100% race. >> : Read the manual. >> : : Normally run on C tyres and change them at roughly 1/3 and >> 2/3 of the : : race. >> : Try them all and see what works best for you. >> Ok, sorry. That was a joke out of another topic. :D >> Now the real answer:
deleted stuff...
Quoted text (31 lines) >> EVERY lap you should keep a note in your brain of what your lap >> times are. You should see a nice ramp downwards, then a >> leveling off and finally a slight ramp back up. >> Like this: >> T \ >> I \ >> M --__ ___--- >> E --- >> Number of Laps >> Your going to want to pit on the plateau. How long you stay on >> the plateau is up to you and the tires. What you learned with >> the tire trick will pay off big now. >> The only reason to get off the plateau early is if new tires >> will be MUCH faster than if you waited. You always want your >> time to be on the downward slope lap after lap. >> You have to time your last pit stop so that the last ten laps >> are not going on the upward slope. You always want to finish >> on the plateau. >> If you have troubles 'timing in your head', then use GPLAP to >> do this. The only problem with that is if you don't test a >> lot, you will not have sufficient data to make your decision. >> Timing in your head is really the only way to go. It also >> makes those snap decision easier to make if you know what worn >> tires feel like.
I agreed with this, unfortunately it's not that simple, because the car is getting lighter all the time, so your lap times will improve despite the tyres being worn. If you really want to figure it out, you have to do it hard way and run 100% distance on each type of tyre on each track, and use GPLAP to analyse the way your lap times change. Mark
Hi, I'm wondering what pit strategy works best in a 100% race. Normally run on C tyres and change them at roughly 1/3 and 2/3 of the race. --------------------------------------------------------------------------- http://www.uni-giessen.de/~gcg4 GeekCode v2.1: GM d H s:->s g+(?) p?(1) au- a20 w(++) v(+) C+(++) UA+>++ US D(-) B? e+(*) u+ h! f(+) r- n+ y? Fnord. ---------------------------------------------------------------------------
Doug Reichl 28 Jun 1995#302921
: I'm wondering what pit strategy works best in a 100% race. Read the manual. : Normally run on C tyres and change them at roughly 1/3 and 2/3 of the : race. Try them all and see what works best for you.
Doug Reichl 28 Jun 1995#302922
: : I'm wondering what pit strategy works best in a 100% race. : Read the manual. : : Normally run on C tyres and change them at roughly 1/3 and 2/3 of the : : race. : Try them all and see what works best for you. Ok, sorry. That was a joke out of another topic. :D Now the real answer: Pit strategy depends entirely on 2 things: 1) The type of track it is (ie how hard it is on tires) 2) Your setup (ie how hard it is on tires) A track such as Monza is real easy on tires (ie you may go 100% distance on Cs and turn roughly the same laps all the way through), whereas France will eat them for lunch if you have a bad setup (ie you may only get 12 good laps out of them before they drop off and go bad). The first thing you have to do is learn what worn out tires 'feel' like. There are two ways you can get a quick feel for worn tires: 1) Use Q tires for many laps without changing them 2) Use W tires on a dry track The Q tires will teach you how the tire feels when it is good and then falls off over time. The W tires will teach you how worn tires feel almost immediately. I would suggest to use both techniques. Use the W's first to get a good 'feel' for REALLY worn tires. Then switch to Q's and drive on them until you think they are worn. It's not really as hard as it sounds and it won't really take that long either. Once you have mastered the art of detecting worn tires, you are ready to move on to step 2. Step 2 is lap timing in your head. It's really quite easy. It's not as hard as counting cards in poker, but easier than counting jelly beans in a jar. EVERY lap you should keep a note in your brain of what your lap times are. You should see a nice ramp downwards, then a leveling off and finally a slight ramp back up. Like this: T \ I \ M --__ ___--- E --- Number of Laps Your going to want to pit on the plateau. How long you stay on the plateau is up to you and the tires. What you learned with the tire trick will pay off big now. The only reason to get off the plateau early is if new tires will be MUCH faster than if you waited. You always want your time to be on the downward slope lap after lap. You have to time your last pit stop so that the last ten laps are not going on the upward slope. You always want to finish on the plateau. If you have troubles 'timing in your head', then use GPLAP to do this. The only problem with that is if you don't test a lot, you will not have sufficient data to make your decision. Timing in your head is really the only way to go. It also makes those snap decision easier to make if you know what worn tires feel like. As always, this is, of course, only my opinion. If you asked 3 people you would get 3 answers. Consider this one of those 3 answers; nothing more, nothing less.
: <One of the best "insider" replies we've seen here...> : T \ : I \ : M --__ ___--- : E --- : Number of Laps : : Your going to want to pit on the plateau. How long you stay on the : plateau is up to you and the tires. What you learned with the tire trick : will pay off big now. : <more snipped> : Timing in your head is really the only way to go. It also makes those : snap decision easier to make if you know what worn tires feel like. : As always, this is, of course, only my opinion. If you asked 3 people : you would get 3 answers. Consider this one of those 3 answers; nothing : more, nothing less. Good stuff. I won't add a lot (or change much). But another factor you'll have to experiment with is tire compound. For me, this has been the biggest issue, period. I think, like Doug, that different drivers will get different wear rates on their tires, so the choice of compound can be very important. It also varies by track, so you may want to start some tracks on D's, although most will likely be C's. Then you have to figure your stop strategy - one stop or two, and will they be stops for C's or D's? I'm sure the fastest guys all have their strategies, so I'm not going to try to put forth one definitive plan - you'll just have to play with it. But use Doug's "how to tell when" scheme and play with compound based on your wear rate (laps before they go off, remembering that your car gets lighter as the race progresses) - try a couple of strategies and you'll have a plan in no time. Regards, _ ___ ___ ___ _ _ ____ --Brian Ferguson | | | __|| . )/ __| | |_| | / __ \ LFRS '95-96 --Newmarket, ON, CAN | |_ | _| | < \__ \ |___ | \___ | Uranus-Nissan --

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy