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Rec.Autos.Simulators Archive

NASCAR opponent strengths

4 posts by 3 people · 11 Jul 1995 - 14 Jul 1995

Can anyone suggest some good opponent strengths for a nice competitive race using the default setups. I want to get racing, but I don't have the time to log hours of practice perfecting my setups. TIA -- ----------------------------------------------------------------------- Jeremy Mitchell | Ivanova is always right. | I will not ignore Ivanova's recommendations | Ivanova is GOD! The Babylon-5 Mantra -> | And, if this ever happens again, | Ivanova will personally RIP YOUR LUNGS OUT! -----------------------------------------------------------------------
Ray Shelto 11 Jul 1995#303251
I have been racing with my opponent strength around 92-93%. I also use the QUAL car and just increase the fuel level. This makes for a good race. My average lap speed is about 5-10 mph faster than the other cars but I can't seem to sustain the speed as well in the corners so they stay relativily close in the mirror. ;) Good Luck! Ray Shelton
mdonn.. 13 Jul 1995#303297
That's because a qual car is designed to operate well for a short period of time and have only so much weight. The fuel loading for a race setup is at least 12-20 gallons more than the qual setup whic means that you have 90-200 pounds more weight in the back. The tire pressures and shock settings aren't made to handle this in the turns where lateral Gs make the weight 270-600 pounds different (3 lateral Gs) than anticipated. So, that being said, how's the tire wear? Mike
Ray Shelto 14 Jul 1995#303334
I don't have as much time as I'd like to play this game, so I am only running 10% of race length. Tire wear and all other things don't really even come into play in such a short race. I'm lucky if I get to finish a 50 lap race before my wife or kid come in and interrupt me. Oh well, no one said fatherhood was easy, right? Ray

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