Race Sim Central
Rec.Autos.Simulators Archive

Car balance and handling

2 posts by 2 people · 12 Oct 1995 - 15 Oct 1995

TOBY BRANFO 12 Oct 1995#306330
Call me a looser, a quitter, or anything, but NASCARs initial interest is begining to die for me. Why? Because I seem to have some fundemental problems with controlling the cars.....in obtaining a balanced, stable, consistant car setup that gives me at least some semblance of "control". I've been practicing at Watkins Glen, as this is "real" driving for me. I've fiddled with all sorts of setups in the way of shocks, weight balance, etc in an attempt to get a car which will behave consistantly. I'm not looking for pure speed at the moment, just control. With maximum spoilers, even-pressured tires, etc I find the car grossly unstable on the brakes whatever I do. I've tried spongy shocks, rock ***es, I've moved the weight back and forth etc. Nothing seems to improve this. I've also been trying everything I know about good driving. Being smooth with bringing the brakes or the throttle in progressively, ensuring the car is straight before slamming on full power/brakes, slowing the car before turn-in and then cornering lightly on the power to keep the balance right, etc. ICR's and F1GP respond to this sort of thing. NASCARs persist in jumping sideways into the wall on the brakes, or ploughing straight on even when I'm making sure I'm using the same braking point and the same entry speed as the last two laps. In straight lines the stability seems ropey as well - flat out down the long straights the have a habit of lurching themselves sideways without even a tremor on the controls (good quality CH Flightstick, non-linear steering....can't blame that surely). Are there big bumps programmed into the track surface? Does grip or maximum braking vary randomly to represent oil spills, fade, or something? Watching the progress of the car makes it look like a flight sim sometimes the way it jumps about although power, steering etc are all constant and there are no signs of skidding, sliding etc apparent either at the time or on multiple, all-angle viewings of replays. Or is this a sign that, because the majority of testing/play is on ovals (due to there ***, and interest I get the impression - far more conference traffic about driving, setups, lap records, etc for places like Talledega, New Hampshire or Bristol) that there has been inadequate de-bugging or programming effort spent on the sims handling of braking and acclerating? Can someone explain this sort of behaviour, and what to do about it? ICRs were ***y difficult and frustrating when I started, but persistance, practice, and application of race-car theory all seemed to pay back with results. I wish the same could be said of NASCAR. Would a helpful enthusist attempt to stop me abandoning the game and going back to more entertaining, profitable sims......ICR? --- * RM 1.3 U0414 * Include this in your CONFIG.SYS File: BUGS=OFF
Although I don't Watkins Glen, because I prefer tight, short ovals, I might guess that this is just the nature of a NASCAR car ;-) At the best of times the real stock car handles like a boat anchor on dryland, when compared to ICR, or F1. But seriously. . . . . I don't know, but I have seen a similar problem on my system too, 'cause I tried the track after reading the post. I chalk it up to driver error on my part. Kev.

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