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Rec.Autos.Simulators Archive

F1GP - slipstreaming

4 posts by 4 people · 18 Oct 1995 - 21 Oct 1995

Isaac Wo 18 Oct 1995#306496
Quoted text (7 lines)|> Hi, |> |> When playing F1GP I noticed that I was able to gain sometimes 15 or more |> km/h when going close behind another car in a 315 km/h straight. |> It seemed also that I kept getting more speed even *after* I was side |> by side with the other car. My question is: how realistic is this effect ? |> It looked a little bit too much to me ...
Has anyone here in this group driven his car above 300km/h? If so, maybe he can tell you how realistic this effect is... Otherwise, we don't think we can provide you with a true answer... -- Isaac Wong % Protel Compiler Group TEL: (613) 763-6127 % Carleton University, Ottawa, Canada
Eric Busch 18 Oct 1995#306497
writes: > |> Hi, > |> > |> When playing F1GP I noticed that I was able to gain sometimes 15 or more > |> km/h when going close behind another car in a 315 km/h straight. > |> It seemed also that I kept getting more speed even *after* I was side > |> by side with the other car. My question is: how realistic is this effect ? > |> It looked a little bit too much to me ... Its called drafting, and thats exactly how it works. When you are following behind another car, the drag or wind resistance is effectively split between the two of you (same frontal area, but now the length is doubled) therefore each car experiences less drag than it would on its own. This translates into an increased topspeed for the both of you. Now comes the fun part, the car in back is really in control and the car in front better know it. When the rear car dips out to pass, all of a sudden the front car looses the benifts of having the drag divided between two cars (same frontal area, but now just one car length) and thus is slowed. The rear car also experiences this, but it is not as sever a slowdown. The most effective way to pass is for the rear car will drop back a little, and then as it accelerates to the front car's rear end, it should quickly cut to the side to pass. Both cars lose speed, but because the rear car was going faster in the first place (accelerating up to the rear end of the front car) it can still easily pass the car in front. -- Eric T. Busch Emory University
> about 40-50ft behind the truck as you pull up to it. >I can even tell you of a story when 3 of us were coming back from a road >trip. We all were going about 95-100 or so down an Interstate highway. Just a note to some of the more impressionable young drivers on this forum who feel the "Need for Speed". At 95 mph, following 50ft back gives a gap of about 0.3 - 0.4sec. That's less than the reaction time for many drivers, especially ones with little experience. While I believe that the individual assumes his/her own risk, and I assume that your drafting team were all consenting, I would recommend you play your games on the computer. If I were the truck driver (who obviously was not part of the racing partnership) I would have tried pretty hard to get rid of you. Truck drivers have enough of a safety black mark without others forcing their errors in judgement on them. Stephen
Max Beha 21 Oct 1995#306585
>Just drive behind a big truck on the highway that's going 70. You should >notice a lot less drag on your car, read less peddle to go 70, about >40-50ft behind the truck as you pull up to it. I made a tank of gas >stretch WAY passed what I normally would have just by drafting a truck >closely. I think I went from 14mpg up to 20mpg (which is a lot for >the piece of junk that I was driving). Must have been a piece of junk because I always avoid driving behind trucks. Flying stones... you know... Interesting story though! Ahhh, don't apologize, tell the pigs to *** off. :) And what have lawyers got to do with it? Sure they should all be killed (William Shakespeare certainly was a clever guy) but they have nothing to do with driving, do they? There's a very nice new driving sim out there, I played it a bit at a computer store. It's called Need for Speed and it's "by" Road and Track (don't recall the software co.). Smooth 640x480x256 graphics on the pentium they were using. Quite realistic too, you could do donuts on the dry track with a NSX. (Not that I've driven a NSX...) -- Max Behara | Save the animals! Cats rule! Molly: DM Bt+W C 2 X L- W+ C+++ I+++ T++ V-- P- A+ PA++ Home Page - http://www.geocities.com/~ac575/Profile.html Windows: Just another piece of DOS software.

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