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Hey Rick...how about these questions?

2 posts by 2 people · 06 Nov 1995 - 06 Nov 1995

Jan Ko 06 Nov 1995#307049
Hey Rick, got a couple of questions for you. BTW, thanks alot for monitoring this newsgroup and providing all of us racing fans/drivers quick input.... 1) At Martinsville, I got tagged in the rear coming out of turn 4. I slid backwards, down pit road, at about 100 mph or so. Did a 180 as the caution came out, continued down pit road (at about 75 mph), and got back out on the track without losing very many spots. (Hellofa move, too!) I'm glad I didn't get blackflagged for that, as in a "real" NASCAR race I wouldn't have, but how come I didn't get blackflagged in the game? Does the game have that facet programmed in, or was it just a fluke? 2) This is my major gripe with the game. I've noticed, that when a wreck happens, I see "Pit closed" appear on the screen, signifying that a wreck has happened on the screen. However, the competition always can seem to stop on a dime and if I continue at a pace fast enough to keep my position, I ram into the pile of cars and destroy mine. Yet if I slow down, I lose positions to racers who can scream past me, yet stop on a dime. Is there anyway to change this? It seems to me that racers approaching a massive pileup would slow way before they get to it, not approach at racing speed then slam on the brakes. (And still be able to stop). The other part of this is it seems to me it wouldn't be too hard to program the game to say "Wreck in turn 4" or whatever when an accident happens so at least you know where the wreck is. Thanx for your help. Cheers! ??Jan Kohl?? **Mad Yanks Racing Team** Computer Systems Programmer USAF Air-Ground Operations School Hurlburt Field, FL <http://www.castlegraphics.com/~jkohl/index.html>
RickGent 06 Nov 1995#307050
Does the game have that facet programmed in, or was it just a fluke? <<< It was a fluke; you should have been blackflagged. Yet if I slow down, I lose positions to racers who can scream past me, yet stop on a dime. Is there anyway to change this? It seems to me that racers approaching a massive pileup would slow way before they get to it, not approach at racing speed then slam on the brakes. (And still be able to stop). The other part of this is it seems to me it wouldn't be too hard to program the game to say "Wreck in turn 4" or whatever when an accident happens so at least you know where the wreck is. <<< We continue to work on the AI for NASCAR. The version of NASCAR used with the multiplayer service has such a spotter feature (e.g., "Big Trouble in the Back Straight"); I'm sure it will eventually work its way into mainstream NASCAR. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.

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