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ICR II Demo,Great but ...

16 posts by 14 people · 16 Nov 1995 - 06 Dec 1995

Vince RAYMO 16 Nov 1995#307491
Yes, this demo is great. I felt the speed more on michigan than in Laguna that is pretty the same than ICR 1. The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg is not smooth, certainly around 14-15 Frames. I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday. If the game looks better i'll tell, i really hope it'll improve something. An over Point: I haven't find all the cars and drivers (Jacques, Michael, Paul) anybody knows why ? Vince.
Harald Boer 17 Nov 1995#307581
>The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg >is not smooth, certainly around 14-15 Frames. >I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday. >If the game looks better i'll tell, i really hope it'll improve >something. ?????? I have a system with the same specs as yours and I find it very smooth. I only turn of the asphalt-texture but that fine with me. Licensing-problems. I've read in the scale-models group that Players won't even allow scale-models (toys, kits, whatever) to be made with their colours !!! Cheers, Harald
Herve Delm 18 Nov 1995#307668
This is stupid! But fortunately they won't stop real ICR fans from making those cars with the paintkit and make them available to other fans. If only there was a track editor we could also race at Miami and Indy 500. Please Papyrus, do that editor that would make everybody happy. I suppose it already exists somehow because I doubt you entered the track data using a text editor! At least you could provide the specs like ID software did for DOOM. The huge library of levels is a good part of the success of that game. Actually, I can't see a good reason why you wouldn't do it. So tell me why please.
Jeff Ha 18 Nov 1995#307669
Vince, Are you using the univbe driver that came with it? It makes a big difference in frame rate.. Money. Why wasn't Earnhardt in nascar, where was Newman/Haas in Indycar 1. I'll bet that Little Al won't be in indycar either due to his own game being out. Not to mention Indianapolis and the great Tony George
RickGent 18 Nov 1995#307670
I haven't find all the cars and drivers (Jacques, Michael, Paul) anybody knows why ? <<< Licensing. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
Tark 19 Nov 1995#307736
Quoted text (7 lines)>Please DO NOT offer a track editor. The BEST reason is that ICR is a >simulation and NOT an arcade game. If someone wants to go off and >design their own tracks, do it for some "game" . I can not think of a >BETTER reason!!!! >ICR is successful because of what it is! Let the Doom hackers go off >and play with something else. > Dick
Pure horseshit. How in the world can you argue that its not a game? It's your rite to think of it as a simulation, but where do you get off using your ideas as a basis for limiting its appeal to others? If you don't want to use the track editor, then don't use the damn thing. I can't think of any way it would compromise the quality of the game for you if someone else spends their time designing a track that resembles Daytona or Indy, or whatever the hell they want. As the original post mentioned, DOOM's life was greatly extended as a result of the ability to make the game somewhat fresh for its users. I'm no DOOMer, but I think the same would be true of Nascar and ICR given a track editor. As an avid online flite-simmer (AW/CK) I hold dearly to the ideal: 'I want the most realistic flite model possible on a PC, but I want to be able to do whatever the hell I want to with it.' I feel the same about Nascar/ICR2. Tarkus Mark Spencer www.cris.com/~Tarkus ***ia Beach, VA
RickGent 19 Nov 1995#307737
I'll bet that Little Al won't be in indycar either due to his own game being out <<< Actually, Al Unser, Jr. *is* one of the licensed drivers that comes with IndyCar Racing II. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
Mike Rotc 19 Nov 1995#307738
Quoted text (12 lines)>Yes, this demo is great. >I felt the speed more on michigan than in Laguna that is pretty the >same than ICR 1. >The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg >is not smooth, certainly around 14-15 Frames. >I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday. >If the game looks better i'll tell, i really hope it'll improve >something.
It runs just fine with all detail in SVGA on my P100 with 8 megs. Now how about a patch for NASCAR that will allow the same results. Michael
Ty Auv 19 Nov 1995#307739
Quoted text (9 lines)>Please DO NOT offer a track editor. The BEST reason is that ICR is a >simulation and NOT an arcade game. If someone wants to go off and >design their own tracks, do it for some "game" . I can not think of a >BETTER reason!!!! >ICR is successful because of what it is! Let the Doom hackers go off >and play with something else. > Dick
I'm sure there isn't a track that you want to play and don't have I mean come on. BTW do you use paintkit or use cars someone else has drawn becase you better delete it from your hard drive.
DICK SMI 19 Nov 1995#307740
Quoted text (7 lines)>If only there was a track editor we could also race at Miami and Indy >500. Please Papyrus, do that editor that would make everybody happy. I >suppose it already exists somehow because I doubt you entered the >track data using a text editor! At least you could provide the specs >like ID software did for DOOM. The huge library of levels is a good >part of the success of that game. Actually, I can't see a good reason >why you wouldn't do it. So tell me why please.
Please DO NOT offer a track editor. The BEST reason is that ICR is a simulation and NOT an arcade game. If someone wants to go off and design their own tracks, do it for some "game" . I can not think of a BETTER reason!!!! ICR is successful because of what it is! Let the Doom hackers go off and play with something else. ***
> I'll bet that Little Al won't be in indycar either due to his own game > being out > <<< > Actually, Al Unser, Jr. *is* one of the licensed drivers that comes with > IndyCar Racing II. That's because Al Unser, Jr. is a helluva guy(or is that he has a helluva manager... Don't know...) -- Terje Wold Johansen "I am your inferior superior." Speaking -- -- Dept. of Informatics, University of Oslo, Norway myself! --
Ralf Be 20 Nov 1995#307808
: An over Point: : I haven't find all the cars and drivers (Jacques, Michael, Paul) : anybody knows why ? Licensing. But, since Papyrus will hopefully sends out a paintkit as before and uses the drivers2.txt as usual, you will soon have all the drivers with their correct car decals (and a lot of copyright violations :-) ). I wish Crammond would offer the same for F1GPII. Ralf
Keiron Ra 21 Nov 1995#307868
>Leaving aside whether or not a track editor is a good idea, it's not easy. >I'd prefer to have ICR 2.0 shipped first, along witih NASCAR 2.0, before >I'd even think about more tracks. <body text snipped - please read original article> Good points, all well said Brian. Regards, ---Cogito Ergo Sum--- * * Fidonet: 3:640/377 * Keiron Rado, Brisbane, Queensland, Australia *
The reason a track editor will probably never exist is that there is much more to the ICR and NASCAR tracks than pretty pictures. The AI cars are programmed separately for every track. Not something the average Joe is going to be able to do. Jeff B.
RickGent 02 Dec 1995#308552
If only there was a track editor we could also race at Miami and Indy 500. <<< (Yes, I'm back.) I've mentioned this before, but it keeps coming back. There is no single "track editor" for our games. It is a set of very complicated, not very well integrated tools that takes an experienced 3D smith a month or more (40 hours a week? hah!) to put a track together. And then you still end up with drawing order hassles. No, it won't happen, at least not with our current 3D engine. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
Fraser Mun 06 Dec 1995#308792
One thing that surprises me is the way in which Papyrus design the driver A.I. seperately for each course. This seems like an illogical ( and error prone ) way of tuning the driver A.I. to each course. Surely it would be better in the long run to have a central pool of driver A.I. which is based more on the basic principles that any driver will learn at a driving school. The problem, then, of tuning the lap times of each course could be accomplished by having a number of variables associated with each course ( for example, a grip-level that varies at different points on the course etc.. ). Of course, random elements would have to be built in to each drivers performance so that they don't take each corner perfectly and make elementary mistakes. I really hope that the trend towards fast 3D graphics accelerator cards for pcs ( which should be really significant by around this time next year ) will allow the likes of Papyrus to up the miserable slice of processor time that driver A.I. gets nowadays by at least a factor of 10 times. Once they have enough CPU cycles for driver A.I., is should be possible to have computer drivers that improve the more you play on the game which would be really cool. Fraser

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