Yes, this demo is great.
I felt the speed more on michigan than in Laguna that is pretty the
same than ICR 1.
The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg
is not smooth, certainly around 14-15 Frames.
I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday.
If the game looks better i'll tell, i really hope it'll improve
something.
An over Point:
I haven't find all the cars and drivers (Jacques, Michael, Paul)
anybody knows why ?
Vince.
>The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg
>is not smooth, certainly around 14-15 Frames.
>I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday.
>If the game looks better i'll tell, i really hope it'll improve
>something.
??????
I have a system with the same specs as yours and I find it very smooth. I only
turn of the asphalt-texture but that fine with me.
Licensing-problems.
I've read in the scale-models group that Players won't even allow scale-models
(toys, kits, whatever) to be made with their colours !!!
Cheers,
Harald
This is stupid! But fortunately they won't stop real ICR fans from
making those cars with the paintkit and make them available to other
fans.
If only there was a track editor we could also race at Miami and Indy
500. Please Papyrus, do that editor that would make everybody happy. I
suppose it already exists somehow because I doubt you entered the
track data using a text editor! At least you could provide the specs
like ID software did for DOOM. The huge library of levels is a good
part of the success of that game. Actually, I can't see a good reason
why you wouldn't do it. So tell me why please.
Vince,
Are you using the univbe driver that came with it? It makes a big
difference in frame rate..
Money. Why wasn't Earnhardt in nascar, where was Newman/Haas in Indycar 1.
I'll bet that Little Al won't be in indycar either due to his own game
being out. Not to mention Indianapolis and the great Tony George
I haven't find all the cars and drivers (Jacques, Michael, Paul)
anybody knows why ?
<<<
Licensing.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Quoted text (7 lines)
>Please DO NOT offer a track editor. The BEST reason is that ICR is a >simulation and NOT an arcade game. If someone wants to go off and >design their own tracks, do it for some "game" . I can not think of a >BETTER reason!!!! >ICR is successful because of what it is! Let the Doom hackers go off >and play with something else. > DickI'll bet that Little Al won't be in indycar either due to his own game
being out
<<<
Actually, Al Unser, Jr. *is* one of the licensed drivers that comes with
IndyCar Racing II.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Quoted text (12 lines)
>Yes, this demo is great. >I felt the speed more on michigan than in Laguna that is pretty the >same than ICR 1. >The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg >is not smooth, certainly around 14-15 Frames. >I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday. >If the game looks better i'll tell, i really hope it'll improve >something.Quoted text (9 lines)
>Please DO NOT offer a track editor. The BEST reason is that ICR is a >simulation and NOT an arcade game. If someone wants to go off and >design their own tracks, do it for some "game" . I can not think of a >BETTER reason!!!! >ICR is successful because of what it is! Let the Doom hackers go off >and play with something else. > DickQuoted text (7 lines)
>If only there was a track editor we could also race at Miami and Indy >500. Please Papyrus, do that editor that would make everybody happy. I >suppose it already exists somehow because I doubt you entered the >track data using a text editor! At least you could provide the specs >like ID software did for DOOM. The huge library of levels is a good >part of the success of that game. Actually, I can't see a good reason >why you wouldn't do it. So tell me why please.> I'll bet that Little Al won't be in indycar either due to his own game
> being out
> <<<
> Actually, Al Unser, Jr. *is* one of the licensed drivers that comes with
> IndyCar Racing II.
That's because Al Unser, Jr. is a helluva guy(or is that he
has a helluva manager... Don't know...)
-- Terje Wold Johansen "I am your inferior superior." Speaking --
-- Dept. of Informatics, University of Oslo, Norway myself! --
: An over Point:
: I haven't find all the cars and drivers (Jacques, Michael, Paul)
: anybody knows why ?
Licensing.
But, since Papyrus will hopefully sends out a paintkit as before and
uses the drivers2.txt as usual, you will soon have all the drivers with
their correct car decals (and a lot of copyright violations :-) ).
I wish Crammond would offer the same for F1GPII.
Ralf
>Leaving aside whether or not a track editor is a good idea, it's not easy.
>I'd prefer to have ICR 2.0 shipped first, along witih NASCAR 2.0, before
>I'd even think about more tracks.
<body text snipped - please read original article>
Good points, all well said Brian.
Regards,
---Cogito Ergo Sum--- *
* Fidonet: 3:640/377 *
Keiron Rado, Brisbane, Queensland, Australia *
The reason a track editor will probably never exist is that there
is much more to the ICR and NASCAR tracks than pretty pictures. The AI
cars are programmed separately for every track. Not something the
average Joe is going to be able to do.
Jeff B.
If only there was a track editor we could also race at Miami and Indy
500.
<<<
(Yes, I'm back.)
I've mentioned this before, but it keeps coming back. There is no single
"track editor" for our games. It is a set of very complicated, not very
well integrated tools that takes an experienced 3D smith a month or more
(40 hours a week? hah!) to put a track together. And then you still end up
with drawing order hassles. No, it won't happen, at least not with our
current 3D engine.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
One thing that surprises me is the way in which Papyrus design the
driver A.I. seperately for each course. This seems like an illogical
( and error prone ) way of tuning the driver A.I. to each course.
Surely it would be better in the long run to have a central pool
of driver A.I. which is based more on the basic principles that any
driver will learn at a driving school. The problem, then, of
tuning the lap times of each course could be accomplished by having
a number of variables associated with each course ( for example,
a grip-level that varies at different points on the course etc.. ).
Of course, random elements would have to be built in to each drivers
performance so that they don't take each corner perfectly and make
elementary mistakes.
I really hope that the trend towards fast 3D graphics accelerator
cards for pcs ( which should be really significant by around this
time next year ) will allow the likes of Papyrus to up the miserable
slice of processor time that driver A.I. gets nowadays by at least
a factor of 10 times. Once they have enough CPU cycles for driver
A.I., is should be possible to have computer drivers that improve the
more you play on the game which would be really cool.
Fraser


































