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Rec.Autos.Simulators Archive

ICR2 - Loudon bug?

3 posts by 3 people · 07 Dec 1995 - 13 Dec 1995

said... I wonder if this is because you set the race length to 40%. This length is probably too long for the AI drivers to go without having to make a pit stop for gas. Well, instead of waiting until the end of the race to refuel, they did it at the beginning. -- +--------------------------+--------------------------------+ | G. Warren Abao | BBL AFC Central Standings | +--------------------------+Pittsburgh 1 0 0 62 26| | Owner/GM/Head Coach |JAGUARS 0 1 0 17 27| | Jacksonville Jaguars |Provo 0 1 0 3 6| | Black and Blue League |Texas State 0 1 0 0 24| +--------------------------+--------------------------------+ | LAST WEEK | THIS WEEK | |lost to Thunder Bay (1-0)| Baltimore Colts (1-0), | | 27-17 | Defending NFC Champions | +--------------------------+--------------------------------+
Quoted text (12 lines)>said... >> I was running a race at Loudon and noticed something real weird and I was >>wondering if anyone else has run into it. I was running a 40% race with pace >>and yellows on, damage off, 26 opponents at 90%. I was sitting the pole. >>After the pace lap, when the green came out, I took off. Half way around, I >>was feeling really lonely. When I came by the pits, I could hear all the cars >>in the pits and some were coming out. In two laps, I had everyone down a lap >>because they all pitted. I restarted the race and the same thing happened. I >>quit the track, came back in, bypassed practice, qual and warm up, and went >>straight to race. This started me in the back of the pack. This time when the >>green came out, two thirds of the cars pitted, the rest kept racing.
The same thing happened to me at Laguna Seca using 35% race distance. You are probably correct. I would have expected them to pit around half way through the 40%. -- Thomas O'Donohoe http://www.lookup.com/Homepages/60188/home.html
for gas. Well, instead of waiting until the end of the race to refuel, they did it at the beginning. I don't think so, a friend of mine ran the same setup except the number of cars. He's running a 486DX266, so he only had 10 cars in the race. It ran normally. I may have found the secret game setup that guarantees a win at Loudon. :) The other tracks don't seem to have this problem. Charlie

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