said...
I wonder if this is because you set the race length to 40%. This length is
probably too long for the AI drivers to go without having to make a pit stop for
gas. Well, instead of waiting until the end of the race to refuel, they did it
at the beginning.
--
+--------------------------+--------------------------------+
| G. Warren Abao | BBL AFC Central Standings |
+--------------------------+Pittsburgh 1 0 0 62 26|
| Owner/GM/Head Coach |JAGUARS 0 1 0 17 27|
| Jacksonville Jaguars |Provo 0 1 0 3 6|
| Black and Blue League |Texas State 0 1 0 0 24|
+--------------------------+--------------------------------+
| LAST WEEK | THIS WEEK |
|lost to Thunder Bay (1-0)| Baltimore Colts (1-0), |
| 27-17 | Defending NFC Champions |
+--------------------------+--------------------------------+
Quoted text (12 lines)
>said... >> I was running a race at Loudon and noticed something real weird and I was >>wondering if anyone else has run into it. I was running a 40% race with pace >>and yellows on, damage off, 26 opponents at 90%. I was sitting the pole. >>After the pace lap, when the green came out, I took off. Half way around, I >>was feeling really lonely. When I came by the pits, I could hear all the cars >>in the pits and some were coming out. In two laps, I had everyone down a lap >>because they all pitted. I restarted the race and the same thing happened. I >>quit the track, came back in, bypassed practice, qual and warm up, and went >>straight to race. This started me in the back of the pack. This time when the >>green came out, two thirds of the cars pitted, the rest kept racing.for gas. Well, instead of waiting until the end of the race to refuel, they
did it at the beginning.
I don't think so, a friend of mine ran the same setup except the number of
cars. He's running a 486DX266, so he only had 10 cars in the race. It ran
normally. I may have found the secret game setup that guarantees a win at
Loudon. :) The other tracks don't seem to have this problem.
Charlie


































