Hi folks,
I wonder if it's possible to modify the tyre sqeal sound in GTR like
one could in F1 Challenge?
TIA for any pointers,
uwe
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Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
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No real need - the tyres already make a scrubbing sound just like real
slicks. It's quite audible.
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
> No real need - the tyres already make a scrubbing sound just like real
> slicks. It's quite audible.
>Apparently not to all - remember that different sound cards/speakers do not
all give the same result. To answer Uwe's question, yes; there are volume
multiplier and frequency variables for the scrubbing and skidding sounds in
the player.plr file at the end of the [sound options] section. So you can
tweak them to your heart's desire. Plus the sounds are plain wav files, so
you can substitute others as you like.
SB
On Tue, 5 Oct 2004 20:18:46 +1000, Steve Simpson wrote:
> No real need - the tyres already make a scrubbing sound just like real
> slicks. It's quite audible.
>
>
Please let me define my own version of "no real need"... ;-) F1C had
the scrubbing sound too, but for me it's much easier to know what the
tyres are doing when the sound has a higher, more audible frequency.
In F1C all one had to do was to replay "skid_road_dry.wav" or
something, so I wondered if this little hack would work in GTR, too?
cheers,
uwe
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mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
You can edit the following setting in your .plr file:
Vehicle Skidding VolMult="0.0004520703"
I cant remember the default value, but I'm using the one stated above. Think
it was 0.00012xxxxx
/ Borchers
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> Hi folks, > > I wonder if it's possible to modify the tyre sqeal sound in GTR like > one could in F1 Challenge? > > TIA for any pointers, > > uwe > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Thanks for your help guys, I'll play around with those values a a
bit.
Cheers,
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
In article <[email hidden]>, "Steve Simpson" <[email hidden]>
writes:
>No real need - the tyres already make a scrubbing sound just like real
>slicks. It's quite audible.
We went through this already. For some, it's clearly audible. For some, it
isn't. Different systems pick up different sounds, I guess.
It's not audible for me, and I have what I'd consider to be decent
speakers(Altec Lansing). Usually, my first indication that I've gotten a turn
wrong is when I'm sliding backwards toward some immovable object.
Eldred
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"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, "Steve Simpson"<[email hidden]>
> writes:
>
> >No real need - the tyres already make a scrubbing sound just like real
> >slicks. It's quite audible.
>
> We went through this already. For some, it's clearly audible. For some,it
> isn't. Different systems pick up different sounds, I guess.
> It's not audible for me, and I have what I'd consider to be decent
> speakers(Altec Lansing). Usually, my first indication that I've gotten aturn
> wrong is when I'm sliding backwards toward some immovable object.
>
> Eldred
It has been my experience that if one enters a corner with sufficient speed
that virtually no object is immovable. ;o)
Elrikk


































