Race Sim Central
Rec.Autos.Simulators Archive

GTR Demo tire squeal

9 posts by 7 people · 05 Oct 2004 10:01 UTC - 06 Oct 2004 09:20 UTC

Uwe Schuerkamp 05 Oct 2004 10:01 UTC#31000
Hi folks, I wonder if it's possible to modify the tyre sqeal sound in GTR like one could in F1 Challenge? TIA for any pointers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Steve Simpson" <[email hidden]> wrote in message news:[email hidden]... > No real need - the tyres already make a scrubbing sound just like real > slicks. It's quite audible. >Apparently not to all - remember that different sound cards/speakers do not all give the same result. To answer Uwe's question, yes; there are volume multiplier and frequency variables for the scrubbing and skidding sounds in the player.plr file at the end of the [sound options] section. So you can tweak them to your heart's desire. Plus the sounds are plain wav files, so you can substitute others as you like. SB
On Tue, 5 Oct 2004 20:18:46 +1000, Steve Simpson wrote: > No real need - the tyres already make a scrubbing sound just like real > slicks. It's quite audible. > > Please let me define my own version of "no real need"... ;-) F1C had the scrubbing sound too, but for me it's much easier to know what the tyres are doing when the sound has a higher, more audible frequency. In F1C all one had to do was to replay "skid_road_dry.wav" or something, so I wondered if this little hack would work in GTR, too? cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
You can edit the following setting in your .plr file: Vehicle Skidding VolMult="0.0004520703" I cant remember the default value, but I'm using the one stated above. Think it was 0.00012xxxxx / Borchers "Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Hi folks, > > I wonder if it's possible to modify the tyre sqeal sound in GTR like > one could in F1 Challenge? > > TIA for any pointers, > > uwe > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Thanks for your help guys, I'll play around with those values a a bit. Cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
In article <[email hidden]>, "Steve Simpson" <[email hidden]> writes: >No real need - the tyres already make a scrubbing sound just like real >slicks. It's quite audible. We went through this already. For some, it's clearly audible. For some, it isn't. Different systems pick up different sounds, I guess. It's not audible for me, and I have what I'd consider to be decent speakers(Altec Lansing). Usually, my first indication that I've gotten a turn wrong is when I'm sliding backwards toward some immovable object. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 79 assassin Slayer Spectral_K lvl 44 Necro US East
elrikk 06 Oct 2004 03:08 UTC↳ reply to EldredP#31035
"EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, "Steve Simpson"<[email hidden]> > writes: > > >No real need - the tyres already make a scrubbing sound just like real > >slicks. It's quite audible. > > We went through this already. For some, it's clearly audible. For some,it > isn't. Different systems pick up different sounds, I guess. > It's not audible for me, and I have what I'd consider to be decent > speakers(Altec Lansing). Usually, my first indication that I've gotten aturn > wrong is when I'm sliding backwards toward some immovable object. > > Eldred It has been my experience that if one enters a corner with sufficient speed that virtually no object is immovable. ;o) Elrikk
MadDAWG 06 Oct 2004 09:20 UTC↳ reply to elrikk#31042
Quoted text (11 lines)>Usually, my first indication that I've gotten a turn >wrong is when I'm sliding backwards toward some immovable object. > >Eldred >It has been my experience that if one enters a corner with sufficient speed >that virtually no object is immovable. ;o) > >Elrikk
ROFLMAO!!!!!!!!!!!!!!! What a way to start my day reading those. :) MadDAWG

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy