Race Sim Central
Rec.Autos.Simulators Archive

Problems with ICR2

4 posts by 4 people · 31 Dec 1995 - 13 Jan 1996

root 31 Dec 1995#310124
I brought ICR2 just before Xmas, couldn't wait for Santa. A couple of problems/features have come up.... 1) I've read about how slipp the track is. Bang on. My favorite track is Laguna. On ICR1 I was pretty good (for me). 1:07 fairly regularly. Come ICR2 I can't even stay on the track, just about every corner is an exercise in random movement. I think that this is mainly due to the far far higher speeds. e.g. Coming up to the corkscrew at the top of the hill I could juats about get 150MPH now I'm into the 160's, err why? Is the engine model so much different? I'm still relearning the track on the slowest possible settings which is a bit of a bummer. 2) The speedo leaves behind peak settings sometimes. If I crash (or bounce off a wall) sometimes it leaves the peak RPM readings still on the speedo. I thought at first that it was a peak level reading similar to the stuff found on cassette recorders, but it isn't.... 3) I can't get my tyres to heat up. I've had them getting colder as the session moves on. This can't be right. 4) I can't get the high res version to work. I loadthe univbe or whatever it's called and then when I try to run ICR2 in the high res mode it complains about ROL(0). I must say that I'm a little dissapointed in ICR2. It doesn't seem to have the buzz that ICR1 gave me. The manual is pretty poor, it doesn't mention tyre temps at all. What should I try to run them at 200,250,300 is the ICR1 manual right? We just don't know. I suppose the graphics are nicer but it's far too much like hard work. Rob.
Quoted text (10 lines)>I brought ICR2 just before Xmas, couldn't wait for Santa. >A couple of problems/features have come up.... >1) I've read about how slipp the track is. Bang on. My favorite track >is Laguna. On ICR1 I was pretty good (for me). 1:07 fairly regularly. >Come ICR2 I can't even stay on the track, just about every corner is an >exercise in random movement. I think that this is mainly due to >the far far higher speeds. e.g. Coming up to the corkscrew at the top of >the hill I could juats about get 150MPH now I'm into the 160's, err why?
Because you now have a car built to the 1995 rules, rather than the 1993 rules. That means you have 40% less downforce! The driving model seems to be different too. In ICR1 you used to fly into a corner, slam on the brakes at 100% and then jump back on the gas at the apex. ICR2 gives you much more braking control if you aren't on the brakes 100% at the apex. Braking less but earlier provides better controller and better exit speeds. This seems to be more realistic to me, although I have little experience with real cars. Bug. Papyrus knows about it. If it really bugs you uninstall UNIVBE. Can't heat up: That's because they're different tires. Colder: been there, done that. I'm not sure if that's right or not. The NASCAR manual says "if you cannot get the temps high enough to get some sticking power (about 200 degrees)..." on p104. I suspect that this is the same for ICR2 since it uses the same code, and generally speaking this seems about right. -- Brian Wong Systems Engineering Group (Servers)
Jerry Moor 09 Jan 1996#310593
Switching from ICR1 to ICR2 forces you to start a whole new learning experience since the physics model and AI are so different. Just keep practicing and you'll soon appreciate the improvements. As for tyre temps, a range of 200-225 is ideal. There's anew book out called NASCAR Strategies and Secrets that has lots of good setup info that can apply equally well to ICR2.
: If your tires do not reach that temperature and you already have a : soft composition is there anything you can do to bring them up to : temperature? Thanks. Lower tire pressure can put some heat in the tires. Also increasing the shocks will usually cause the tires to heat up more. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy