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IndyCar II--Pocono (Pocono.txt file) help?

2 posts by 2 people · 19 Jan 1996 - 19 Jan 1996

Walt Otten 19 Jan 1996#311163
After copying Pocono track from NASCAR over to Indycar2 dir and running the track, which BTW, is KILLER, I cannot get the AI cars up to speed--i.e. they will keep up on the straights and slow DRASTICALLY around the corners (lack of traction?). There is a traction setting in drivers2.txt file of car set yet I have seen no difference when the values are changed. Is there another line in the Pocono.txt file that governs not only the adhesion of the track but also the location of the pits? This track for ICR2 I know is not supported by Papyrus so I don't expect a factory answer, but has anyone else experimented with this track and gotten any different results?
Quoted text (10 lines)>After copying Pocono track from NASCAR over to Indycar2 dir and >running the track, which BTW, is KILLER, I cannot get the AI cars up >to speed--i.e. they will keep up on the straights and slow DRASTICALLY >around the corners (lack of traction?). There is a traction setting >in drivers2.txt file of car set yet I have seen no difference when the >values are changed. Is there another line in the Pocono.txt file that >governs not only the adhesion of the track but also the location of >the pits? This track for ICR2 I know is not supported by Papyrus so >I don't expect a factory answer, but has anyone else experimented >with this track and gotten any different results?
I don't know if you copied the files manually but there is a great util called NAS2ICR which we have a copy of at The Pits. I't will copy the Nascar tracks properly and put the pits in thr right places and correct colour errors. I know for a fact that Pocono is a problem because ti believe the LP files, which contain data on how AI cars should drive, it from Nascar and therefore the Indycar AI drives to this pattern. I don't now why its called Artificial Intelligence cause all it does is follow orders! ;-) Jed The Pits www.ukps.com/thepits

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