http://ve3d.ign.com/?fromint=1 this should get you started
Neil
PS i got this from voodooextreme.com if link dosent work.
Richard Burns Rally PC demo released
Neil Canning announced the Richard Burns Rally demo, and players praised its graphics, surface feel and realism while reporting light force feedback and controller detection problems. Owners of TSW pedals were told to rewire their pots. Mitch_A and others asked why the game had no US release, attributing it to distribution costs.
Automated summary.
[link lost in import]
Neil
PS i got this from voodooextreme.com if link dosent work.
Well this will be interesting getting tons more comments on this great game.
Neil Canning wrote:
Quoted text (7 lines)
> http://ve3d.ign.com/?fromint=1 this should get you started > > Neil > > PS i got this from voodooextreme.com if link dosent work. > >
"Neil Canning" <[email hidden]> wrote in message
news:vC17d.7965$[email hidden]...
> http://ve3d.ign.com/?fromint=1 this should get you started
>
> Neil
>
> PS i got this from voodooextreme.com if link dosent work.
>
The jury is already out on this game. If you like a good sim, get it. This
demo is anti-climatic.
I myself enjoy a good Rally game. I think RBR is excellent and tough and
superbly realistic (based on my limited knowledge of what is realistic in a
Rally game and based on what the people here have been saying).
I won't be getting the demo. I have the real thing. :)
Alanb
"Neil Canning" <[email hidden]> wrote in news:vC17d.7965$N_4.1857
@news02.roc.ny:
First blush...
graphics...especially the tv replay view is very good
Driving seems good...the varied surfaces all seem represented well.
FF is light...I may not have it configured properly, but My Logitech wheel
seemed to provide rather mild FF effects. Also there seemed to be
a slight lag in steering, or...I was behind in my steering. LOL!
I used the shifter lever for the hand brake...it works great, just about
like you'd expect a handbrake to operate.
I could enjoy this title...Do any of the 3rd party hacks work with the
demo?
specifcally the cockpit camera view changer and the new pace notes?
dave henrie
Quoted text (7 lines)
> http://ve3d.ign.com/?fromint=1 this should get you started > > Neil > > PS i got this from voodooextreme.com if link dosent work. > >
> I could enjoy this title...Do any of the 3rd party hacks work with the
> demo?
> specifcally the cockpit camera view changer and the new pace notes?
>
> dave henrie
Yes
> FF is light...I may not have it configured properly, but My Logitech wheel
> seemed to provide rather mild FF effects.
Maybe that's why I liked them. I've always been of the opinion that the FF
in games like F1 2002, GTR, GPL etc were way over the top in terms of FF
strength. I usually turned them down to about 50% or so. Mind you, the FF
strength varies quite a lot between various brands/models of wheels. The
old LWFF for example has pretty weak FF compared to the momo.
"Alan Bernardo" <[email hidden]> wrote in message
news:oM37d.145294$MQ5.135118@attbi_s52...
This
> demo is anti-climatic.
>For me (and possibly a lot more people), the demo servers as a good test as
to whether or not your PC can handle this game. I know I want this game,
because I know that I'll love it, but I'm not sure if my PC can handle it.
If it handles it to my satisfaction, I'll but it. If not, I'll wait till I
do some upgrades to my PC.
Quoted text (11 lines)
> > "Neil Canning" <[email hidden]> wrote in message > news:vC17d.7965$[email hidden]... > > http://ve3d.ign.com/?fromint=1 this should get you started > > > > Neil > > > > PS i got this from voodooextreme.com if link dosent work. > > > > The jury is already out on this game. If you like a good sim, get it.Hehehhee I figured I would get my real version in the mail today... guess
not. least I got the demo last night, and DAYUM it runs without problems
with my 2.4Ghz, 512meg, Geforce4 4600 128, and my MS FF wheel.
I suck at rallying... this game is going to take longer to master too,
because 70 KPH has absolutely NO meaning to me, not in game Nor in real
life, but I suspect it will have too... See I keep hearing him say "flat
right, 70" and Im thinking 70 mph (about double what KPH is right?) Then I
get to hear, "OW OHHH" as we careen off the track... Hehehehe
Sting32/Plowboy
Fatbob enlightened us with:
Quoted text (20 lines)
> "Alan Bernardo" <[email hidden]> wrote in message > news:oM37d.145294$MQ5.135118@attbi_s52... >> >> "Neil Canning" <[email hidden]> wrote in message >> news:vC17d.7965$[email hidden]... >>> http://ve3d.ign.com/?fromint=1 this should get you started >>> >>> Neil >>> >>> PS i got this from voodooextreme.com if link dosent work. >>> >> >> The jury is already out on this game. If you like a good sim, get >> it. This demo is anti-climatic. >> > For me (and possibly a lot more people), the demo servers as a good > test as to whether or not your PC can handle this game. I know I want > this game, because I know that I'll love it, but I'm not sure if my > PC can handle it. If it handles it to my satisfaction, I'll but it. > If not, I'll wait till I do some upgrades to my PC."Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in
>> For me (and possibly a lot more people), the demo servers as a good
>> test as to whether or not your PC can handle this game. I know I want
>> this game, because I know that I'll love it, but I'm not sure if my
>> PC can handle it. If it handles it to my satisfaction, I'll but it.
>> If not, I'll wait till I do some upgrades to my PC.
>
The 70 is the distance in metres to the next notable road feature. You
could think of them as yards, if you prefer :-)
John
Oh shoot, I was double wrong? one more wrong I would be right, right? damn
JM enlightened us with:
Quoted text (13 lines)
> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in > >>> For me (and possibly a lot more people), the demo servers as a good >>> test as to whether or not your PC can handle this game. I know I >>> want this game, because I know that I'll love it, but I'm not sure >>> if my PC can handle it. If it handles it to my satisfaction, I'll >>> but it. If not, I'll wait till I do some upgrades to my PC. >> > > The 70 is the distance in metres to the next notable road feature. > You could think of them as yards, if you prefer :-) > > JohnGot the demo but it's not seeing my Logi Momo wheel in controller setup.
Seems to see my Redline pedals and the buttons on the wheel but not the
wheel itself. If i go to controller setup, whatever i try to calibrate gets
set to X or Y axis?? Any ideas anyone ?
Thanks, Sid.
"Neil Canning" <[email hidden]> wrote in message
news:vC17d.7965$[email hidden]...
> http://ve3d.ign.com/?fromint=1 this should get you started
>
> Neil
>
> PS i got this from voodooextreme.com if link dosent work.
>
Does the patch for the full version fix the various controller issues for
those of us with TSW2 wheels? The demo looks good, but it's tricky getting
it to work properly.
Sean
"Plowboy2" wrote...
> Oh shoot, I was double wrong? one more wrong I would be right,
> right? damn
You must have overshot a couple corners... lol.
Jan.
=---
My cornering ability almost coincided (sp?) with Andi Coles mov he posted in
the (ideas need please thread), his "jump" was what my cornering looked
like, baaaaad.
Jan Verschueren enlightened us with:
Quoted text (8 lines)
> "Plowboy2" wrote... >> Oh shoot, I was double wrong? one more wrong I would be right, >> right? damn > > You must have overshot a couple corners... lol. > > Jan. > =---WHOOO HOO doublle CDrom version showed up at the office today, so Im off to
home. see you all in like 98 hours... Heheheheh
Plowboy2 enlightened us with:
Quoted text (14 lines)
> My cornering ability almost coincided (sp?) with Andi Coles mov he > posted in the (ideas need please thread), his "jump" was what my > cornering looked like, baaaaad. > > > Jan Verschueren enlightened us with: >> "Plowboy2" wrote... >>> Oh shoot, I was double wrong? one more wrong I would be right, >>> right? damn >> >> You must have overshot a couple corners... lol. >> >> Jan. >> =---On Fri, 1 Oct 2004 15:27:05 -0400, Four furry fiends wrote:
> Does the patch for the full version fix the various controller issues for
> those of us with TSW2 wheels? The demo looks good, but it's tricky getting
> it to work properly.
>
> Sean
I heard it doesn't, but check your pedal pots to see if they have
three stations or just two; if they have three, it's an easy fix that
does not involve any soldering (just hooking up a wire to the unused
pot).
I rewired my tsw2 pedals just for rbr, and it was well worth the
effort. (all other sims picked up the change fine, be it lfs, f1c,
n2k, gpl and what not)
cheers uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
I had similar problems at first (and still do if I re-set the controller
settings). All I can suggest is to keep trying, as it "took" correctly after
several tries. My problem was that my TSW peds weren't being picked up right.
My Logi wheel was detected correctly, however.
First, delete the defaults for any setting that you won't be using. In other
words, there should be no values entered for (for example) the separate fields
of "Left" or "Right". Your wheel should be properly detected in the top choice
on the menu. IIRC it says "steering" or something like that. "Left" and
"Right" is used for input from a keyboard or joystick, not a wheel.
If that doesn't address the issue, (ie - if you keep getting duplicate values
of X or Y axis), delete both duplicates and try again until the right value is
detected. If none of this works, try combined axis instead of split.
Sid Chapple wrote:
Quoted text (14 lines)
> Got the demo but it's not seeing my Logi Momo wheel in controller setup. > Seems to see my Redline pedals and the buttons on the wheel but not the > wheel itself. If i go to controller setup, whatever i try to calibrate gets > set to X or Y axis?? Any ideas anyone ? > Thanks, Sid. > > "Neil Canning" <[email hidden]> wrote in message > news:vC17d.7965$[email hidden]... > > http://ve3d.ign.com/?fromint=1 this should get you started > > > > Neil > > > > PS i got this from voodooextreme.com if link dosent work. > >I had similar problems at first (and still do if I re-set the controller
settings). All I can suggest is to keep trying, as it "took" correctly after
several tries. My problem was that my TSW peds weren't being picked up right.
My Logi wheel was detected correctly, however.
First, delete the defaults for any setting that you won't be using. In other
words, there should be no values entered for (for example) the separate fields
of "Left" or "Right". Your wheel should be properly detected in the top choice
on the menu. IIRC it says "steering" or something like that. "Left" and
"Right" is used for input from a keyboard or joystick, not a wheel.
If that doesn't address the issue, (ie - if you keep getting duplicate values
of X or Y axis), delete both duplicates and try again until the right value is
detected. If none of this works, try combined axis instead of split.
Quoted text (14 lines)
> Got the demo but it's not seeing my Logi Momo wheel in controller setup. > Seems to see my Redline pedals and the buttons on the wheel but not the > wheel itself. If i go to controller setup, whatever i try to calibrate gets > set to X or Y axis?? Any ideas anyone ? > Thanks, Sid. > > http://ve3d.ign.com/?fromint=1 this should get you started > > Neil > > PS i got this from voodooextreme.com if link dosent work."Four furry fiends" <[email hidden]> wrote in message news:<cjkb2f$rnc$[email hidden]>...
> Does the patch for the full version fix the various controller issues for
> those of us with TSW2 wheels? The demo looks good, but it's tricky getting
> it to work properly.
>
> Sean
Just use a gamepad, its what the game was designed for. :)
Plowboy2 wrote:
> Hehehhee I figured I would get my real version in the mail today...
> guess not. least I got the demo last night, and DAYUM it runs
> without problems with my 2.4Ghz, 512meg, Geforce4 4600 128, and my MS
> FF wheel.
Something is definitely wrong with my computer at work (yes, I did bring
in RBR the other day to show to a friend who's a big rally fan). It's
a P4 3.0Ghz w/ Hyperthreading, 1 gig of RAM, GeForce 5200 Ultra, and it
was struggling with framerates at 640x480. Dagnabbit.
In article <[email hidden]>, [email hidden]
(Swervo) wrote:
> GeForce 5200 Ultra
That's what's wrong. The 5200 series is bargain basement, and the added
"Ultra" just means they saw you coming :-)
Andrew McP
Actually,
Yes you have the lowend of newer vid cards, but by default, you prolly have
the "prettyness" settings maxed out....
I think you would be suprised, (as I was) selecting when set my "RBR
settings to low...
& this is with performance settings (via windows control panel {display
settings} advanced tabs, inside the Nvidia settings... turn off Vsysnc, and
the antialiasing... )
Run the game at higher resolutions, like 1024x768, and you dont really care
about "aliasing" ((Especially at work LOL!!!))
Swervo enlightened us with:
Quoted text (11 lines)
> Plowboy2 wrote: > >> Hehehhee I figured I would get my real version in the mail today... >> guess not. least I got the demo last night, and DAYUM it runs >> without problems with my 2.4Ghz, 512meg, Geforce4 4600 128, and my MS >> FF wheel. > > Something is definitely wrong with my computer at work (yes, I did > bring in RBR the other day to show to a friend who's a big rally > fan). It's a P4 3.0Ghz w/ Hyperthreading, 1 gig of RAM, GeForce > 5200 Ultra, and it was struggling with framerates at 640x480. Dagnabbit.Andrew MacPherson wrote:
Well, thankfully, they didn't see me coming, they saw my work coming :)
Quoted text (9 lines)
> In article <[email hidden]>, [email hidden] > (Swervo) wrote: > > >>GeForce 5200 Ultra > > > That's what's wrong. The 5200 series is bargain basement, and the added > "Ultra" just means they saw you coming :-)"Neil Canning" <[email hidden]> wrote in message news:<vC17d.7965$[email hidden]>...
> http://ve3d.ign.com/?fromint=1 this should get you started
Stunning. Unlike other rally titles I've tried, this actually gets me
to a "suspension of disbelief". On my first drive I headed off into
the scenery (of course) and ended up beached. I caught myself rocking
in my chair in order to get the tyres to bite...
I have never driven a rally car, but this just feels right.
No controller issues - worked right out of the box with my Momo Force
and Act Labs pedals. Reduced the steering sensitivity a tad as I
found things a bit twitchy at first. The amount of adjustable
controller parameters is admirable. Shame some people are having
problems.
So it may not be a mega commercial success on the level of CMR, but
the developers and, I guess, Richard Burns can hold their heads high
in the knowledge that they've produced a quality sim. A damn shame
that don't pay the bills... :(
Mark
at v8thunder dot com
If they would sell it in the US Id sure buy a copy. Still trying to figure
out why they're not. I know were not the biggest Rally fans in the World
but there is still a bunch of us ready to part with some dough. Great fun
and by far the best Rally Sim Ive ever tried..
Mitch
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (24 lines)
> "Neil Canning" <[email hidden]> wrote in message > news:<vC17d.7965$[email hidden]>... >> http://ve3d.ign.com/?fromint=1 this should get you started > > Stunning. Unlike other rally titles I've tried, this actually gets me > to a "suspension of disbelief". On my first drive I headed off into > the scenery (of course) and ended up beached. I caught myself rocking > in my chair in order to get the tyres to bite... > > I have never driven a rally car, but this just feels right. > > No controller issues - worked right out of the box with my Momo Force > and Act Labs pedals. Reduced the steering sensitivity a tad as I > found things a bit twitchy at first. The amount of adjustable > controller parameters is admirable. Shame some people are having > problems. > > So it may not be a mega commercial success on the level of CMR, but > the developers and, I guess, Richard Burns can hold their heads high > in the knowledge that they've produced a quality sim. A damn shame > that don't pay the bills... :( > > Mark > at v8thunder dot com[email hidden] (Mark) wrote in message news:<[email hidden]>...
You know if the company publishing the game actually had half a clue
about distribution they might have sold more than a handful of copies.
They only have themselves to blame.
Quoted text (23 lines)
> "Neil Canning" <[email hidden]> wrote in message news:<vC17d.7965$[email hidden]>... > > http://ve3d.ign.com/?fromint=1 this should get you started > > Stunning. Unlike other rally titles I've tried, this actually gets me > to a "suspension of disbelief". On my first drive I headed off into > the scenery (of course) and ended up beached. I caught myself rocking > in my chair in order to get the tyres to bite... > > I have never driven a rally car, but this just feels right. > > No controller issues - worked right out of the box with my Momo Force > and Act Labs pedals. Reduced the steering sensitivity a tad as I > found things a bit twitchy at first. The amount of adjustable > controller parameters is admirable. Shame some people are having > problems. > > So it may not be a mega commercial success on the level of CMR, but > the developers and, I guess, Richard Burns can hold their heads high > in the knowledge that they've produced a quality sim. A damn shame > that don't pay the bills... :( > > Mark > at v8thunder dot com"cronik" <[email hidden]> wrote in message
news:[email hidden]...
> They only have themselves to blame.
No argument here, they certainly knew what they were doing ;-)
Maybe you'll understand better when you're older cronik, but quantity is
not the only measure of success.
Malc.
> No argument here, they certainly knew what they were doing ;-)
>
> Maybe you'll understand better when you're older cronik, but quantity is
> not the only measure of success.
It is for 'Generation Y' it seems.
Plowboy2 wrote:
> I suck at rallying... this game is going to take longer to master too,
> because 70 KPH has absolutely NO meaning to me, not in game Nor in real
> life, but I suspect it will have too... See I keep hearing him say "flat
> right, 70" and Im thinking 70 mph (about double what KPH is right?) Then I
> get to hear, "OW OHHH" as we careen off the track... Hehehehe
man... I'd hate to see you attempt the bits where you get a '400'
:) :)
Charlie
OK, I know you hate it, so I wont post the replays... LOL I was thinking
of making my own GPL llike movie, again using the song "in too deep" for the
soundtrack...
hmmm. what I wouldnt do if I were without a limited amount of PC/racing
time as it is.
Charlie enlightened us with:
Quoted text (13 lines)
> Plowboy2 wrote: > >> I suck at rallying... this game is going to take longer to master >> too, because 70 KPH has absolutely NO meaning to me, not in game Nor >> in real life, but I suspect it will have too... See I keep hearing >> him say "flat right, 70" and Im thinking 70 mph (about double what >> KPH is right?) Then I get to hear, "OW OHHH" as we careen off the >> track... Hehehehe > > man... I'd hate to see you attempt the bits where you get a '400' > :) :) > > CharlieGet it from one of the importers Sheesh! Sendit.com, gogamer.com seen
others posted.
Mitch_A enlightened us with:
> If they would sell it in the US Id sure buy a copy. Still trying to
> figure out why they're not. I know were not the biggest Rally fans
> in the World but there is still a bunch of us ready to part with some
> dough. Great fun and by far the best Rally Sim Ive ever tried..
>Snip!
Care to guess how many copies have sold? hell the 2 importers I know of
were out of stock at least once. but then again how many do you buy at one
time if your "importing" it for us Gringo's LOL?
Malc enlightened us with:
Quoted text (11 lines)
> "cronik" <[email hidden]> wrote in message > news:[email hidden]... > >> They only have themselves to blame. > > No argument here, they certainly knew what they were doing ;-) > > Maybe you'll understand better when you're older cronik, but quantity > is not the only measure of success. > > Malc.Im in no hurry. GTR on the other hand :)
Still doesnt answer why they dont sell it in the US.
Mitch
"Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message
news:nTe9d.144$%x.82@okepread04...
> Get it from one of the importers Sheesh! Sendit.com, gogamer.com seen
> others posted.
I downloaded it from Gamers Hell in 6 minutes.
The original site put so many fly-over ads on the screen I couldn't even
read the damned content.
Thanks for the demo notice Neil!
-Larry
Neil Canning wrote:
Quoted text (7 lines)
> http://ve3d.ign.com/?fromint=1 this should get you started > > Neil > > PS i got this from voodooextreme.com if link dosent work. > >$?
I wouldn't know the specifics either, like marketing costs, and who's palms
you got to grease since the semi-protectionism we have in place. You do
understand that Walmart technically is a storage facility, with checkout
counters don't you? Walmart, sams, none of them buy anything until the
second it is scanned at checkout, plus they rent "shelf Space" to market
products... But I digress.
licensing? only in the us? BTW licensing is absolutely crap, IMHO... Bud,
Ford Et All should have to pay for placement adds, just like in the movies
if anything, that is MY opinion.
Mitch_A enlightened us with:
Quoted text (11 lines)
> Im in no hurry. GTR on the other hand :) > > Still doesnt answer why they dont sell it in the US. > > Mitch > > > "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message > news:nTe9d.144$%x.82@okepread04... >> Get it from one of the importers Sheesh! Sendit.com, gogamer.com >> seen others posted.no problem Larry...just doing my part.
Neil
"Larry" <[email hidden]> wrote in message news:Sqf9d.156$%x.126@okepread04...
Quoted text (15 lines)
>I downloaded it from Gamers Hell in 6 minutes. > > The original site put so many fly-over ads on the screen I couldn't even > read the damned content. > > Thanks for the demo notice Neil! > > -Larry > > Neil Canning wrote: >> http://ve3d.ign.com/?fromint=1 this should get you started >> >> Neil >> >> PS i got this from voodooextreme.com if link dosent work.> Still doesnt answer why they dont sell it in the US.
Because the tracks aren't oval? ;-)
R.
LOL
"Richard S Beckett" <[email hidden]> wrote in message
news:ck5l0o$hdd$[email hidden]...
Quoted text (7 lines)
>> Still doesnt answer why they dont sell it in the US. > > Because the tracks aren't oval? ;-) > > R. > >Plowboy2 wrote:
I'm guessing it's the cost of getting a distributor for the US market
vs. potential sales. It's not going to sell at all if they don't
advertise it, and there's additional costs. I know too many people
here that think CMR is the end all-be all of rally racing, and while one
of them was recently convinced (and imported his own copy of RBR, and is
now ecstatic about the game), most will not be.


































