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Rec.Autos.Simulators Archive

** ICR II Patch wishes (updates, corrections) **

7 posts by 5 people · 17 Feb 1996 - 25 Feb 1996

Apart from fixing all the explicit bugs I would very much like Papyrus to fix the following major discrepancies: - Fix the track AI at Phoenix(too slow in T1) and Oz(AI race line in the chicanes is bollocks). Without this fix ICR II has 13 tracks, not 15. - Decrease the traction at Milwaukke, Nazareth and Loudon to make the lap times comparable with the real ones. The Mile and Loudon are particularily bad. - Get rid of the protruding walls on the back straight at Detroit to make it up to date with the 1995 layout. It would make the track a lot better. ICR II is based on the 1995 season... - Much better statistics. The current state is an outright shame! Apart from getting better race statistics it would very handy to have a data acquisition mode during practice, warm-up and preseason. - Implement a sky texture. It does sooooo much to the perspective. Take a look at an example at [link lost in import: /~terjjo/simulated_racing.html] to see how GP2 would look like without a sky texture. It uses exactly the same principle as a horizon texture so there is no reason whatsoever to leave it out except for frame rate considerations which also should be no problem as long the sky texture is made optionable. -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.
Absolutely ! I posted a message about this a couple of months ago and Rick Genter replied that the computer racing line is recorded from laps made by someone at Papyrus. Yeah right ! Don't forget the infamous yellow flag bug ! I play Nascar much more than ICR2 at the moment, but when I do play ICR2 it is soooo annoying to have to turn off the caution laps.
I forgot this: The engine sound is too weak and monotonous, nothing but high pitch really, sounds like 200 hp instead of 800 hp.. I think ICR II deserves better sound. It can't bet that difficult to get a more realistic engine sound. Sloppy! -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.
JVanniek 22 Feb 1996#313132
What do you expect an indycar engine to sound like?
-Squid 25 Feb 1996#313297
> What do you expect an indycar engine to sound like? Well, it would be nice if it sounded like an Indycar engine. Papyrus sampled a 4 cylinder motorcycle engine to get the sounds for ICR2. There's a big difference in sound between a high-revving 4 and a high-revving 8. -Squid-
: What do you expect an indycar engine to sound like? Not like a motorcyle engine! To hear a real indycar download the wave file at http://www.teleport.com/~mcarver/autosim.htm -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> What do you expect an indycar engine to sound like? Like an IndyCar engine. Have you ever watched an IndyCar race and heard the action from a camera mounted on an IndyCar's wing?? This is what you hear: A coarse sounding engine which backfires when downshifting, sounds like 800 hp, ie not some 11KHz sample of a two stroke that sounds like a bee. The current implementation of the engine sound is very good in that it really responds fast to throttle changes. But that's it. -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.

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