Race Sim Central
Rec.Autos.Simulators Archive

WE NEED RALLY RACING!!

7 posts by 7 people · 21 Feb 1996 - 27 Feb 1996

enzo 21 Feb 1996#313028
While I can't speak for everyone here, I can certainly speak for my friends who are into racing sims. The most fun we've had in any racing game is playing Sega Rally or running the rally course in Need For Speed. GP, Indy, Nascar have been done time and time again - and frankly, while I loved Indycar and Nascar, I was really shocked and annoyed to see that Papyrus, et al were only doing remakes (GP2, Indy2, Nascar2) rather than breaking new ground. Take something like Need for Speed or Sega Rally. Give it adjustability similar to the Papyrus games (maybe a little more streamlined). Put in the physics and allow for spectacular crash damage (wrapping a car around a tree/post?) lots of oversteer/drift, big wheel travel, maybe some extra goodies like bitmapped sprite splashing through water crossings etc. (Maybe careening into the spectators ;) and some imaginative circuit tracks and you have a game that really is all kinds of wild fun, but still requires the same concentration and deliberate driving skill of a typical race game. A winner for sure! -- All sorts of substitute for wisdom are used by the world. When the court doesn't know, they use precedent. The court that made the precedent guessed at it. Yesterday's guess, grown gray and wearing a big wig becomes today's justice.
Quoted text (18 lines)> While I can't speak for everyone here, I can certainly speak for my > friends who are into racing sims. The most fun we've had in any racing > game is playing Sega Rally or running the rally course in Need For Speed. > GP, Indy, Nascar have been done time and time again - and frankly, > while I loved Indycar and Nascar, I was really shocked and annoyed > to see that Papyrus, et al were only doing remakes (GP2, Indy2, Nascar2) > rather than breaking new ground. > Take something like Need for Speed or Sega Rally. Give it adjustability > similar to the Papyrus games (maybe a little more streamlined). Put > in the physics and allow for spectacular crash damage (wrapping a car > around a tree/post?) lots of oversteer/drift, big wheel travel, > maybe some extra goodies like bitmapped sprite splashing through > water crossings etc. (Maybe careening into the spectators ;) and > some imaginative circuit tracks and you have a game that really is > all kinds of wild fun, but still requires the same concentration and > deliberate driving skill of a typical race game. A winner for sure!
Now this really is a very nice oppinion!!!! I agree with u completly.....lets hope that we see a game like this in the very near future! Thomas Heineman
Dave Bowers 22 Feb 1996#313119
Enzo friend... while perhaps you don't speak for everyone, you certainly speak for me! I don't have NFS and I didn't know there was a rally track on it, but I go to the RAC Rally every year and the sport totally kicks arse. I would love to fly through a city, or a forest, or even snow covered plains in a high-powered Subaru Impreza, tackling watersplashes and jumps in full 3D glory. With the added bonus of a T2 wheel you can't go wrong!!!! So, someone, please make this game, for me!!! PS. I heard a rumour that Europress were working on a follow-up to Rally [based on the RAC Rally of Britain] and that it would be in 3D. Let's hope that, if this is true, it will run and play a lot better than the prequel! -- --------------------------------------- ---------------------------------------
RustyI 22 Feb 1996#313120
>> While I can't speak for everyone here, I can certainly speak for my >> friends who are into racing sims. The most fun we've had in any racing >> game is playing Sega Rally or running the rally course in Need For Speed. >> GP, Indy, Nascar have been done time and time again - and frankly, >> while I loved Indycar and Nascar, I was really shocked and annoyed >> to see that Papyrus, et al were only doing remakes (GP2, Indy2, Nascar2)
Quoted text (17 lines)>> rather than breaking new ground. >> Take something like Need for Speed or Sega Rally. Give it adjustability >> similar to the Papyrus games (maybe a little more streamlined). Put >> in the physics and allow for spectacular crash damage (wrapping a car >> around a tree/post?) lots of oversteer/drift, big wheel travel, >> maybe some extra goodies like bitmapped sprite splashing through >> water crossings etc. (Maybe careening into the spectators ;) and >> some imaginative circuit tracks and you have a game that really is >> all kinds of wild fun, but still requires the same concentration and >> deliberate driving skill of a typical race game. A winner for sure! >Now this really is a very nice oppinion!!!! >I agree with u completly.....lets hope that we see a game like this >in the very near future! >Thomas Heineman
sounds great! when you race on taladega goin 203 ond hiten the wallnothin hapens? haven fun racen: -}
Ron Bu 23 Feb 1996#313178
Add my name to the list, guys. While I was in Florida a month ago visiting a friend, we went to Mouse World where I drove a Rally game, and it was great! The thing kept yelling at me to use the brake, but I just let up off the gas for an instant (we don't need no stinking brakes!) and mashed it back down and kept on goin'. It was extremely exciting! I could really go for something like that for the PC. Ron {Buckster Express}-------->
info4 25 Feb 1996#313292
Quoted text (24 lines)> While I can't speak for everyone here, I can certainly speak for my > friends who are into racing sims. The most fun we've had in any racing > game is playing Sega Rally or running the rally course in Need For Speed. > GP, Indy, Nascar have been done time and time again - and frankly, > while I loved Indycar and Nascar, I was really shocked and annoyed > to see that Papyrus, et al were only doing remakes (GP2, Indy2, Nascar2) > rather than breaking new ground. > Take something like Need for Speed or Sega Rally. Give it adjustability > similar to the Papyrus games (maybe a little more streamlined). Put > in the physics and allow for spectacular crash damage (wrapping a car > around a tree/post?) lots of oversteer/drift, big wheel travel, > maybe some extra goodies like bitmapped sprite splashing through > water crossings etc. (Maybe careening into the spectators ;) and > some imaginative circuit tracks and you have a game that really is > all kinds of wild fun, but still requires the same concentration and > deliberate driving skill of a typical race game. A winner for sure! > -- > All sorts of substitute for wisdom are used by the world. When the court > doesn't know, they use precedent. The court that made the precedent guessed > at it. Yesterday's guess, grown gray and wearing a big wig becomes today's > justice.
I agree i'd love to see a good rally sim. I've played alot at sega rally the sim is just great but a good rally sim should work exactly like a real rally. I'm personnaly a professionnal co-driver for a Team working is way up the Quebec Championship and hopefully doing the Canadian championship in the next years! A couple s of month ago i've wrote to Papyrus concerning Rallying. Here is what i wrote them!: I'm a big fan of your games, and also a professionnal co-driver in the Canada rally. I'm writing you this message to suggest you to create rally game. No one as yet made a real good rally simulator. In rally first of all, you never race with somebody else on the stages, you race against time and car break down..I think what makes rallying so good is that you need to be a artist of controling a car to be a good driver..And if you never add been in the co-pilote seats let me tell you that it can be a very fast tripp. Going in a road at 110mph when 25% of the time the car is not touching the ground and the road is so narrow that the branch of the trees touch the car, this is real speed and e***ment for me. Rally is not just about a pilot and is fastest laps. rally is a race against time, and hell of a good team work. This is what it makes it so good. The pilot keeps the cars from breaking down and turn in the corners the fastest possible, and the co-driver makes sure the official time does not fool you and tells the driver were to turn and how fast... I have tought about it and I would exactly know how to make a good rally simulator....a very realism game...The only probleme with rallying is that you cannot put 150000 people on stands along the roads and make them wait 15 minute to see a car going by...I think that is why rallying is not that popular.. Any Comments!!! -- Eric Leblanc..... Team ZETA Home Page: [link lost in import: /~info46/]
Neil Yeatma 27 Feb 1996#313403
> > While I can't speak for everyone here, I can certainly speak for my > > friends who are into racing sims. The most fun we've had in any racing > > game is playing Sega Rally or running the rally course in Need For Speed. BIG SNIP! I'm sure that the folks at EA Canada (Pioneer, the makers of Need for Speed) could whip up a *really* good rally simulator in very little time using NFS as the base. A little tweaking to the EAC RALY cheat code, and some new cars...of course they'd have to add a navigator of some kind....that would be the hard part, but it would make it a real sim! Perhaps they could add some race management to the game...win a couple of purses, buy a new engine, that sort of thing...and car damage, flat tires, etc., would be a must. They could even turn the cop with the shotgun into a tow truck driver to pull you out of the ditch.. :) Anyone at EA listening? -- Neil Yeatman, Ajax, Ontario, CANADA Live music is better; bumper stickers should be issued! Neil Young - Union Man, from Hawks and Doves, 1980

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