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I need help in Indycar II

7 posts by 7 people · 13 Mar 1996 - 12 Apr 1996

Jyrki Bruse 13 Mar 1996#314031
Hi! I haven't played it very much, but I would like to know if there's a site containing setups for Indycar II. I mean wing setups, etc. And I would be very appreciated for somekind tips for driving in it. And opinion of using keyboard to play with Indycar II bye. - melendir
Ray 20 Mar 1996#314361
I also like the keyboard but the car understeers so you have to eg turning left pulse the left arrow , takes a little practice and the car turns in if you hold key down the car is into the wall ....and with oversteer you must just leave the gas for a split second and the car responds better I know this is not right but maybe they will fix it in the PATCH they (Papyrus owe us)
Tim Olso 09 Apr 1996#315537
>I also like the keyboard but the car understeers so you have to eg turning >left pulse the left arrow , takes a little practice and the car turns in >if you hold key down the car is into the wall ....and with oversteer you >must just leave the gas for a split second and the car responds better I >know this is not right but maybe they will fix it in the PATCH they >(Papyrus owe us) If I am not mistaken, all the oversteer and understeer is supposed to be like that. It is weird playing ICR where the car can easily be controlled and then playing ICR 2 where the cars slides all over the place. Thats what the real IndyCar drivers have to put up with. It doesn't seem like, but thats because they are pros. The '93 IndyCars are differen't from the '95 IndyCars, and the '95 IndyCars have a lot less downforce (thats why you slide around so much). I don't like it either, but according to Papyrus and a IndyCar driver, it is SUPPOSED to be like that.
: If I am not mistaken, all the oversteer and understeer is supposed to be like : that. It is weird playing ICR where the car can easily be controlled and then : playing ICR 2 where the cars slides all over the place. Thats what the real : IndyCar drivers have to put up with. It doesn't seem like, but thats because : they are pros. The '93 IndyCars are differen't from the '95 IndyCars, and the : '95 IndyCars have a lot less downforce (thats why you slide around so much). : I don't like it either, but according to Papyrus and a IndyCar driver, it is : SUPPOSED to be like that. Tim, you are right. I don't think alot of people appreciate the delicate nature of a Indycar or F1 car. The great ones make it look so easy. Willy T. Ribbs said anybody could drive an Indycar 200+ mph. "In a straight line, just hold the wheel straight and push on the gas." The hard part is turning it! If one pays close attention to the in-car camera shots, you will see were the drivers are constantly making minor adjustments with the steering wheel. If you listen real carefully, one can hear them "playing the throttle" in the turns. Too bad we can't see the telemetry of the throttle/brakes/steering, then the non-believers could change their tune. This realism in ICR2 is one of the reasons I enjoy this sim so much. The problem with F1GP was that you either had the car on a rail or you had no control what so ever. So those who drove ICR1 and F1GP just can't believe driving a race car should be so hard. If it was easy we would all be race car drivers. With that said, I do have one minor complaint about the "loose" cars in ICR2. When I'm going 25mph during a parade lap (or trying to work side by side on the first turn after the green), my car shouldn't fly clear across the track if I get brushed by another car doing 25mhp. I don't think Papyrus changed the model when the speeds are greatly reduced. But, then I could be wrong. The closest I've ever been to an Indycar was to see one on display in the parking lot of G.I. Joes in Portland when the CART boys came to town. But, it wasn't moving very fast and I kicked it hard -- and it didn't fly across the parking lot ;-) -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mark Yeun 12 Apr 1996#315769
Quoted text (23 lines)> : If I am not mistaken, all the oversteer and understeer is supposed to be like > : that. It is weird playing ICR where the car can easily be controlled and then > : playing ICR 2 where the cars slides all over the place. Thats what the real > : IndyCar drivers have to put up with. It doesn't seem like, but thats because > : they are pros. The '93 IndyCars are differen't from the '95 IndyCars, and the > : '95 IndyCars have a lot less downforce (thats why you slide around so much). > : I don't like it either, but according to Papyrus and a IndyCar driver, it is > : SUPPOSED to be like that. > Tim, you are right. I don't think alot of people appreciate the > delicate nature of a Indycar or F1 car. The great ones make it look so > easy. Willy T. Ribbs said anybody could drive an Indycar 200+ mph. "In > a straight line, just hold the wheel straight and push on the gas." The > hard part is turning it! If one pays close attention to the in-car > camera shots, you will see were the drivers are constantly making minor > adjustments with the steering wheel. If you listen real carefully, one > can hear them "playing the throttle" in the turns. Too bad we can't see > the telemetry of the throttle/brakes/steering, then the non-believers > could change their tune. This realism in ICR2 is one of the reasons I > enjoy this sim so much. The problem with F1GP was that you either had > the car on a rail or you had no control what so ever. So those who > drove ICR1 and F1GP just can't believe driving a race car should be so > hard. If it was easy we would all be race car drivers.
I think the biggest problem ICR2 players face is that they don't have a good steering-wheel-like joystick. I tried ICR2 with a T1, the lap times improved by ~3 secs when compared to the GRAVIS joypad. But it's still not good enough because the steering wheel joystick we have today don't have realistic behavour and they are way too light. I can't feel the road or sense the speed. I can only correct a oversteer base on my eye judgement, and that's why the car feels so hard to control. I prefer Daytona steering wheels. Mark Yeung
Joe McGinn 12 Apr 1996#315770
>I think the biggest problem ICR2 players face is that they don't have a good steering-wheel-like >joystick. I tried ICR2 with a T1, the lap times improved by ~3 secs when compared to the GRAVIS >joypad. But it's still not good enough because the steering wheel joystick we have today don't >have realistic behavour and they are way too light. I can't feel the road or sense the speed. I >can only correct a oversteer base on my eye judgement, and that's why the car feels so hard to >control. Exactly. That's where the argument "it's realistic like this" breaks down. The fact is it's not realistic, because as you point out you have extremely limited feedback information (visual only) - where in a real car you feel a skid lonf before you see it, and that's what allows you to control it. I hope F1GP2 has an adjustable downforce parameter, ICR2 is just not playable unless you want to spend half your life learning it. Joe
EldredP 12 Apr 1996#315771
Quoted text (17 lines)>Subject: Re: I need help in Indycar II >Date: Fri, 12 Apr 1996 18:49:02 GMT >>I think the biggest problem ICR2 players face is that they don't have a good steering-wheel-like >>joystick. I tried ICR2 with a T1, the lap times improved by ~3 secs when compared to the GRAVIS >>joypad. But it's still not good enough because the steering wheel joystick we have today don't >>have realistic behavour and they are way too light. I can't feel the road or sense the speed. I >>can only correct a oversteer base on my eye judgement, and that's why the car feels so hard to >>control. >Exactly. That's where the argument "it's realistic like this" breaks >down. The fact is it's not realistic, because as you point out you >have extremely limited feedback information (visual only) - where in a >real car you feel a skid lonf before you see it, and that's what >allows you to control it. I hope F1GP2 has an adjustable downforce >parameter, ICR2 is just not playable unless you want to spend half >your life learning it. >Joe
...or don't have much of a life in the FIRST place<g>. I am NOT paranoid. And why are you always watching me?!? Eldred Pickett

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