Race Sim Central
Rec.Autos.Simulators Archive

RBR Rally Pacenotes Logic?

12 posts by 11 people · 22 Sep 2004 14:55 UTC - 24 Sep 2004 00:25 UTC

No Spam 22 Sep 2004 14:55 UTC#31468
Hi, With my split axis issues behind me, I've embarked on a virtual rally driver career but still am baffled by the logic of the co-driver's pacenotes. I don't understand the progression of flat, easy, fast, and medium. Logic to me would be flat, fast, easy, medium. Fast and easy seem interchanged. Also do the numbers that are called out mean meters or relative distance? I also am surprised that sharp turns aren't warned a little more in advance even though it would be a bit out of sequence as I've more than once got caught out and blasted past a K or 90. I know, Recce. Unfortunately my old brain is missing a few cells and has a hard time remembering. Actually this sim appears to be a great memory exercise as you have to focus. Having fun anyway and it's not GPL. Hard to believe. Jeff
"No Spam" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe. > > Jeff
There is a breakdown of the pacenote instructions in the back of the manual... The only thing I am confused about is the number he gives... Is that distance or speed? Timmy
> There is a breakdown of the pacenote instructions in the back of the > manual... > The only thing I am confused about is the number he gives... > Is that distance or speed? > Timmy Its distance to the next turn AFTER the one coming up
JM 22 Sep 2004 17:14 UTC↳ reply to No Spam#31475
No Spam <[email hidden]> wrote in news:m243l0pp4ic6uuc76m9ol31ngv1ks8hd9a@ 4ax.com:
Quoted text (16 lines)> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe. > > Jeff >
Well, I get your point about easy vs fast, but I can see it either way- easy is basically flat, but take it a little easy (usually in top gear) whereas fast means stick the boot in and slide it round :) About advanced warnings- there's all kinds of options for the pace notes I haven't even touched- maybe that will help? I do find on some stages I'll have passed the stage end markers while the codriver is still announcing the previous turn! You don't really have to remember what the codriver says- just pay attention to it :) cheers John
Distance to the next instruction The bigest issue in the pacenote is that the still call for a flat left or right when the next instructions is into Kleft or anything very tight. I my rally times i would skip the flat corner and call the tight corner, since you probably need to be braking in the flat corner to take the "into" kleft. All my crashed are cause by the co-driver doing such none sens thing. When there is a very slow instruction next to a fast one, don't even call the fast one. Other then that 75% of the stage i went on for the first time i didn't crash in it, sometimes 2 wheel out of the road but nothing more. This sim is not only about driving a rally car, if you can't follow the co-driver you WILL crash. I've got a good pacenotes exemple poste here: http://www.rbr-racing.com/index.php?name=PNphpBB2&file=viewtopic&t=8 EL "Timmy Ferrell" <[email hidden]> wrote in message news:0gi4d.22$[email hidden]...
Quoted text (26 lines)> > "No Spam" <[email hidden]> wrote in message > news:[email hidden]... > > Hi, > > With my split axis issues behind me, I've embarked on a virtual rally > > driver career but still am baffled by the logic of the co-driver's > > pacenotes. I don't understand the progression of flat, easy, fast, and > > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > > seem interchanged. Also do the numbers that are called out mean meters > > or relative distance? I also am surprised that sharp turns aren't > > warned a little more in advance even though it would be a bit out of > > sequence as I've more than once got caught out and blasted past a K or > > 90. I know, Recce. Unfortunately my old brain is missing a few cells > > and has a hard time remembering. Actually this sim appears to be a > > great memory exercise as you have to focus. Having fun anyway and > > it's not GPL. Hard to believe. > > > > Jeff > > There is a breakdown of the pacenote instructions in the back of the > manual... > The only thing I am confused about is the number he gives... > Is that distance or speed? > Timmy > >
No Spam <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (15 lines)> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe. > > Jeff
Isn't it some classic pacenotes system that rally drivers used to use, and it's just stuck. I still haven't figured out where "K" came from. I guess because Richard Burns uses it, we all have to ;). I liked the system in RC2000 where corners are ranked from 1-5, with 5 being the tightest. I think RBRmod allows you to replace pacenotes, so I'm sure someone will be creating pacenotes in other systems as well. Didn't Colin McRae switch to a system where the pacenotes were called out by gear? The thing I haven't quite got used to, and I may be just stupid and not listening well enough, is that distances for long stretches seem to be called out *after* the turn, so the distance note is attached in my mind to the last turn, rather than the next. RBR would be "flat left, 200meters <pause>, K-right", while RC2000 would be "left-1 <pause> 200 meters,right-5". Kendt
Quoted text (13 lines)> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe.
I didn't like the pacenote system at first but I think I've gotten used to it now. I've got it set to 1 click earlier in the menu and basically as soon as I hear 'K' or 90deg or 'hairpin' I pretty much start braking. Seems to be working well for me.
In message <[email hidden]>, No Spam <[email hidden]> writes
Quoted text (15 lines)>Hi, >With my split axis issues behind me, I've embarked on a virtual rally >driver career but still am baffled by the logic of the co-driver's >pacenotes. I don't understand the progression of flat, easy, fast, and >medium. Logic to me would be flat, fast, easy, medium. Fast and easy >seem interchanged. Also do the numbers that are called out mean meters >or relative distance? I also am surprised that sharp turns aren't >warned a little more in advance even though it would be a bit out of >sequence as I've more than once got caught out and blasted past a K or >90. I know, Recce. Unfortunately my old brain is missing a few cells >and has a hard time remembering. Actually this sim appears to be a >great memory exercise as you have to focus. Having fun anyway and >it's not GPL. Hard to believe. > >Jeff
Have you tried the 3D pacenotes? They make it quite a bit easier until you get the hang of it. -- Sean Black
Charlie 22 Sep 2004 23:30 UTC↳ reply to No Spam#31488
the pacenotes are poorly done. Download the numeric pacenotes patch, posted on bhmotorsports.com, makes it much easier to deal with, as the notes are said quicker (meaning you don't get the situation where he's telling you about an easy left instead of a hairpin right, *quite* as often) and they make much more sense. It took me quite a while to get used to the original pacenotes, numeric pacenotes are easy to deal with after a stage or two. You can also try setting the distance a bit higher (further to the right) to avoid late calls. The trade off is early calls, but there easier dealt with than late... Charlie
Peter 23 Sep 2004 13:22 UTC↳ reply to Charlie#31510
In article <[email hidden]>, [email hidden] says... > the pacenotes are poorly done. Download the numeric pacenotes patch, > posted on bhmotorsports.com, makes it much easier to deal with, as the > notes are said quicker (meaning you don't get the situation where he's > telling you about an easy left instead of a hairpin right, *quite* as > often) and they make much more sense > Been to BHmotorsports and can't find them. Done a search on pacenotes. Checked out RBR utilities and nothing close to pacenotes listed. Where on the site should I look? -- Pete Ives Remove All_stRESS before sending me an email
In article <[email hidden]>, [email hidden] says...
Quoted text (13 lines)> In article <[email hidden]>, [email hidden] > says... > > the pacenotes are poorly done. Download the numeric pacenotes patch, > > posted on bhmotorsports.com, makes it much easier to deal with, as the > > notes are said quicker (meaning you don't get the situation where he's > > telling you about an easy left instead of a hairpin right, *quite* as > > often) and they make much more sense > > > > Been to BHmotorsports and can't find them. Done a search on pacenotes. > Checked out RBR utilities and nothing close to pacenotes listed. Where > on the site should I look? >
http://www.bhmotorsports.com/RBR/downloads/3505 -- _________________________ Todd Walker http://www.toddwalker.net _________________________
In article <[email hidden]>, [email hidden] says...
Quoted text (19 lines)> In article <[email hidden]>, > [email hidden] says... > > In article <[email hidden]>, [email hidden] > > says... > > > the pacenotes are poorly done. Download the numeric pacenotes patch, > > > posted on bhmotorsports.com, makes it much easier to deal with, as the > > > notes are said quicker (meaning you don't get the situation where he's > > > telling you about an easy left instead of a hairpin right, *quite* as > > > often) and they make much more sense > > > > > > > Been to BHmotorsports and can't find them. Done a search on pacenotes. > > Checked out RBR utilities and nothing close to pacenotes listed. Where > > on the site should I look? > > > > http://www.bhmotorsports.com/RBR/downloads/3505 > >
Cheers for that Todd. :) -- Pete Ives Remove All_stRESS before sending me an email

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy