Hi,
With my split axis issues behind me, I've embarked on a virtual rally
driver career but still am baffled by the logic of the co-driver's
pacenotes. I don't understand the progression of flat, easy, fast, and
medium. Logic to me would be flat, fast, easy, medium. Fast and easy
seem interchanged. Also do the numbers that are called out mean meters
or relative distance? I also am surprised that sharp turns aren't
warned a little more in advance even though it would be a bit out of
sequence as I've more than once got caught out and blasted past a K or
90. I know, Recce. Unfortunately my old brain is missing a few cells
and has a hard time remembering. Actually this sim appears to be a
great memory exercise as you have to focus. Having fun anyway and
it's not GPL. Hard to believe.
Jeff
"No Spam" <[email hidden]> wrote in message
news:[email hidden]...
There is a breakdown of the pacenote instructions in the back of the
manual...
The only thing I am confused about is the number he gives...
Is that distance or speed?
Timmy
Quoted text (15 lines)
> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe. > > Jeff> There is a breakdown of the pacenote instructions in the back of the
> manual...
> The only thing I am confused about is the number he gives...
> Is that distance or speed?
> Timmy
Its distance to the next turn AFTER the one coming up
No Spam <[email hidden]> wrote in news:m243l0pp4ic6uuc76m9ol31ngv1ks8hd9a@
4ax.com:
Well, I get your point about easy vs fast, but I can see it either way-
easy is basically flat, but take it a little easy (usually in top gear)
whereas fast means stick the boot in and slide it round :)
About advanced warnings- there's all kinds of options for the pace notes I
haven't even touched- maybe that will help? I do find on some stages I'll
have passed the stage end markers while the codriver is still announcing
the previous turn!
You don't really have to remember what the codriver says- just pay
attention to it :)
cheers
John
Quoted text (16 lines)
> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe. > > Jeff >Distance to the next instruction
The bigest issue in the pacenote is that the still call for a flat left or
right when the next instructions is into Kleft or anything very tight. I my
rally times i would skip the flat corner and call the tight corner, since
you probably need to be braking in the flat corner to take the "into" kleft.
All my crashed are cause by the co-driver doing such none sens thing. When
there is a very slow instruction next to a fast one, don't even call the
fast one. Other then that 75% of the stage i went on for the first time i
didn't crash in it, sometimes 2 wheel out of the road but nothing more.
This sim is not only about driving a rally car, if you can't follow the
co-driver you WILL crash.
I've got a good pacenotes exemple poste here:
http://www.rbr-racing.com/index.php?name=PNphpBB2&file=viewtopic&t=8
EL
"Timmy Ferrell" <[email hidden]> wrote in message
news:0gi4d.22$[email hidden]...
Quoted text (26 lines)
> > "No Spam" <[email hidden]> wrote in message > news:[email hidden]... > > Hi, > > With my split axis issues behind me, I've embarked on a virtual rally > > driver career but still am baffled by the logic of the co-driver's > > pacenotes. I don't understand the progression of flat, easy, fast, and > > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > > seem interchanged. Also do the numbers that are called out mean meters > > or relative distance? I also am surprised that sharp turns aren't > > warned a little more in advance even though it would be a bit out of > > sequence as I've more than once got caught out and blasted past a K or > > 90. I know, Recce. Unfortunately my old brain is missing a few cells > > and has a hard time remembering. Actually this sim appears to be a > > great memory exercise as you have to focus. Having fun anyway and > > it's not GPL. Hard to believe. > > > > Jeff > > There is a breakdown of the pacenote instructions in the back of the > manual... > The only thing I am confused about is the number he gives... > Is that distance or speed? > Timmy > >No Spam <[email hidden]> wrote in message news:<[email hidden]>...
Isn't it some classic pacenotes system that rally drivers used to use,
and it's just stuck. I still haven't figured out where "K" came from.
I guess because Richard Burns uses it, we all have to ;). I liked
the system in RC2000 where corners are ranked from 1-5, with 5 being
the tightest. I think RBRmod allows you to replace pacenotes, so I'm
sure someone will be creating pacenotes in other systems as well.
Didn't Colin McRae switch to a system where the pacenotes were called
out by gear?
The thing I haven't quite got used to, and I may be just stupid and
not listening well enough, is that distances for long stretches seem
to be called out *after* the turn, so the distance note is attached in
my mind to the last turn, rather than the next. RBR would be "flat
left, 200meters <pause>, K-right", while RC2000 would be "left-1
<pause> 200 meters,right-5".
Kendt
Quoted text (15 lines)
> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe. > > JeffQuoted text (13 lines)
> Hi, > With my split axis issues behind me, I've embarked on a virtual rally > driver career but still am baffled by the logic of the co-driver's > pacenotes. I don't understand the progression of flat, easy, fast, and > medium. Logic to me would be flat, fast, easy, medium. Fast and easy > seem interchanged. Also do the numbers that are called out mean meters > or relative distance? I also am surprised that sharp turns aren't > warned a little more in advance even though it would be a bit out of > sequence as I've more than once got caught out and blasted past a K or > 90. I know, Recce. Unfortunately my old brain is missing a few cells > and has a hard time remembering. Actually this sim appears to be a > great memory exercise as you have to focus. Having fun anyway and > it's not GPL. Hard to believe.In message <[email hidden]>, No Spam
<[email hidden]> writes
Have you tried the 3D pacenotes? They make it quite a bit easier until
you get the hang of it.
--
Sean Black
Quoted text (15 lines)
>Hi, >With my split axis issues behind me, I've embarked on a virtual rally >driver career but still am baffled by the logic of the co-driver's >pacenotes. I don't understand the progression of flat, easy, fast, and >medium. Logic to me would be flat, fast, easy, medium. Fast and easy >seem interchanged. Also do the numbers that are called out mean meters >or relative distance? I also am surprised that sharp turns aren't >warned a little more in advance even though it would be a bit out of >sequence as I've more than once got caught out and blasted past a K or >90. I know, Recce. Unfortunately my old brain is missing a few cells >and has a hard time remembering. Actually this sim appears to be a >great memory exercise as you have to focus. Having fun anyway and >it's not GPL. Hard to believe. > >Jeffthe pacenotes are poorly done. Download the numeric pacenotes patch,
posted on bhmotorsports.com, makes it much easier to deal with, as the
notes are said quicker (meaning you don't get the situation where he's
telling you about an easy left instead of a hairpin right, *quite* as
often) and they make much more sense. It took me quite a while to get
used to the original pacenotes, numeric pacenotes are easy to deal with
after a stage or two. You can also try setting the distance a bit
higher (further to the right) to avoid late calls. The trade off is
early calls, but there easier dealt with than late...
Charlie
In article <[email hidden]>, [email hidden]
says...
> the pacenotes are poorly done. Download the numeric pacenotes patch,
> posted on bhmotorsports.com, makes it much easier to deal with, as the
> notes are said quicker (meaning you don't get the situation where he's
> telling you about an easy left instead of a hairpin right, *quite* as
> often) and they make much more sense
>
Been to BHmotorsports and can't find them. Done a search on pacenotes.
Checked out RBR utilities and nothing close to pacenotes listed. Where
on the site should I look?
--
Pete Ives
Remove All_stRESS before sending me an email
In article <[email hidden]>,
[email hidden] says...
http://www.bhmotorsports.com/RBR/downloads/3505
--
_________________________
Todd Walker
http://www.toddwalker.net
_________________________
Quoted text (13 lines)
> In article <[email hidden]>, [email hidden] > says... > > the pacenotes are poorly done. Download the numeric pacenotes patch, > > posted on bhmotorsports.com, makes it much easier to deal with, as the > > notes are said quicker (meaning you don't get the situation where he's > > telling you about an easy left instead of a hairpin right, *quite* as > > often) and they make much more sense > > > > Been to BHmotorsports and can't find them. Done a search on pacenotes. > Checked out RBR utilities and nothing close to pacenotes listed. Where > on the site should I look? >In article <[email hidden]>,
[email hidden] says...
Cheers for that Todd. :)
--
Pete Ives
Remove All_stRESS before sending me an email


































