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Rec.Autos.Simulators Archive

UniVBE 5.1a with 64-bit video cards

4 posts by 3 people · 28 Mar 1996 - 01 Apr 1996

David Marti 28 Mar 1996#314802
As far as NASCAR Racing is concerned, the UniVBE 5.1a driver does NOTHING. It recognizes my 9FX Motion 771 from #9, but it does NOTHING. If anyone has any other suggestions, I'm listening. I have the following: 486DX280 16MB memory Number Nine 9FX Motion 771 64-bit VRAM graphics accelerator w/ 2MB With all objects on but nothing textured except cars, I get 11 frames/sec with 10 cars in front of me and 3 behind 14 frames/sec with 3 cars in front of me and 3 behind Scitech which makes the UniVBE driver says their next product release will support all #9 cards but they haven't said whether it will improve them. David Martin IVL Series Director #26 Samuel Adams Chevy
Quoted text (19 lines)> As far as NASCAR Racing is concerned, the UniVBE 5.1a driver does NOTHING. It recognizes my > 9FX Motion 771 from #9, but it does NOTHING. If anyone has any other suggestions, I'm > listening. I have the following: > 486DX280 > 16MB memory > Number Nine 9FX Motion 771 64-bit VRAM graphics accelerator w/ 2MB > With all objects on but nothing textured except cars, > I get 11 frames/sec with 10 cars in front of me and 3 behind > 14 frames/sec with 3 cars in front of me and 3 behind > Scitech which makes the UniVBE driver says their next product release will support all #9 > cards but they haven't said whether it will improve them. > David Martin > IVL Series Director > #26 Samuel Adams Chevy
Everyone is always talking about what there frame rate is in NASCAR and ICR2. How can you display this info?
snid.. 01 Apr 1996#315024
Quoted text (9 lines)>As far as NASCAR Racing is concerned, the UniVBE 5.1a driver does NOTHING. It recognizes my >9FX Motion 771 from #9, but it does NOTHING. If anyone has any other suggestions, I'm >listening. I have the following: >486DX280 >16MB memory >Number Nine 9FX Motion 771 64-bit VRAM graphics accelerator w/ 2MB >With all objects on but nothing textured except cars, >I get 11 frames/sec with 10 cars in front of me and 3 behind > 14 frames/sec with 3 cars in front of me and 3 behind
How does someone determine the frame rate in NASCAR or ICR2?
David Marti 01 Apr 1996#315025
> How does someone determine the frame rate in NASCAR or ICR2? This is how I do it. I set all objects on but none textured. Then I turn car textures on and set the minimum frame rate to 10. I go into a track like Bristol where everything is always turning :-) and if after about 2 or 3 minutes of driving the car textures are still being displayed, it passes that level. I then go out, increase the minimum frame rate by 1 and repeat the process. When the textures dissappear, then the successful frame rate is 1 less than what it was when it failed. This all depends on how your other options are set. Make sure you have the number of cars displayed ahead of you and behind you that you need. Adding even 1 car ahead of you may drop your frame rate by 1/sec. Once I determine the frame rate I need I turn off all textures to insure that I get at least that frame rate. Hope this helps, if there's an easier way, I'd like to know. David Martin IVL Series Director #26 Samuel Adams Chevy

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