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Rec.Autos.Simulators Archive

First impressions of NASCAR, ICR2

2 posts by 2 people · 16 May 1996 - 16 May 1996

Ron O'De 16 May 1996#319080
Well, I warned you. I got a PC and immediately bought NASCAR Racing and IndyCar Racing II. The biggest surprise is the difference in frame rate between the two. NASCAR is, I think it's safe to say, twice as slow as ICR2. Running with the same graphics/frame guidelines and testing at the same track it's just incredible how much smoother ICR2 is. Granted, there's more stuff on the screen to be drawn around for NASCAR, so I took a few laps then watched replays from the nose camera, and the effect still is there. ICR2 with my settings gets easily over 20fps, while NASCAR drops below 13 and begins shutting stuff off (I have everything off, with car texture, smoke and skidmarks on auto). (Same track in this case being Michigan.) Is this just better programming, or the result of the extra graphics driver ICR2 installs, and is there a way to bring NASCAR up to snuff? On road courses, I can run in SVGA with full fields on ICR2, with some objects on (for an annoying reason griped about below) and the rest as listed above, and rarely have all those auto things shut down. With NASCAR, even going down to 20 competitors still sees everything shutting down -- even when not in traffic. Even running with FM sounds (which sounds much worse in NASCAR than in ICR2), NASCAR can't come close to the performance ICR2 puts out with digital sound. The big gripe about ICR2 though is the objects option. Shutting down all objects also shuts down the turn markers! What were you thinking, Papyrus? If there's ever a time one really needs to have the turn markers, it's when all the scenery is gone! I really hope there's a patch out there to fix this. There's a bug in the objects textures control at Long Beach. When checking the replay (and when subsequently returning to the track), a couple constant objects on the front straight (i.e., there even with objects off) get their full texture put back on -- the Toyota signs on the starter's stand, and one of the street signs. I haven't run a race with yellows on yet, 'cause I haven't yet got a steering wheel, and mouse control doesn't work despite what the readme.txt says (and my mouse driver >should< be loaded; have to check on that yet), but from what the docs are saying, it seems like there are no local yellows on road courses? Whose hare-brained idea was that? Granted, more experi- mentation is required to learn if that's true, but it better not be, or better be fixed PDP. I suppose one could just race with no yellows on the road courses, but that still doesn't alert one to an accident round the next corner. I hear that Win95 versions of these will be out soon, which should run faster as well as having a better interface. What will the upgrade policy be? If one of them comes out within 90 days of my purchase of these older versions, can that fall within the warranty guidelines, hope hope? Speaking of older versions, can veterans out there let me know which patches are out there that I should get, or is it easy enough to figure out? ICR2 says it's version 1.0.0f2 (though I don't remember where it said that; the CD just says 1.0). NASCAR says 1.21 on the CD. And how about carsets? Who would you say has the best-looking carsets and driver text files for full fields from the years the simulations were based around (i.e., 1994 for NASCAR; 1995 for ICR2)? Gotta get the NASCAR track pack yet. I haven't seen IMS for ICR2 on sale anywhere. Phooey. Is it generally harder to find? I've heard about utilities which convert tracks from one to the other. Where/how/any good? I'm surprised at just how chunky VGA mode is. I'm new to PCs, of course, but I'd always heard that VGA was good. I guess `good' is a relative term. I find it unplayably vague. I suppose on a monitor with only 12 inches viewable, it might not look so bad, but on a 15-inch flatscreen -- egad. If the old World Circuit (F1GP) from Microprose looks like this on a PC, maybe I'll stick with the Amiga version. Not like I've been able to find it for sale anyway. Well, can't think of anything else to mention for now. Can't wait to get a wheel and pedals. How people can drive with a joystick is beyond me. After the wheel and pedals, it's learn to drive well, then find people in the Santa Cruz area to race against, yeah... then convince my race- fan brother to get a computer so I can race against him...yep... whee! -- [link lost in import: /~keeper/] Funny Looking Little Kitty, 1982-1996
Tony Joh 16 May 1996#319081
with: [snip] That's because ICR2 is almost two years newer than NASCAR.. NASCAR's still pretty respectable for a 1994 release.. ;-) Doubt it, but don't worry about upgrades until at LEAST this fall. You have the latest for both sims. I, of course, am biased -- I happen to like the ones our design team does. Mike Carver also has done a heck of a job on his 1996 car sets as well. I'll tell ya, there's no lack of talent on the 'Net. Our site is http://www.xmission.com/~iwcc/project.htm, and Mike's is at http://www.teleport.com/~mcarver/. I found mine in a dusty corner of Software Etc. the other day (it pays to live in Utah sometimes..). Try calling Papyrus direct. There's only one site you can mention when talking utilities for sim racing: The Pits. Bar none, it's the best resource for utilities on the 'Net. http://www.ukps.com/thepits NASCAR's VGA is the way to go if you want performance from your computer. SVGA is nice to look at, but not as refined as ICR2's engine. Good to see you back, Ron! :-) _________________________________________ Tony Johns IWCCCARS Project Coordinator http://www.xmission.com/~iwcc/project.htm

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