I recently download version 2.49 of Hawaii, more for it's use in multi
player use than in the actual calling of the Boston Server. I have run
across a few problems that maybe someone can help me with.
1) When running multi with my modem opponent, I have found that during
the qualifying session that both of our cars start in the same stall
causing a crash right of the bat. We have worked around this by one of us
starting to qualify 10-15 secs after the first. Is this a bug or have we
missed something?
2) After my modem partner and I, were up and running I intentionally
smacked the wall on the inside straight at both Atlanta and C***te.
Each time the tow came it pulled me off the outside wall to the pit wall
and then through the pit wall causing wheels and body parts to fly
everywhere. Bug?
3) The bar graph and time remaining to repair counter are very handy,
however, they do not seem to come close to the time the jack is dropped
before you get released. Seems like a 10 sec delay before you get to
leave the pits.
4) I read last week that in using multi.exe I should get all the
functionality of Hawaii MP. Question is .... Where are the spotters?
Of course I realize that this is still Beta and am looking forward to
racing some of you in the future (just have to figure out where to get the
$$$$ :-) )
I would appreciate any feed back
Thanks in advance
Quoted text (31 lines)
>I recently download version 2.49 of Hawaii, more for it's use in multi >player use than in the actual calling of the Boston Server. I have run >across a few problems that maybe someone can help me with. >1) When running multi with my modem opponent, I have found that during >the qualifying session that both of our cars start in the same stall >causing a crash right of the bat. We have worked around this by one of us >starting to qualify 10-15 secs after the first. Is this a bug or have we >missed something? >2) After my modem partner and I, were up and running I intentionally >smacked the wall on the inside straight at both Atlanta and C***te. >Each time the tow came it pulled me off the outside wall to the pit wall >and then through the pit wall causing wheels and body parts to fly >everywhere. Bug? >3) The bar graph and time remaining to repair counter are very handy, >however, they do not seem to come close to the time the jack is dropped >before you get released. Seems like a 10 sec delay before you get to >leave the pits. >4) I read last week that in using multi.exe I should get all the >functionality of Hawaii MP. Question is .... Where are the spotters? >Of course I realize that this is still Beta and am looking forward to >racing some of you in the future (just have to figure out where to get the >$$$$ :-) ) >I would appreciate any feed back >Thanks in advance>Thanks for the feedback; ya'll are welcome to post any other questions or
>problems related to using MULTI.EXE for two player play; we'll use the
>feedback to make sure we get the two-player details correct in the "prime
>time" release of NASCAR II.
Thanks for the great support, as usual, Charlie. It would be nice if both
ICR2 and NASCAR qualifications worked like on Hawaii, i.e. both players can
qual on the track simultaneously without bumping into each other.
And please, pretty please, with sugar on top, release a version of MULTI
that allows us to run at least single races against the AI. I know the guts
are in there, because you can race against the AI in modem racing.
Dave "davids" Sparks
Sequoia Motorsports


































