I haven't been around the USENET community for a few months, so I've
missed most of the posts and such about NASCAR 2. I'd like to be
informed, if anyone has the time. What is it going to do (over NASCAR and
Indycar 2), and when is the projected release date?
thanks...
NASCAR 2 features and whether cars will flip
A returning reader asked what NASCAR Racing 2 would offer. Users listed redone tracks, a new dashboard and Rendition support, and Ed Martin confirmed cars would not flip because NCR2 lacked 3D physics and NASCAR approval would be needed. Discussion followed on whether flips add anything, with many preferring better AI, qualifying and pit realism.
With Ed Martin (Papyrus/Sierra)
Automated summary.
From what I understand, several tracks are being redone - esp. Talledega
to allow 2 wide through the tri-oval - dashboard is redone, cars can flip,
multiplayer will be built in, clouds in the sky, and most importantly
graphics being written for the new Rendition graphics cards to allow 30+
fps with all graphics on. There are some screenshots that are floating
around, check back a few subjects in this group to find a website with
them. One other thing I have heard is that all 16 tracks will be
available...but that may just be wishful thinking.
One incorrect fact: Cars will not have the ability to flip in NCR2. Heck,
your car won't even be able to catch any air. Still looks to be a
promising game, though.
--
Kenneth
http://www.rocket.git.net
Rocket Design
Quoted text (8 lines)
>From what I understand, several tracks are being redone - esp. Talledega >to allow 2 wide through the tri-oval - dashboard is redone, cars can flip, >multiplayer will be built in, clouds in the sky, and most importantly >graphics being written for the new Rendition graphics cards to allow 30+ >fps with all graphics on. There are some screenshots that are floating >around, check back a few subjects in this group to find a website with >them. One other thing I have heard is that all 16 tracks will be >available...but that may just be wishful thinking.Quoted text (14 lines)
>>From what I understand, several tracks are being redone - esp. Talledega >>to allow 2 wide through the tri-oval - dashboard is redone, cars can flip, >>multiplayer will be built in, clouds in the sky, and most importantly >>graphics being written for the new Rendition graphics cards to allow 30+ >>fps with all graphics on. There are some screenshots that are floating >>around, check back a few subjects in this group to find a website with >>them. One other thing I have heard is that all 16 tracks will be >>available...but that may just be wishful thinking. >Most of what you said is correct. However, cars WILL NOT flip over. >2 problems... that wold require 3D physics which NCR 2 will not have. >Also, it would require NASCAR's approval. So, even if we had 3D >physics, I think we'd end up with virtual roof flaps to keep the cars >from flipping. >BTW, all 16 tracks will be in the box.Quoted text (7 lines)
>Ed, >Who says you can't go 2 wide through tri oval? You just have to plan >on the outside car being a *little* thinner going down the front >staraight :) >Why would NASCAR have to approve flips for a sim? I'm not sure I >understand that, and besides, I've always wanted to see the bottom of >Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)Quoted text (16 lines)
>>Ed, >>Who says you can't go 2 wide through tri oval? You just have to plan >>on the outside car being a *little* thinner going down the front >>staraight :) >>Why would NASCAR have to approve flips for a sim? I'm not sure I >>understand that, and besides, I've always wanted to see the bottom of >>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :) >[snip] >>Ron R II > Why would NASCAR have to approve flips? Because a car really ISN'T >supposed to flip in the real world, thus the roof flaps. It's only in >the worst cases when a car does turn itself upside-down. Besides, the >problem of programming the 3rd plane to allow for cars to come off of >the track is a better reason why we can't have 'flippin cars'. >Kyle LangstonQuoted text (19 lines)
>>Ed, >>Who says you can't go 2 wide through tri oval? You just have to plan >>on the outside car being a *little* thinner going down the front >>staraight :) >>Why would NASCAR have to approve flips for a sim? I'm not sure I >>understand that, and besides, I've always wanted to see the bottom of >>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :) >[snip] >>Ron R II > Why would NASCAR have to approve flips? Because a car really ISN'T >supposed to flip in the real world, thus the roof flaps. It's only in >the worst cases when a car does turn itself upside-down. Besides, the >problem of programming the 3rd plane to allow for cars to come off of >the track is a better reason why we can't have 'flippin cars'. >Kyle Langstonwrites:
Same reason that NHL would not let EA Sports have fighting in the Hockey
Sim until this year. It looks bad for the organization to have cars
flipping and encourages people to try to flip them. This in turn make
people slightly numb to the effects of a real flip because there is no way
we would feel the pain involved in a flip only an image.
Gene
Quoted text (11 lines)
>writes: >>Why would NASCAR have to approve flips for a sim? I'm not sure I >>understand that, and besides, I've always wanted to see the bottom of >>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :) >Same reason that NHL would not let EA Sports have fighting in the Hockey >Sim until this year. It looks bad for the organization to have cars >flipping and encourages people to try to flip them. This in turn make >people slightly numb to the effects of a real flip because there is no way >we would feel the pain involved in a flip only an image. >GeneAnd yet they'll let a car with a driver in it get bashed beyond belief?
B.J.
>>>Why would NASCAR have to approve flips for a sim? I'm not sure I
>>>understand that, and besides, I've always wanted to see the bottom of
>>>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)
>When Ken Schrader flipped (several times) last year at Taledega, did
>he get into trouble or had he already obtained NASCAR's permission?
LOL!
Actually, I think Kenny was able to get a special dispensation by having
Hendricks Motorsports put a little pressure on the NASCAR officials. Bill
Elliot was able to get a champions provisional for his airborne stunt at
this year's Talladega, but Ricky Craven received a heavy fine for his
obviously overdone stunt later in the same race. ;)
Dave "davids" Sparks
Sequoia Motorsports
P.S. What's with all the arcade mentality? You want cars to flip, get NFS
or pump a few quarters into Daytona. Personally, I'd rather have things
like double file restarts, a flagman on pit road and a few other realistic
details that are missing from the game than flipping cars.
Actually he got into trouble, and Then flipped... 'course you'd have to ask
Jeff Gordon about the details! (g)
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// Mark (Difficult at Darlington) McCuen
// Caribou/IverSport #35 Hooters Monte Carlo
___/#D\__/ - __ Papyrus Closed Beta Team (8/95)
[_()_35_()] _ --- ID: markmc
// HCS/ProHCS
// http://www.katt.com/mm/mmcars.html
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Actually Ricky was just trying to make a quick run down to Montegomery for a
six-pack! (vbg)
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// Mark (Difficult at Darlington) McCuen
// Caribou/IverSport #35 Hooters Monte Carlo
___/#D\__/ - __ Papyrus Closed Beta Team (8/95)
[_()_35_()] _ --- ID: markmc
// HCS/ProHCS
// http://www.katt.com/mm/mmcars.html
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Quoted text (18 lines)
>>>>Why would NASCAR have to approve flips for a sim? I'm not sure I >>>>understand that, and besides, I've always wanted to see the bottom of >>>>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :) >>When Ken Schrader flipped (several times) last year at Taledega, did >>he get into trouble or had he already obtained NASCAR's permission? >LOL! >Actually, I think Kenny was able to get a special dispensation by having >Hendricks Motorsports put a little pressure on the NASCAR officials. Bill >Elliot was able to get a champions provisional for his airborne stunt at >this year's Talladega, but Ricky Craven received a heavy fine for his >obviously overdone stunt later in the same race. ;) >Dave "davids" Sparks >Sequoia Motorsports >P.S. What's with all the arcade mentality? You want cars to flip, get NFS >or pump a few quarters into Daytona. Personally, I'd rather have things >like double file restarts, a flagman on pit road and a few other realistic >details that are missing from the game than flipping cars.said...
But really, what do car flips add to the game besides "OOOH...AAAH" effects?
Like David, I want things that affect the RACING: random pit stalls, REAL
qualifying sessions (which Papyrus said they'll have), more car setup options,
and certainly better driver AI (if I get rammed from behind in my pit stall
EVERY AGAIN...ARGH!).
But Ron, you've got your priorities and I have mine, so, what a useless post
this is. :-)
--
+------------------+--------------------------------------------+
| G. Warren Abao | Official BBL Jacksonville Jaguars Website: |
+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! | BBL Jacksonville 9-7 | IFL Chicago 9-6 |
+-------------------+------------------------+------------------+
Quoted text (8 lines)
>>P.S. What's with all the arcade mentality? You want cars to flip, get NFS >>or pump a few quarters into Daytona. Personally, I'd rather have things >>like double file restarts, a flagman on pit road and a few other realistic >>details that are missing from the game than flipping cars. >Oh, beleive me I want all the reality I can get out of a sim, hence >the questions about having *occasional* flips (just like the real >cars) are very valid.>And yet they'll let a car with a driver in it get bashed beyond belief?
>B.J.
You bet they do, after all the owner usualy only makes about 50g a
nite on fri and sat.
Oh yeah, I forgot, no mirrors alowed in the cars and no radios, too
much blocking you see.
Oh, btw: this year they got rid of the water buckets. Needless to say,
I stay in the stands now. In fact way back from the wall after last
weeks event when an outlaw blew it's oil line going down the front
stretch next to the wall at 85mph. Felt sunburned for about 3 days and
was sitting in the 3rd row.
Heck, they have a web page that I'm about to check out so I can ask
them about one other thing. You see, I've debated for 3 years about
building a sportsman car. But in their rules/build sheet it says the
usual, stock appearing, no slab sides, cast manifolds, no coil overs
or 5 link or quick change rears. However, about 2/3 of the class is
running, you guessed it, slab sides, 5 links, quick change,coil overs,
aluminum intakes etc, etc.
Ron R II
***********************************************
** Keep the shiny side up & the hammer down **
*** Ron "Cougar" Riekens II ***
**** Owner - Driver ****
**** Medallion Motorsports/*** Photography ****
*** NASS ARCA Series #96 Pontiac ***
***********************************************
Quoted text (20 lines)
>said... >>>P.S. What's with all the arcade mentality? You want cars to flip, get NFS >>>or pump a few quarters into Daytona. Personally, I'd rather have things >>>like double file restarts, a flagman on pit road and a few other realistic >>>details that are missing from the game than flipping cars. >>Oh, beleive me I want all the reality I can get out of a sim, hence >>the questions about having *occasional* flips (just like the real >>cars) are very valid. >But really, what do car flips add to the game besides "OOOH...AAAH" effects? >Like David, I want things that affect the RACING: random pit stalls, REAL >qualifying sessions (which Papyrus said they'll have), more car setup options, >and certainly better driver AI (if I get rammed from behind in my pit stall >EVERY AGAIN...ARGH!). >But Ron, you've got your priorities and I have mine, so, what a useless post >this is. :-)Quoted text (32 lines)
> >And yet they'll let a car with a driver in it get bashed beyond belief? > >B.J. > You bet they do, after all the owner usualy only makes about 50g a > nite on fri and sat. > Oh yeah, I forgot, no mirrors alowed in the cars and no radios, too > much blocking you see. > Oh, btw: this year they got rid of the water buckets. Needless to say, > I stay in the stands now. In fact way back from the wall after last > weeks event when an outlaw blew it's oil line going down the front > stretch next to the wall at 85mph. Felt sunburned for about 3 days and > was sitting in the 3rd row. > Heck, they have a web page that I'm about to check out so I can ask > them about one other thing. You see, I've debated for 3 years about > building a sportsman car. But in their rules/build sheet it says the > usual, stock appearing, no slab sides, cast manifolds, no coil overs > or 5 link or quick change rears. However, about 2/3 of the class is > running, you guessed it, slab sides, 5 links, quick change,coil overs, > aluminum intakes etc, etc. > Ron R II > *********************************************** > ** Keep the shiny side up & the hammer down ** > *** Ron "Cougar" Riekens II *** > **** Owner - Driver **** > **** Medallion Motorsports/*** Photography **** > *** NASS ARCA Series #96 Pontiac *** > ***********************************************No, the damn server I'm on is screwing up massively the last few
weeks. It keeps showing that posts aren't getting through when they
are. Just wrote them about it still trying to get bugs worked out. If
it keeps up methinks it will be time to change services even if others
here localy are twice the money for same features. <shrug>
>Pushed that send button a few too many times eh?
***********************************************
** Keep the shiny side up & the hammer down **
*** Ron "Cougar" Riekens II ***
**** Owner - Driver ****
**** Medallion Motorsports/*** Photography ****
*** NASS ARCA Series #96 Pontiac ***
***********************************************
well personally i don't care if the cars will flip but what i'd like to
see is drivers like say dale earnhardt start about 24th at alanta and come
charging through the field and be up to 2nd and on my rookie driver who
was lucking enough to quilify 1st ***<g> and push me oughta the way and
take the lead. that would be cool also some way of remebering season
championships so if you or an ai driver wins the champ he pits in the
location he so desires. also something i like about f1gp1 the ability to
run several seasons at once maybe (bush, arca, winston cup, ect...)
Patrick Keenan
This is accually a questions for Ed Martin and if Ed gets this message he
can write yes or no next to the questions about Nascar2.
Will roof flaps come up in crashes........
Minor and Major Breakage........
If you can't run fast enough you don't qualify.........
Is there going to be Provisional starts in this race...........
Damage on the door's and the side of the car..........
If car's are really bad will they be sent to the garage for repair........
On the back show the full cell and battery........
You can tape thing's up so you don't go a lap down.........
Lap cars on the inside of you.............
Pit accourding to where you qualify..........
Show a reel of qualifying highlight's so we know what's other people are
doing.........
Penalty's for rough driving........
Pit crew's jump over the wall..........
Drive into the winner's circle..........
If your motor blows up you see the smoke coming out of the back of the
car........
Not a lot of stupid little caution's........
All the new track's pavment........
Straight pit lanes for Tally and C***te........
Have the Nightime races start out in the dusk and then goes into
Dark......
Spotters and Crew Chiefs talk to you during the race......
Have the weather change during Qualifying and the Race...........
And finally have event's shortened by rain........
They may sound like suggestions but all you have to do is write yes or no
if there going to be in Nascar 2.


































