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Rec.Autos.Simulators Archive

Ed Martin - Nascar2 suggestions

3 posts by 3 people · 01 Jul 1996 - 03 Jul 1996

I have a few suggestions for Nascar Racing 2 1. Have an optional speedomemter if there will not be one on the dash. For us drivers who rely on knowing what speed we are going, it would be a great help. You could add it to the option menu - speedo on or off. I know that speedos aren't allowed on the real cars, but with the real cars, the drivers can FEEL what speed the car is going. It would be extremely difficult to only rely on the tire sounds in the game. 2. Work on the AI to allow the computer drivers to go two wide into and out of the corners. As it is now, the car on the inside line usually slams on the brakes instead of both cars maintaining their lines at speed. The same thing occurs when going into a corner. 3. Less sensitive pit crews. Right now, they ignore you unless you are in the absolute perfect position. It should be a little less exact.
David Marti 02 Jul 1996#324289
> 3. Less sensitive pit crews. Right now, they ignore you unless you are > in the absolute perfect position. It should be a little less exact. I've never encountered sensitive pit crews. I can pit in dozens of positions. The difference being the speed of the pitstop. There is a specific place where your pitstop is fast and one where it's slow. David Martin
Gregory Fu 03 Jul 1996#324471
> 3. Less sensitive pit crews. Right now, they ignore you unless you are > in the absolute perfect position. It should be a little less exact. Contrary to many people, I've yet to miss my pit crew. I just put the sign above my windshield header, and it works every time. They do have a decent tolerance for error too. Any more margine would not be realistic, since you only expect half a car lenght in real life. Look are how far you can be off in the replays; it does give you that much. Gregory Fung Vancouver, B.C., Canada

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