I've only had it installed for an hour or so but I think I've seen enough
to convince me this is the best rally sim I've ever tried (and I think
I've tried every demo that's ever come out... and bought a few I regretted
:-)
The scenery looks quite pale at first, but it's *very* realistic,
especially at speed, with rain on your windscreen, the wipers thrashing
frantically, and your brain screaming "did he say fast left or tight
right, and why did I eat so much breakfast?" as you struggle to keep on
the gravel and out of the ditches.
Driving-wise, there is no immediate sense of "whoa, this is just *so*
right!" for me. But then we're kind of used to sims that push the physics
fairly hard now, and the more I get used to it, the more I miss the
physical feedback from a real car... and that's true in a rally sim more
than any other for me. My body gets confused by the fact that it's not
being thrown around as violently as the screen.
But neither is there any point so far where I've felt the car wasn't
behaving in exactly the way I'd expect it to behave... apart from maybe
when I hit the brakes and nothing happens. But that's pretty normal for me
in any sim :-)
So don't take any of that as a negative. Once I'd managed to get the
controller set up properly (there's no mouse control in the menu system,
and a confusing extra axis to assign (or not as the case may be)) I was
very happy with the feel of the car compared to sims like GPL, N2003 & LFS
(my personal "benchmark" sims). If you go offroad the car acts as if it's
gone offroad... the obstacles feel real and have an appropriate
mass. Especially trees, which have the mass of a small black hole, it
would seem... and a similar gravitational pull ;-) Even the tape "fencing"
at the side of the track in places behaves pretty realistically when you
watch the playbacks of you making a mess of things.
Where this sim really sells itself to me is in those replays. It looks
*so* realistic. From the choice of camera views to the way the car
behaves, it just looks "right". And the overall feeling I get is that it
looks right because it *is* right rather than because they've cheated to
make it look convincing.
Whether I end up driving RBR much or not (I'm not a huge rally fan to be
honest, I prefer to see the competition) this is definitely a title for
any serious simhead to have on their shelf.
Oh, one feature I really like is the ability to save every completed run
as a ghost car you can race against next time. Much more useful as a guide
for us amateurs than watching the split times. I imagine these files can
probably be swapped over the net as well, which could be useful.
Anyway, that'll do from me. Others have made far more eloquent cases for
this excellent sim.
Andrew McP
PS I really need to work out why my Momo still won't run in separate axis
mode (even with the "report separate axes" thing sorted out in config),
because there's no *way* you're going to go fast on these circuits without
learning to throw the back end out.
First impressions of Richard Burns Rally on PC
Andrew MacPherson called RBR the best rally sim he had tried, and others praised its realistic scenery, force feedback and driving school. Some found it took time to adjust, and a former club rally driver said it was as real as it gets apart from g-forces. Several users, including Uwe Schurkamp, struggled with crashes at startup, with suggestions such as lower graphics settings and DirectX 9.0c.
Automated summary.
Andrew MacPherson wrote:
> Driving-wise, there is no immediate sense of "whoa, this is just *so*
> right!" for me. But then we're kind of used to sims that push the physics
> fairly hard now, and the more I get used to it, the more I miss the
> physical feedback from a real car... and that's true in a rally sim more
> than any other for me. My body gets confused by the fact that it's not
> being thrown around as violently as the screen.
I was the same. Felt all wrong for the first while of playing... after
an hour or so I'd gotten to grips with it and everything (except maybe
snow banks) feels perfect. The ff is the best I've experienced by a
long way. Really lets you know how the front wheels are doing.
interesting... I can't really care less about the replays or ghosts, I
just like driving it :)
Charlie
Quoted text (8 lines)
> Whether I end up driving RBR much or not (I'm not a huge rally fan to be > honest, I prefer to see the competition) this is definitely a title for > any serious simhead to have on their shelf. > > Oh, one feature I really like is the ability to save every completed run > as a ghost car you can race against next time. Much more useful as a guide > for us amateurs than watching the split times. I imagine these files can > probably be swapped over the net as well, which could be useful.> I was the same. Felt all wrong for the first while of playing... after
> an hour or so I'd gotten to grips with it and everything (except maybe
> snow banks) feels perfect. The ff is the best I've experienced by a
> long way. Really lets you know how the front wheels are doing.
Yeah, the hardest part was 'unlearning' all the bad habits I'd picked up
from CMR, RT, RSC etc
In article
<[email hidden]>,
[email hidden] says...
>
> I've only had it installed for an hour or so but I think I've seen enough
> to convince me this is the best rally sim I've ever tried (and I think
> I've tried every demo that's ever come out... and bought a few I regretted
> :-)
>
Ordered! But I am in Canada. :(
How long for you bitter Brits (because us North Americans always get the
good releases first :P ) to ship it here? ;)
Anyone else order from overseas? This is my first time.
MRSisson
--
LOAD "GPL",8,1
RUN
I did also. I placed my order at sendit.com. I've ordered from overseas
before but it's been a long while.
---------------------------------------
Thanks,
Aaron Markham
*RATE MY CAR AT CARDOMAIN.COM*
http://www.cardomain.com/id/amarkham
*RIP AYRTON SENNA & DALE EARNHARDT*
"Michael R Sisson" <[email hidden]> wrote in message
news:MPG.1ba6451f76df6e7e989681@nntp...
> In article
> <[email hidden]>,
> [email hidden] says...
> >
> > I've only had it installed for an hour or so but I think I've seenenough
> > to convince me this is the best rally sim I've ever tried (and I think
> > I've tried every demo that's ever come out... and bought a few Iregretted
Quoted text (16 lines)
> > :-) > > > > Ordered! But I am in Canada. :( > > How long for you bitter Brits (because us North Americans always get the > good releases first :P ) to ship it here? ;) > > Anyone else order from overseas? This is my first time. > > > > MRSisson > -- > LOAD "GPL",8,1 > RUN> Yeah, the hardest part was 'unlearning' all the bad habits I'd picked up
> from CMR, RT, RSC etc
Odd.. I find a lot of the RT experience helped out a lot. You gotta remember
you aren't driving a rear wheel drive Stratos anymore.. RT with 4WD isn't
much different from this actually. As for CMR, that's probably your problem
there :) I haven't touched CMR since CMR2 on my laptop at work with the
keyboard..
Mike
someone want to buy and ship me a copy to the states...
I'll pay for it of course.
"Andrew MacPherson" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (59 lines)
> > I've only had it installed for an hour or so but I think I've seen enough > to convince me this is the best rally sim I've ever tried (and I think > I've tried every demo that's ever come out... and bought a few I regretted > :-) > > The scenery looks quite pale at first, but it's *very* realistic, > especially at speed, with rain on your windscreen, the wipers thrashing > frantically, and your brain screaming "did he say fast left or tight > right, and why did I eat so much breakfast?" as you struggle to keep on > the gravel and out of the ditches. > > Driving-wise, there is no immediate sense of "whoa, this is just *so* > right!" for me. But then we're kind of used to sims that push the physics > fairly hard now, and the more I get used to it, the more I miss the > physical feedback from a real car... and that's true in a rally sim more > than any other for me. My body gets confused by the fact that it's not > being thrown around as violently as the screen. > > But neither is there any point so far where I've felt the car wasn't > behaving in exactly the way I'd expect it to behave... apart from maybe > when I hit the brakes and nothing happens. But that's pretty normal for me > in any sim :-) > > So don't take any of that as a negative. Once I'd managed to get the > controller set up properly (there's no mouse control in the menu system, > and a confusing extra axis to assign (or not as the case may be)) I was > very happy with the feel of the car compared to sims like GPL, N2003 & LFS > (my personal "benchmark" sims). If you go offroad the car acts as if it's > gone offroad... the obstacles feel real and have an appropriate > mass. Especially trees, which have the mass of a small black hole, it > would seem... and a similar gravitational pull ;-) Even the tape "fencing" > at the side of the track in places behaves pretty realistically when you > watch the playbacks of you making a mess of things. > > Where this sim really sells itself to me is in those replays. It looks > *so* realistic. From the choice of camera views to the way the car > behaves, it just looks "right". And the overall feeling I get is that it > looks right because it *is* right rather than because they've cheated to > make it look convincing. > > Whether I end up driving RBR much or not (I'm not a huge rally fan to be > honest, I prefer to see the competition) this is definitely a title for > any serious simhead to have on their shelf. > > Oh, one feature I really like is the ability to save every completed run > as a ghost car you can race against next time. Much more useful as a guide > for us amateurs than watching the split times. I imagine these files can > probably be swapped over the net as well, which could be useful. > > Anyway, that'll do from me. Others have made far more eloquent cases for > this excellent sim. > > Andrew McP > > PS I really need to work out why my Momo still won't run in separate axis > mode (even with the "report separate axes" thing sorted out in config), > because there's no *way* you're going to go fast on these circuits without > learning to throw the back end out."Michael R Sisson" wrote ...
> Anyone else order from overseas? This is my first time.
I'm in Canada too, and just ordered it a couple of days ago from
http://shop.game.net/ . My first time ordering from overseas as well, they
estimated about one week delivery time. I'll let you know how it goes.
Drifting off-topic slightly, has anyone heard about any copy-protection
problems with RBR? Ever since my bad experience with that $%&* CodeMaster
demo with the StarForce drivers, I've been more cautious.
...Klinn
My comp isn't good enough for RBR...but I do have PS2...do you know if
British PS2 games are NTSC or PAL? If it's NTSC I can just use the modchip
stuff right? (no special VGA boxes?)
Thanks,
Alex
"Klinn" <[email hidden]> wrote in message
news:LM1%c.3203$[email hidden]...
Quoted text (14 lines)
> "Michael R Sisson" wrote ... > > Anyone else order from overseas? This is my first time. > > I'm in Canada too, and just ordered it a couple of days ago from > http://shop.game.net/ . My first time ordering from overseas as well, they > estimated about one week delivery time. I'll let you know how it goes. > > Drifting off-topic slightly, has anyone heard about any copy-protection > problems with RBR? Ever since my bad experience with that $%&* CodeMaster > demo with the StarForce drivers, I've been more cautious. > > ...Klinn > >Bah, nevermind...it's PAL
"Klinn" <[email hidden]> wrote in message
news:LM1%c.3203$[email hidden]...
Quoted text (14 lines)
> "Michael R Sisson" wrote ... > > Anyone else order from overseas? This is my first time. > > I'm in Canada too, and just ordered it a couple of days ago from > http://shop.game.net/ . My first time ordering from overseas as well, they > estimated about one week delivery time. I'll let you know how it goes. > > Drifting off-topic slightly, has anyone heard about any copy-protection > problems with RBR? Ever since my bad experience with that $%&* CodeMaster > demo with the StarForce drivers, I've been more cautious. > > ...Klinn > >
"Charlie" <[email hidden]> wrote in message
news:[email hidden]...
Force-feedback? I have a LWFF (Red) and I get no force-feedback at all. I
thought it was broken?
Alanb
Quoted text (15 lines)
> Andrew MacPherson wrote: > >> Driving-wise, there is no immediate sense of "whoa, this is just *so* >> right!" for me. But then we're kind of used to sims that push the physics >> fairly hard now, and the more I get used to it, the more I miss the >> physical feedback from a real car... and that's true in a rally sim more >> than any other for me. My body gets confused by the fact that it's not >> being thrown around as violently as the screen. > > I was the same. Felt all wrong for the first while of playing... after > an hour or so I'd gotten to grips with it and everything (except maybe > snow banks) feels perfect. The ff is the best I've experienced by a > long way. Really lets you know how the front wheels are doing. > >Alan Bernardo wrote:
> Force-feedback? I have a LWFF (Red) and I get no force-feedback at all. I
> thought it was broken?
I have a wingman ff as well, the variety that works on both pc and ps2.
apart from having to recalibrate the steering once or twice a stage (on
the ps2 version anyway) by pausing and giving it some full lock both
ways, it's brilliant...
Charlie
"Charlie" <[email hidden]> wrote in message
news:[email hidden]...
I think FF is broken on my wheel. It doesn't seem to work in any of my
racing games. Either it's broken, or else there's a setting that is not
right.
Alanb
Quoted text (12 lines)
> Alan Bernardo wrote: > >> Force-feedback? I have a LWFF (Red) and I get no force-feedback at all. >> I >> thought it was broken? > > I have a wingman ff as well, the variety that works on both pc and ps2. > apart from having to recalibrate the steering once or twice a stage (on > the ps2 version anyway) by pausing and giving it some full lock both > ways, it's brilliant... > > CharlieIn article <[email hidden]>, [email hidden]
says...
> someone want to buy and ship me a copy to the states...
> I'll pay for it of course.
>
Buy it from www.gogamer.com. Mine should be on the way in the next day
or two. My total was $48 with Fedex.
--
__________________________________
Todd Walker
Canon 10D
http://www.toddwalker.net
http://www.twphotography.net
__________________________________
Hi,
Could you please let me know the driver views in RBR?
TIA
Matti
>"Alan Bernardo" <[email hidden]> wrote
> I think FF is broken on my wheel. It doesn't seem to work in any of my
> racing games. Either it's broken, or else there's a setting that is not
> right.
Depending on your windows drivers, you should be able to "test" the wheel in
the game controller panel of the... errr...windows control panel. Eh.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> Could you please let me know the driver views in RBR?
It has all the usual driving views. You can edit the cockpit view in the
config files...similar to the ISI F1 games. Also, the cockpit view looks
simliar to a lot of the F1C/2002 mods.
It has all the usual driving views. You can edit the***pit view in the
config files...similar to the ISI F1 games. Also, the***pit view looks
simliar to a lot of the F1C/2002 mods.
> It has all the usual driving views. You can edit the cockpit view in the
> config files...similar to the ISI F1 games. Also, the cockpit view looks
> simliar to a lot of the F1C/2002 mods.
Btw, the console version doesn't have a proper cockpit view...just a centred
dash/hood view.
Btw, the console version doesn't have a proper***pit view...just a centred
dash/hood view.
"Matti Kurki" <[email hidden]> wrote in message
news:[email hidden]...
> Hi,
>
> Could you please let me know the driver views in RBR?
Bumper cam, in-car central, in-car LHD, swingman external.
There's no left/right view as far as I can see, but you can edit the ini
files to change POV etc.
I'm using the bumper cam to get a smoother framerate, the cockpit view
has no 'real' instruments but it's pretty good imo.
Malc.
In article <s85%c.4306$AB6.1532@trndny04>, [email hidden] (Alex
Kihurani) wrote:
> do you know if British PS2 games are NTSC or PAL?
I'm no expert but I would think the games themselves are oblivious to what
TV output the PS2 has. That's just the final hardware stage between the
PS2 and your TV, the game programmers shouldn't need to consider it.
Andrew McP
>> do you know if British PS2 games are NTSC or PAL?
>
> I'm no expert but I would think the games themselves are oblivious to what
> TV output the PS2 has. That's just the final hardware stage between the
> PS2 and your TV, the game programmers shouldn't need to consider it.
Not really true. PAL games generally don't run on NTSC consoles (and vice
versa) unless you have a mod chip.
In article
<[email hidden]>,
[email hidden] (Andrew MacPherson) wrote:
> The scenery looks quite pale at first, but it's *very* realistic,
Just wanted to add that this was based on the single UK stage that's
unlocked at first. Today I just visited the only open Japanese stage and
the lighting is totally different... beautiful in fact! And as for the
driving... after a minute or so I realised I had a huge grin on my face.
'Nuff said, eh?
Andrew McP
In article <[email hidden]>, [email hidden] (Steve Simpson)
wrote:
> PAL games generally don't run on NTSC consoles (and vice
> versa) unless you have a mod chip.
Thanks for that. I had no idea. I'll try to stick to things I know a
*tiny* bit about next time ;-)
Andrew McP
Ok, I found the first thing I *really* dislike. Having managed to get my
Momo working on split axis I've gone back to the (rather useful and well
designed) driving school. I just passed one of the advanced tests and RB
has rewarded me by giving me a vile, poisonous Red Bull! I thought he was
trying to teach me good driving habits, not to drink cr*p that screws your
physiology up?
Damned product placement, gets everywhere!
Andrew McP
PS I'm not entirely sure this is a good reason not to buy RBR ;-)
> has rewarded me by giving me a vile, poisonous Red Bull! I thought he was
> trying to teach me good driving habits, not to drink cr*p
Download the .dds handler thingy from nvidia and install it with photoshop.
Find the redbull can texture (I saw it last night) and go to town on it....
Mike
http://mikebeauchamp.com
"ymenard" <[email hidden]> wrote in message
news:Rnc%c.9403$[email hidden]...
Thanks. Testing results in nothing for me. I swear I think my FF is
broken. I don't know what else I can test, system's wise.
No matter, it was time to get a Momo anyhow. :)
Thanks for the help,
Alanb
Quoted text (13 lines)
> >"Alan Bernardo" <[email hidden]> wrote >> I think FF is broken on my wheel. It doesn't seem to work in any of my >> racing games. Either it's broken, or else there's a setting that is not >> right. > > > Depending on your windows drivers, you should be able to "test" the wheel > in the game controller panel of the... errr...windows control panel. Eh. > > > > > --"Mike Beauchamp" <[email hidden]> wrote in
news:[email hidden]:
As someone who suffers from Narcolepsy and has depended upon drugs to
daily survive my job and homelife, I can say without any hesitation that
Red Bull is for Wimps....It barely registers on the 'keep awake' scale.
:)
dave henrie
Quoted text (12 lines)
>> has rewarded me by giving me a vile, poisonous Red Bull! I thought he >> was trying to teach me good driving habits, not to drink cr*p > > Download the .dds handler thingy from nvidia and install it with > photoshop. Find the redbull can texture (I saw it last night) and go > to town on it.... > > Mike > http://mikebeauchamp.com > > >"Dave Henrie" wrote:
> As someone who suffers from Narcolepsy and has depended upon drugs to
> daily survive my job and homelife, I can say without any hesitation that
> Red Bull is for Wimps....It barely registers on the 'keep awake' scale.
> :)
Yawn...
:)
In article
<[email hidden]>,
[email hidden] (Andrew MacPherson) wrote:
> I've only had it installed for an hour or so but I think I've seen
> enough to convince me this is the best rally sim I've ever tried
With the benefit of a lot more hours under my belt I'm notching back my
enthusiasm just a little. Whether this is for the same reason I generally
tire of Rally sims quickly (corner, after corner, after corner syndrome...
all meat and no pudding racing if you ask me) or because RBR isn't quite
as accurate in the physics department as first impressions hint, I'm not
sure.
Perhaps it's just sour grapes because I can't consistently manage a
Scandinavian flick (I always thought that was something to do with oral
sex). Or perhaps it's because I really am a straight line driver with
*just* enough skill in corners to do a decent impersonation of an average
GPL driver. Not sure.
I am sure though that this is the best rally sim I've ever tried. Previous
efforts haven't given me half the thrill this can. The sense of speed, the
superb graphics, the authentic feel to things like handbrake turns, all
combine to give some great grin moments. So I'm certainly not taking it
off my recommended list. Just wanted to introduce a little caution into my
unadulterated praise.
Or maybe I'm just hedging my bets ;-)
Andrew McP
Andrew,
This is as real as it gets, apart from feeling the g-forces. Without wishing
to big note myself, I was a club level rally driver for many years, and have
done thousands of scandos over the years. Stick with it, and you'll get the
hang of it.
I suggest you start off by mastering the Finland stages. This makes it easy
to do scandos through the esses, one slide over-correcting into another. On
gravel, you have to master a lot of things - weight transfer, torque steer,
tyre flexing and a lot of other things. This is the reality.
Master a single stage first. Learn the stage backwards, so that you know the
corners, and can then focus your attention on technique. Find a tightening
corner, and master all the methods of car control taugh at the rally school.
When you are confident, turn in earlier and throw the car more sideways into
the corner. Then, take a wide line and go for the throttle off neutral
oversteer (wheel should be almost straight, using just throttle and brake to
get through the corner. When you've mastered the different approaches and
exits, find a good set series of medium-tight curves than you can use to
master the scandos. Start off by using too much oversteer - this makes for
slow times, but makes the scandos easier to accomplish. Through the car hard
into the first curve - full opposite lock. Power out hard, and let the car
oversteer to full opposite lock in the other direction, setting you up for
the second curve. When you've mastered this, go for better times by just
using enough over correction to set you up for the second curve.
Remember, this is realistic, so don't expect to master it in a few days. The
greatest buzz for me with RBR is getting a series of bends perfect, driving
"in the flow" as such, so that I'm running off reflexes without conciously
thinking about what is happening.
Finally, go watch some recent WRC rallies. Look at how these cars go through
the corners, and suddenly you'll have a new appreciation for the skill of
the drivers, and also be able to relate to what is happening, as you'll see
for yourself in real life that the physics of RBR match the real cars.
Tim
"Andrew MacPherson" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (30 lines)
> In article > <[email hidden]>, > [email hidden] (Andrew MacPherson) wrote: > >> I've only had it installed for an hour or so but I think I've seen >> enough to convince me this is the best rally sim I've ever tried > > With the benefit of a lot more hours under my belt I'm notching back my > enthusiasm just a little. Whether this is for the same reason I generally > tire of Rally sims quickly (corner, after corner, after corner syndrome... > all meat and no pudding racing if you ask me) or because RBR isn't quite > as accurate in the physics department as first impressions hint, I'm not > sure. > > Perhaps it's just sour grapes because I can't consistently manage a > Scandinavian flick (I always thought that was something to do with oral > sex). Or perhaps it's because I really am a straight line driver with > *just* enough skill in corners to do a decent impersonation of an average > GPL driver. Not sure. > > I am sure though that this is the best rally sim I've ever tried. Previous > efforts haven't given me half the thrill this can. The sense of speed, the > superb graphics, the authentic feel to things like handbrake turns, all > combine to give some great grin moments. So I'm certainly not taking it > off my recommended list. Just wanted to introduce a little caution into my > unadulterated praise. > > Or maybe I'm just hedging my bets ;-) > > Andrew McPIn article <1Tn0d.4581$[email hidden]>,
[email hidden] (eppy) wrote:
> This is as real as it gets
Thanks for the reassurance. I think my qualms come down to silly things
like the times I've gone over a jump and ended up flipping onto my nose
and right over. It just seems unlikely even if I'm being a little reckless
:-) That's just an extreme example though. There are times when I just
don't feel the car's doing what I think it ought to.
However it is *highly* likely that this is because a realistic rally sim
is fairly unique in simulation terms. In most other sims you can drive
fairly fast while being logical and sensible. In rallying, you *have* to
chuck the car counterintuitively around to be fast, and while I have
occasionally indulged in a little light 4-wheel drifting in GPL, more
often than not it's been more by accident than judgement.
Which probably explains why the teaching section of RBR has given me such
trouble. I have to master a whole new set of skills in order to get the
most out of this simulation. Until those skills develop and become
automatic, I really must do as you suggest and train in the same way I
trained with Monza in GPL... lap after lap after lap until I understand
the car's behaviour and don't have to think about what my hands and feet
are doing.
This could take quite some time :-) But then that's the attraction of
hobbies like this.
Andrew McP
honestly, I find the game much easier when I pay absolute attention to
the pacenotes, but don't worry so much about the attitude of the car.
Heaps of wild steering, plenty of full brake and full throttle, madly
swinging around the place, handbrake if I'm ever understeering into
something. Basically be *very* agressive with the car. Don't baby it
in the slightest, totally opposite to circuit racing techniques... I've
always been better in ridiculously overpowered, 'permanent edge of
destruction' type driving than I am at the subtle circuit stuff, so
p'raps that's why it suits me...
Charlie
btw, I have a few qualms with the game, mainly 'realistic' damage mode
not being so, and snowbanks making great shortcuts, but as for the
actual driving, it feels spot on...
Charlie
In article <[email hidden]>, [email hidden]
(Charlie) wrote:
> but as for the actual driving, it feels spot on...
I've spent some time messing about and have rediscovered my enthusiasm :-)
1) Altered the filter settings in throttle & brake to max out the second
curve slider. That gives me an exponential response curve with a much
bigger range of throttle to play with. Before I was probably putting too
many revs in too quickly in many circumstances.
2) Downloaded a util I spotted on the RSC forums. This allows you to
change the cockpit views to some much better positions on the fly. I
particularly like a much wider angle which gives you a better sense of
what's going on out of both side windows... and when you're going sideways
that helps :-)
Although this shrinks the road ahead, the extra "feel" it gives is
amazing, for me anyway.
http://forum.rscnet.org/showthread.php?t=174155
To demonstrate that view in action, this next thread has a 6mb movie of
someone using that and a TrackIR to give a pretty dynamic experience! I
haven't managed to get my TrackIR working with it yet, but I certainly
want to give it a go based on this...
http://forum.rscnet.org/showthread.php?t=174339
I am also learning to be more brutal with the steering wheel and to not be
afraid to experiment. I mean, it's only a game, no matter what my brain
tells me when faced with another crash.
And BTW, another thing that does keep impressing me is the amazingly
realistic way most bad crashes behave. When you end up in a barrel roll
and land on your roof, you really do *feel* like that's what's happened.
The sounds, the "weight" of the motion, the grunts from you and the
co-driver, the shattered windscreen. Very immersive stuff.
Doesn't do much for your lap times though ;-)
Andrew McP
On Sat, 11 Sep 2004 12:48 +0100 (BST), Andrew MacPherson wrote:
thanks for making me slobber onto my keyboard. Now if somebody can
please assist me in getting this thing to run on my rig. I have the
box sitting on my shelf and cannae drive it! Oh the torment! Please!
8-(
Cheers,
a very depressed uwe.
--
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Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
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Quoted text (10 lines)
> And BTW, another thing that does keep impressing me is the amazingly > realistic way most bad crashes behave. When you end up in a barrel roll > and land on your roof, you really do *feel* like that's what's happened. > The sounds, the "weight" of the motion, the grunts from you and the > co-driver, the shattered windscreen. Very immersive stuff. > > Doesn't do much for your lap times though ;-) > > Andrew McP >In article <[email hidden]>,
[email hidden] (Uwe =?iso-8859-15?Q?Sch=FCrkamp?=) wrote:
> a very depressed uwe.
Wish I could help. You've bought the game and a DVD drive... have you
tried buying a proper operating system? <ducks & runs away> ;-)
98se ought to do the job though. XP/2000 is recommended, but not on the
minimum specs.
Andrew McP
On Sat, 11 Sep 2004 21:21 +0100 (BST), Andrew MacPherson wrote:
;-) no need to duck, and I already have a proper operating system on
my productivity machine, thank you ;-)
> 98se ought to do the job though. XP/2000 is recommended, but not on the
> minimum specs.
It works on my son's 98SE machine (I tried deleting the TSW controller
entry from the joystick settings program on my machine, then starting
RBR, to no avail), so for now and once, the OS is not at fault here,
it seems. SCi tech support still hasn't replied, but I'm holding on. I
am eager to find out just how good this fabled tech support thingy
really is ;-)
All the best,
uwe
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mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (8 lines)
> In article <[email hidden]>, > [email hidden] (Uwe =?iso-8859-15?Q?Sch=FCrkamp?=) wrote: > >> a very depressed uwe. > > Wish I could help. You've bought the game and a DVD drive... have you > tried buying a proper operating system? <ducks & runs away> ;-) >Quoted text (11 lines)
> > > thanks for making me slobber onto my keyboard. Now if somebody can > please assist me in getting this thing to run on my rig. I have the > box sitting on my shelf and cannae drive it! Oh the torment! Please! > 8-( > > Cheers, > > a very depressed uwe. >ZZ wrote:
i had the same problem, but got it to run by turning down the graphic
details. so now i'm happily turning perfectly fine cars into scrap metal
out in the forest all across the world :D
--
am
Quoted text (7 lines)
>> > > I can't get it to run either Uwe. It gets to the driver creation screen > and when I say yes to save it, my PC locks up hard. I have to reset. > > Of course this may have something to do with my motherboard going belly > up after I uninstalled RBR. I hope it's not related to RBR.latest directx? latest video, sound and motherboard drivers? updated
motherboard bios? scanned for viruses and spyware? set graphics and
sound options to minimal, and then tried other values? uninstalled and
reinstalled the game? all possibly related windows updates?
Charlie
In article <[email hidden]>,
[email hidden] (Uwe =?iso-8859-15?Q?Sch=FCrkamp?=) wrote:
> SCi tech support still hasn't replied
I'd be surprised if they work weekends. It's going to be run as cheaply as
possible, I'm sure.
One thing that might be worth trying is lowering the hardware acceleration
in your control panel audio properties (wherever it lives in win98, I
forget). I had a lot of problems with Doom3 crashing recently until I did
something similar.
Andrew McP
On Sun, 12 Sep 2004 10:01 +0100 (BST), Andrew MacPherson wrote:
> One thing that might be worth trying is lowering the hardware acceleration
> in your control panel audio properties (wherever it lives in win98, I
> forget). I had a lot of problems with Doom3 crashing recently until I did
> something similar.
>
> Andrew McP
Yeah, I tried that too, but it still crashes. Short of installing
dx9.0c I've tried just about everything suggested here, and more. Too
bad there isn't a debug mode so one could get more info whats going on
when the program starts up.
cheers & thanks again for your suggestions,
uwe
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Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Charlie wrote:
> [..] scanned for viruses and spyware? [..]
Viruses and spyware still run on windows 98? ;)
> Short of installing
> dx9.0c I've tried just about everything suggested here,
Definitely try install 9.0c. In 2 recent demos, can't remember which,
the demos would crash on startup without having 9.0c installed. 9.0b
would not work.
On Sun, 12 Sep 2004 12:40:34 GMT, Destroy wrote:
I'll give it a go tomorrow, thanks for the suggestion!
uwe
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Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


































