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Rec.Autos.Simulators Archive

Ed, New Tracks?

7 posts by 5 people · 07 Jul 1996 - 11 Jul 1996

zo.. 07 Jul 1996#324884
Ed, Are there plans to incorporate some of the new tracks that will be on the 1997 schedule? Like the one in Texas and in California? Have you approached the owners of these new facilities yet? Also, just curious, the Daytona track that you did for Daytona U.S.A., did it have a curved pit road??? :) ttyl Todd
Ed Martin 08 Jul 1996#325019
Quoted text (8 lines)>Ed, >Are there plans to incorporate some of the new tracks that will be on the 1997 >schedule? Like the one in Texas and in California? Have you approached the >owners of these new facilities yet? >Also, just curious, the Daytona track that you did for Daytona U.S.A., did it >have a curved pit road??? :) >ttyl >Todd
NASCAR 2 will have only the 9 tracks from NCR 1 plus the 7 tracks from the track pack (total of 16). We are looking at other tracks for the future.. maybe NRL. The track for the theme park DOES have a curved pit road. This is one of the things that would preclude it from working in NCR 1.x and/or NCR 2. Ed Martin Producer, Series Director NASCAR Racing League Papyrus / Sierra On-Line, Inc.
Tony Joh 09 Jul 1996#325187
shooting through ***space: Great! You know, California and Texas will need to be added (you oughtta start working now to get 'em, too), but it sure would be fun to see you Papyrus dudes work up a unique oval of your own! Did you mean "does NOT have a curved pit road"? Because all the NCR1 tracks with triovals have curved pits, and I fail to see how a curved Daytona would not be compatible for that reason. I think you meant to say the track has a STRAIGHT pit road. -- IWCCCARS Project Coordinator http://www.xmission.com/~iwcc/project.htm Hawaii Racer ID: IWCCCARS
Ed Martin 09 Jul 1996#325188
Quoted text (9 lines)>Did you mean "does NOT have a curved pit road"? Because all the NCR1 >tracks with triovals have curved pits, and I fail to see how a curved >Daytona would not be compatible for that reason. I think you meant to >say the track has a STRAIGHT pit road. >-- >IWCCCARS Project Coordinator >http://www.xmission.com/~iwcc/project.htm >Hawaii Racer ID: IWCCCARS
No... the Daytona USA theme park exhibit has a curved pit road. that's one of the big reasons that it won't work with NCR 1.x and/or NCR 2. the theme park exhibit uses custom code -- not NCR 1 or 2. Ed Martin Producer, Series Director NASCAR Racing League Papyrus / Sierra On-Line, Inc.
Whatbra 11 Jul 1996#325489
So does C***te and Dega now. Why did you bother to use new code? Is this preplanning for Nascar3 or what? Did you fear that someone wouold have a freind of a cousin who was married to the father of the janitor that works at Daytona USA would copy the track on a floppy and sell it? Gene
Ed Martin 11 Jul 1996#325490
Quoted text (16 lines)>>Did you mean "does NOT have a curved pit road"? Because all the NCR1 >>tracks with triovals have curved pits, and I fail to see how a curved >>Daytona would not be compatible for that reason. I think you meant to >>say the track has a STRAIGHT pit road. >>-- >>IWCCCARS Project Coordinator >>http://www.xmission.com/~iwcc/project.htm >>Hawaii Racer ID: IWCCCARS >No... the Daytona USA theme park exhibit has a curved pit road. >that's one of the big reasons that it won't work with NCR 1.x and/or >NCR 2. the theme park exhibit uses custom code -- not NCR 1 or 2. >Ed Martin >Producer, Series Director >NASCAR Racing League >Papyrus / Sierra On-Line, Inc.
OK... I'm losing it. Tony, you're right. The Daytona track has the realistic STRAIGHT pit road. I must be losing it. Too many arrows in my back or something! Ed Martin Producer, Series Director NASCAR Racing League Papyrus / Sierra On-Line, Inc.
Ro 11 Jul 1996#325491
R O T F L :----()hehehehe

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