>There has been a lot of talk in this group about the poor performance of GP2
>when there are a lot of graphics on screen. Is does this slow down occur in
>VGA as well as SVGA? I can't see why this should occur for any reason other
>than poor programming. I've seen Quake running full screen at 640x480 very
>smoothly without slowdown on a p166, so why can't gp2 run very smoothly in
>full detail in vga ona a p166?
First I think the mathematical model used in Quake is not the same
that in GP2... :)
More seriously, I tried the game on a computer in my office (P133) and
it's very smooth in VGA with full details. I did not tried SVGA (I am
afraid it requires 16M (not sure) while this comp. has 8) but it
should be smooth with some textures turned off.
Olivier
Notable threadWhy GP2 graphics performance is poor
Users asked why GP2 slowed down in heavy scenes when Quake ran smoothly. John Wallace noted even a Pentium Pro 200 could not hold 25 fps at Monaco and criticised the lack of VESA 2 linear framebuffer support. Imre Olajos found that setting the target frame rate below the estimate avoided slowdowns, and others explained GP2 slows game time on overload while ICR2 drops frames.
Automated summary.
There has been a lot of talk in this group about the poor performance of GP2
when there are a lot of graphics on screen. Is does this slow down occur in
VGA as well as SVGA? I can't see why this should occur for any reason other
than poor programming. I've seen Quake running full screen at 640x480 very
smoothly without slowdown on a p166, so why can't gp2 run very smoothly in
full detail in vga ona a p166?
Adrian
--
\_,-*_/ Australia PGP Key: finger me or see my home page
v
GUS Page: http://www.student.adelaide.edu.au/~godfathr/gus/
Quoted text (29 lines)
> >spoke the following words of wisdom... > >>During this weekend I tried to overclock my machine to 166 MHZ (cbench > >>went from 181 to 200) but I had to give up because some apps exited > >>with GPF faults (Windoze) but GP2 worked flawlessly (sp?). I noticed > >Same here - P133 o/c to 180MHz, GP2 runs fine (nice and quick), Windows > >curls up its toes and dies, spluttering GPFs as it coughs it's last > >breath. The choice now is - go back to 133MHz and put up with poorer GP2 > >frame rates, or stay at 180MHz and never work again. Gee, let me > >think... > >regards, > >Paul >*********************************************************************** > >* Paul L. Finnemore - Apprentice Veterinarian * > >* "I haven't lost my mind. It's backed up on tape somewhere..." * >*********************************************************************** > You may be able to wire up the turbo switch to switch between 133MHz and > 180MHz if the change only requires a jumper on/off, or maybe a > combination of turbo switch and keylock? > -- > Mark DyballHi Adrian !
Well, I played GP2 during this weekend on my machine (P150+16MB RAM
+ ET4000 PCI 2MB) and I have to say I had to lower some details to
get a good frame rate. In SVGA mode, I had to exclude sky textures,
track textures (I never liked 'em even in VGA), grass & sand trap
textures and I had to reduce the track details (buildings, objects,
stands and so on) down to 1 or 2 (there are 4 levels available) to
get a good (at least for me) frame rate. This however depends on the
track you're racing on; as an example, Monaco is AWESOME (again) but
it's a CPU killer. If you want to race on it you have to reduce
external details to minimum or race it in VGA mode which, after all,
is not that bad. You can however use the 'O' key to get the
processor occupancy depicted on the screen (and I think this
feature will be referred very often in this newsgroup).
During this weekend I tried to overclock my machine to 166 MHZ (cbench
went from 181 to 200) but I had to give up because some apps exited
with GPF faults (Windoze) but GP2 worked flawlessly (sp?). I noticed
an improvement in frame rate (I was able to rise the detail level)
but replays (as an example) raised P.O (proc. occupancy) even to
200/300% especially when there were a lot of machines on the track.
I think that (currently) even a P200 is unable to get this game
running at >20fps in SVGA with all the details turned on.
I think that MPS did a great mistake by not making use of VESA 2.0
extensions (like the ones provided by UNIVBE o SDD52) because this
feature could be very useful since GP2 is a 32 bit MS-DOS app which makes
use of the so called 32bit MS-DOS extenders widely used by programs
like Quake, DN3D and ICR2. I noticed a sensible improvement when I
run Quake (shareware) with SDD52 and a friend of mine reported that
he's got good results with ICR2 and DN3D.
Perhaps we'll have to wait for a DirectX Win95 version or for a
specific version engineered for 3D gfx cards support.
Best,
Roberto
--
---------------------------------------------------------------------
Strhold Sistemi EDP
Reggio Emilia ITALY
---------------------------------------------------------------------
Acca', nisciuno e' fess !
(TOM - the red cat, Silvester's friend)
---------------------------------------------------------------------
On Mon, 22 Jul 1996 22:17:18 +0200, Lars Birkemose
No way!!! Someone compared GP2 to Quake? Apples and oranges, my
friends! That's amazing. Hey, wait, a Quake engine for GP2?
Hmm.....
Kyle
Quoted text (18 lines)
>> There has been a lot of talk in this group about the poor performance of GP2 >> when there are a lot of graphics on screen. Is does this slow down occur in >> VGA as well as SVGA? I can't see why this should occur for any reason other >> than poor programming. I've seen Quake running full screen at 640x480 very >> smoothly without slowdown on a p166, so why can't gp2 run very smoothly in >> full detail in vga ona a p166? >First of all, because GP2 has to calculate an enormous amount of data compared to Quake. >You have 26 cars running, all physics must be calculated, the bouncing around act. >Furthermore the graphics contain much more details and calculating than ex. Quake. >Quake has some 3D calculations, and a lot of texture, GP2 has A LOT of 3D calculations and >A LOT of texture. >It is much more simple to calculate a lot of plain surfaces, than a lot of small details, >some hidden behind others. >My first impression was "to slow", but I must admit, the amount of data being >calculated and moved is impressive.. >LB> There has been a lot of talk in this group about the poor performance of GP2
> when there are a lot of graphics on screen. Is does this slow down occur in
> VGA as well as SVGA? I can't see why this should occur for any reason other
> than poor programming. I've seen Quake running full screen at 640x480 very
> smoothly without slowdown on a p166, so why can't gp2 run very smoothly in
> full detail in vga ona a p166?
First of all, because GP2 has to calculate an enormous amount of data compared to Quake.
You have 26 cars running, all physics must be calculated, the bouncing around act.
Furthermore the graphics contain much more details and calculating than ex. Quake.
Quake has some 3D calculations, and a lot of texture, GP2 has A LOT of 3D calculations and
A LOT of texture.
It is much more simple to calculate a lot of plain surfaces, than a lot of small details,
some hidden behind others.
My first impression was "to slow", but I must admit, the amount of data being
calculated and moved is impressive..
LB
writes
I find GP2 even slows down on a P-Pro 200 (Natoma/Fastvid/etc). It is
still incapable of maintaining 25fps starting from 26th at Monaco, and
until we have a PC that can do that without slowdown we can't say there
is a PC to "properly" run GP2.
One thing they really missed out was the implementation of VESA2
support, and allowing us to run oddball graphics modes like 360x400 and
things like that. It may be due to the way objects are scaled in Duke
and Quake which allows that, but Quake is prerendered and allows this,
so it would be good to have the option if it was possible. 360x400 is
noticably quicker than 640x480, and with little discernable loss in
image quality.
It would also allow us to play in 1024x768 in a few years.... :)
Cheers!
John
_________________________________
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________| |__| :| John Wallace | |__| |________
\ :| |::| :| Team WW Racing TSW | |::| | /
> :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \
/______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\
http://www.math.ohio-state.edu/~harmon/simnews
Quoted text (25 lines)
> I think that (currently) even a P200 is unable to get this game > running at >20fps in SVGA with all the details turned on. > I think that MPS did a great mistake by not making use of VESA 2.0 > extensions (like the ones provided by UNIVBE o SDD52) because this > feature could be very useful since GP2 is a 32 bit MS-DOS app which makes > use of the so called 32bit MS-DOS extenders widely used by programs > like Quake, DN3D and ICR2. I noticed a sensible improvement when I > run Quake (shareware) with SDD52 and a friend of mine reported that > he's got good results with ICR2 and DN3D. > Perhaps we'll have to wait for a DirectX Win95 version or for a > specific version engineered for 3D gfx cards support. > Best, > Roberto > -- > --------------------------------------------------------------------- > Strhold Sistemi EDP > Reggio Emilia ITALY > --------------------------------------------------------------------- > Acca', nisciuno e' fess ! > (TOM - the red cat, Silvester's friend) > ---------------------------------------------------------------------spoke the following words of wisdom...
Same here - P133 o/c to 180MHz, GP2 runs fine (nice and quick), Windows
curls up its toes and dies, spluttering GPFs as it coughs it's last
breath. The choice now is - go back to 133MHz and put up with poorer GP2
frame rates, or stay at 180MHz and never work again. Gee, let me
think...
regards,
Paul
***********************************************************************
* Paul L. Finnemore - Apprentice Veterinarian *
* "I haven't lost my mind. It's backed up on tape somewhere..." *
***********************************************************************
No No...
A motorized, Mercedes powered scateboard in Quake, featuring texture mapped blondes in
the hallways, THATS what we would like to see :-||
LB
> I find GP2 even slows down on a P-Pro 200 (Natoma/Fastvid/etc). It is
> still incapable of maintaining 25fps starting from 26th at Monaco, and
> until we have a PC that can do that without slowdown we can't say there
> is a PC to "properly" run GP2.
John and others!
Yesterday I was committed to squeeze the best possible frame rate out of GP2
and I have experimented a lot with it. I used to have the slowdown during
accidents and at times when smoke appeared on my P133, but now it's GONE!
Here's the little "trick" I found to work all the time: in the graphics
option menu set the target frame rate to something 2.0 (or more) lower than
the projected (calculated) frame rate.
For example, on my machine with most SVGA textures on, no mirror textures and
all objects drawn the projected (calculated) frame rate that GP2 gives me is
17.0. If I set my target frame rate to 17.0, I will see the usual slowdown/
crawling machine effects. However, if I set the target frame rate to 15.0
(without changing anything else), there are no slowdowns and the game handles
much better (smoother graphics, more responsive) !!!
I have no idea why this is so, but it does work for me. Try it out and let me
my P133/32MB EDO RAM/Matrox w/ 4MB WRAM machine has a processor occupancy of
100-110% on Hockenheim, and it looks darn good!)
_____________________________________________________________________________
LaLa (Imre Olajos, Jr.) _/ean /\/\ichel _/arre and -=\/=- angelis fan
WWW : http://homepage.interaccess.com/~lala | |
~~~ []/\() ~~~~~~~~~~ "Music should be free." /Vangelis/ ~~~~~~~~~~~~~~~~~~~~
***y good question that - also why does ICR II run so well in svga?
Rob
On Tue, 23 Jul 1996 15:49:03 -0500, "Imre Olajos, Jr."
I think the explanation goes like this:
25fps means each frame is displayed 1/25sec. = 0.04sec. on the screen.
15fps means each frame is displayed 1/15sec = 0.07sec. on the screen.
An arbitrary frame takes for example 0.06 seconds to calculate on your
computer. Therefore with 25fps the computer has to slow down because
you only reserved 0.04sec. to calculate and display that frame. But
with 15fps your computer has 0.07sec. to do the job, and therefore it
can relax for a whole 0.01sec.
So with a lower framerate you are simply reserving more time to
calculate and display each frame, and therefore you will not
experiences so many SLOWDOWNS in the game. (In the sense of
playability/gameplay I suppose this is a sort of "smoothness")
But you are not getting more SMOOTHNESS (in terms of the following
definition) with a lower framerate - an example:
You are travelling with 83 meters/second (about 300 km/h). Observe a
sign on the trackside:
1) with 25fps (which was equal to 0.04sec/frame):
then between 2 frames, the sign has moved 0.04 x 83 = 3.3 meters.
2) with 15fps (which was equal to 0.07sec/frame):
then between 2 frames, the sign has moved 0.07 x 83 = 5.8 meters.
In other words, the sign is not drawn in so many frames with a low
framerate as with a high framerate, and therefore is the movement not
as smooth.
However, 15fps can look smooth - for instance many cartoons are drawn
with only 12fps and still looks smooth, but not as smooth as Disney's
25fps though.
That's it, in my view anyway - do correct me if i'm wrong or unclear
on something.
--
Lennart Gr?nlund
http://www.pip.dknet.dk/~pip2351/
Quoted text (19 lines)
>Yesterday I was committed to squeeze the best possible frame rate out of GP2 >and I have experimented a lot with it. I used to have the slowdown during >accidents and at times when smoke appeared on my P133, but now it's GONE! >Here's the little "trick" I found to work all the time: in the graphics >option menu set the target frame rate to something 2.0 (or more) lower than >the projected (calculated) frame rate. >For example, on my machine with most SVGA textures on, no mirror textures and >all objects drawn the projected (calculated) frame rate that GP2 gives me is >17.0. If I set my target frame rate to 17.0, I will see the usual slowdown/ >crawling machine effects. However, if I set the target frame rate to 15.0 >(without changing anything else), there are no slowdowns and the game handles >much better (smoother graphics, more responsive) !!! >I have no idea why this is so, but it does work for me. Try it out and let me >my P133/32MB EDO RAM/Matrox w/ 4MB WRAM machine has a processor occupancy of >100-110% on Hockenheim, and it looks darn good!)I have a P5-150 that can run Quake in 640x480 at an average of 17fps. Since
generally speeking 20fps is considered the threshold where animation appears
smooth I think a well tuned 166 should be quite smooth at the same.
Quoted text (20 lines)
>spoke the following words of wisdom... >>During this weekend I tried to overclock my machine to 166 MHZ (cbench >>went from 181 to 200) but I had to give up because some apps exited >>with GPF faults (Windoze) but GP2 worked flawlessly (sp?). I noticed >Same here - P133 o/c to 180MHz, GP2 runs fine (nice and quick), Windows >curls up its toes and dies, spluttering GPFs as it coughs it's last >breath. The choice now is - go back to 133MHz and put up with poorer GP2 >frame rates, or stay at 180MHz and never work again. Gee, let me >think... >regards, >Paul >*********************************************************************** >* Paul L. Finnemore - Apprentice Veterinarian * >* "I haven't lost my mind. It's backed up on tape somewhere..." * >***********************************************************************Simple - Geoff Crammond & co. are not John Romero & Co. when it comes to programming.
IMHO
m
Quoted text (16 lines)
> There has been a lot of talk in this group about the poor performance of GP2 > when there are a lot of graphics on screen. Is does this slow down occur in > VGA as well as SVGA? I can't see why this should occur for any reason other > than poor programming. I've seen Quake running full screen at 640x480 very > smoothly without slowdown on a p166, so why can't gp2 run very smoothly in > full detail in vga ona a p166? > Adrian > -- > \_,-*_/ Australia PGP Key: finger me or see my home page > v > GUS Page: [link lost in import: /~godfathr/gus/]Quoted text (12 lines)
>>There has been a lot of talk in this group about the poor performance of GP2 >>when there are a lot of graphics on screen. Is does this slow down occur in >>VGA as well as SVGA? I can't see why this should occur for any reason other >>than poor programming. I've seen Quake running full screen at 640x480 very >>smoothly without slowdown on a p166, so why can't gp2 run very smoothly in >>full detail in vga ona a p166? >>Adrian >P166 can't run 640x480 Quake smooth, period. >--KCIBottom line though is I can see the tunnel at Monoco using the method
of lowering the desired framerate and still have the sim seem like its
going at racing speeds. Fairly cool at least until I get a P-400 <G>
Its all an illusion anyways.
Pierre
Quoted text (12 lines)
>In other words, the sign is not drawn in so many frames with a low >framerate as with a high framerate, and therefore is the movement not >as smooth. >However, 15fps can look smooth - for instance many cartoons are drawn >with only 12fps and still looks smooth, but not as smooth as Disney's >25fps though. >That's it, in my view anyway - do correct me if i'm wrong or unclear >on something. >-- >Lennart Gr?nlund >http://www.pip.dknet.dk/~pip2351/Quoted text (26 lines)
> writes > >I agree with the balance of your note. It would appear that the graphics > >load is very heavy on most machines. For the record, GP2 runs at the > >highest frame rate with full detail on, on a P6 200, with a 4 meg video > >card. So there is a machine that can do it as published. > >I do agree, as stated, that there should be some improvement on the > >matter, as if only the top end machines can run it full detail, why > >have the full detail then. > I find GP2 even slows down on a P-Pro 200 (Natoma/Fastvid/etc). It is > still incapable of maintaining 25fps starting from 26th at Monaco, and > until we have a PC that can do that without slowdown we can't say there > is a PC to "properly" run GP2. > One thing they really missed out was the implementation of VESA2 > support, and allowing us to run oddball graphics modes like 360x400 and > things like that. It may be due to the way objects are scaled in Duke > and Quake which allows that, but Quake is prerendered and allows this, > so it would be good to have the option if it was possible. 360x400 is > noticably quicker than 640x480, and with little discernable loss in > image quality. > It would also allow us to play in 1024x768 in a few years.... :) > Cheers! > JohnQuoted text (60 lines)
>On Tue, 23 Jul 1996 15:49:03 -0500, "Imre Olajos, Jr." >>Yesterday I was committed to squeeze the best possible frame rate out of GP2 >>and I have experimented a lot with it. I used to have the slowdown during >>accidents and at times when smoke appeared on my P133, but now it's GONE! >>Here's the little "trick" I found to work all the time: in the graphics >>option menu set the target frame rate to something 2.0 (or more) lower than >>the projected (calculated) frame rate. >>For example, on my machine with most SVGA textures on, no mirror textures and >>all objects drawn the projected (calculated) frame rate that GP2 gives me is >>17.0. If I set my target frame rate to 17.0, I will see the usual slowdown/ >>crawling machine effects. However, if I set the target frame rate to 15.0 >>(without changing anything else), there are no slowdowns and the game handles >>much better (smoother graphics, more responsive) !!! >>I have no idea why this is so, but it does work for me. Try it out and let me >>my P133/32MB EDO RAM/Matrox w/ 4MB WRAM machine has a processor occupancy of >>100-110% on Hockenheim, and it looks darn good!) >I think the explanation goes like this: >25fps means each frame is displayed 1/25sec. = 0.04sec. on the screen. >15fps means each frame is displayed 1/15sec = 0.07sec. on the screen. >An arbitrary frame takes for example 0.06 seconds to calculate on your >computer. Therefore with 25fps the computer has to slow down because >you only reserved 0.04sec. to calculate and display that frame. But >with 15fps your computer has 0.07sec. to do the job, and therefore it >can relax for a whole 0.01sec. >So with a lower framerate you are simply reserving more time to >calculate and display each frame, and therefore you will not >experiences so many SLOWDOWNS in the game. (In the sense of >playability/gameplay I suppose this is a sort of "smoothness") >But you are not getting more SMOOTHNESS (in terms of the following >definition) with a lower framerate - an example: >You are travelling with 83 meters/second (about 300 km/h). Observe a >sign on the trackside: >1) with 25fps (which was equal to 0.04sec/frame): >then between 2 frames, the sign has moved 0.04 x 83 = 3.3 meters. >2) with 15fps (which was equal to 0.07sec/frame): >then between 2 frames, the sign has moved 0.07 x 83 = 5.8 meters. >In other words, the sign is not drawn in so many frames with a low >framerate as with a high framerate, and therefore is the movement not >as smooth. >However, 15fps can look smooth - for instance many cartoons are drawn >with only 12fps and still looks smooth, but not as smooth as Disney's >25fps though. >That's it, in my view anyway - do correct me if i'm wrong or unclear >on something.Quoted text (12 lines)
>>There has been a lot of talk in this group about the poor performance of GP2 >>when there are a lot of graphics on screen. Is does this slow down occur in >>VGA as well as SVGA? I can't see why this should occur for any reason other >>than poor programming. I've seen Quake running full screen at 640x480 very >>smoothly without slowdown on a p166, so why can't gp2 run very smoothly in >>full detail in vga ona a p166? >>Adrian >***y good question that - also why does ICR II run so well in svga? >RobI thought the same thing until I set the target framerate around 2
frames a sec lower than the estimated framerate. Poof instant full
graphics and race like speed. Very nice and I would like to thank the
poster who pointed this out. Thank you. GP2 is all hoped it would be
now. I have a 166mhz 16mbEDO60ns, 256k Pipelined, with a Hercules
64/Video.
Pierre
PS I turn off the smoke,(looks hokey to me) the sky (oh well) and
mirror textures.
?I've got a P166 with 4Mb Matrox + 32Mb RAm and I have to turn
?most of the options off to get 23.5fps for a race (SVGA). I turned off
?sky textures, hill textures and some other textures I can't remember. I
?only kept 3 mirror textures and ALL DETAILS. To play the game at its
?fullest potential would be, frankly impossible at this moment .(even
?Pentium 200 just released couple weeks ago is not good enough or
?Pentium Pro for that matter)
?
?I think GP2 is a case of not-so-good programming(hasty) and lack of
?planning.
<snip>
You may be getting bad performance for a variety of reasons. On my
Gateway P133, 2MB Matrox, and 16MB Ram, I have most of the textures *on*,
full detail, and it's fast and smooth, with the processor occupancy hardly ever
hitting 100% on the vast majority of tracks. FPS are often a matter of taste,
and different computers can vary widely in their power (see Packard Bell), but
I'd have to say that from where I stand, the programming was very well done.
And with about 3 years in the making, it *certainly* wasn't "hasty."
Just a different perspective...
--Evan
-.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.-
- = Internet Top 100 Video Games Charts ? = -
New U.S. mirror! http://www.tiac.net/users/top100/vidgames.html
***Just e-mail me for the latest Top 100 Chart!***
>There has been a lot of talk in this group about the poor performance of GP2
>when there are a lot of graphics on screen. Is does this slow down occur in
>VGA as well as SVGA? I can't see why this should occur for any reason other
>than poor programming. I've seen Quake running full screen at 640x480 very
>smoothly without slowdown on a p166, so why can't gp2 run very smoothly in
>full detail in vga ona a p166?
Because Quake is a simple smash and hit game and F1GP2 is a real
simulator with more things doing in the background than Quake ever
will!
[some snipped]
Hmm, well the above paragraph has proven to be wrong. Replaying
a hotlap at 15fps and 25fps showed no difference in real time in VGA
anyway.
Sorry I should have tested this prior to my last message and saved us all
some time and bandwidth. Live and Learn, I'll get there eventually.
Now I have to admit that your 1) and 2) is probably correct with GP2 as
well.
Since my hypothesis was wrong, I'm not sure what is going on between
25fps and 15fps all I know is that at 15fps ICR2 looks like you are
travelling faster, but GP2 appears smoother but slower.
If they both used the same method wouldn't they both look the same??
The difference between 15 and 25 is a bit of a problem for me cause
in SVGA my hardware can't handle 25fps - 18fps with good textures
and really can only do 15fps which looks a bit too slow for me to
really think I am travelling at F1 type speeds.
As I said before, I still love GP2 anyway.
Regards,
David Greene
Quoted text (13 lines)
>Here's the little "trick" I found to work all the time: in the graphics >option menu set the target frame rate to something 2.0 (or more) lower than >the projected (calculated) frame rate. >For example, on my machine with most SVGA textures on, no mirror textures and >all objects drawn the projected (calculated) frame rate that GP2 gives me is >17.0. If I set my target frame rate to 17.0, I will see the usual slowdown/ >crawling machine effects. However, if I set the target frame rate to 15.0 >(without changing anything else), there are no slowdowns and the game handles >much better (smoother graphics, more responsive) !!! >I have no idea why this is so, but it does work for me. Try it out and let me >my P133/32MB EDO RAM/Matrox w/ 4MB WRAM machine has a processor occupancy of >100-110% on Hockenheim, and it looks darn good!)Quoted text (7 lines)
> So with a lower framerate you are simply reserving more time to > calculate and display each frame, and therefore you will not > experiences so many SLOWDOWNS in the game. (In the sense of > playability/gameplay I suppose this is a sort of "smoothness") > But you are not getting more SMOOTHNESS (in terms of the following > definition) with a lower framerate>Bottom line though is I can see the tunnel at Monoco using the method
>of lowering the desired framerate and still have the sim seem like its
>going at racing speeds.
I fully agree, the issue of my post was just an attempt to explain why
it works.
..... but then SH(/MPS?) is *just-about* to release GP3 with 24bit
colours and Sorround sound..... :-)
--
Lennart Gr?nlund
http://www.pip.dknet.dk/~pip2351/
In my view (imagination?), both games seems reasonably equal in terms
of motion at about 15fps and no CPU overload.
I'm convinced that they do not use the same method; on overload GP2
slows time and ICR2 drops graphics/frames.
I can only recommend that you balance your setup toward less texture
and more frame rates, OR plays in VGA which is much better than SVGA!
Well, as a P-100 owner I NEED to believe that...... :-)
--
Lennart Gr?nlund
http://www.pip.dknet.dk/~pip2351/
And I thank you for the time. Me Im just a Southern Boy just give me
the keys and some gas and Im happy.<VBG>
Oh sure spoil my dream. hehe I hope Schmacher bumps you off in the
last corner of a brilliant Qualifying attempt.<VBG>
Pierre PAPA DOC Legrand
>--
>Lennart Gr?nlund
>http://www.pip.dknet.dk/~pip2351/
I've decided on VGA at 21.3 fps with most graphics on. This is much better
as monaco is quite fun now. It took about 5 mins for VGA to start looking
good. To see the smoke and flames pouring out of Alesi's Ferrari without
the game coming to a standstill was enough compensation.
Regards,
David Greene
>--
>Lennart Gr?nlund
>http://www.pip.dknet.dk/~pip2351/
But then the better F1 sims won't run with full features on the hardware
which will be available at that time, just like GP2 today.
Note that the same was true when GP1, ICR1 were released when most
people use either 386 or 486-25(SX).
--
Woody Jin
I just wish there was more control to what is displayed and not. It
also seems strange that turning of "track-side" does not show an
increase in estimated frame-rate. This is alot of detail, but there
doesn't seem to be a performance increase when it's turned off.
I know that there isn't much "track detail", but looking at the
performance hit in ICRx & NASCAR with track detail on, it would be nice
to turn it off in GP2.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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What I would really like would be to reduce the amount of detail on
those blasted trees! Yes, they look superb, but whilst I can get a
really good frame rate at Silverstone, etc by turning off trackside
textures, I have to turn trackside objects all the way down to low at
Monza & Hockenheim just to get rid of all that foliage.
And don't talk to me about squirrels <g>
Richard


































