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Rec.Autos.Simulators Archive

F1GP2-->ICR2

6 posts by 5 people · 26 Jul 1996 - 09 Aug 1996

markm.. 26 Jul 1996#329343
Hey - I've been waiting a long time like everyone else (checking 1000+ *when will GP2 be released* posts a day) and the whining for the ICR2 patch. Quick Impressions-> 1) ICR2 cars are VERY nervous but give you a better sensation of speed 2)The patch cleared up the car balance problems 3) GP2 is a graphics pig made for machines that will be out in a year 4) the 3D graphics engine gives you a graet sensation of driving. The car pitches, the brakes lock, it gets hairy on the curbs and you loose it when you plant the accellerator- LIKE IT SHOULD! <--- Read this Sierra! Both games are great in there own way but for the next while I'll be doing F1GP2 like the rest of you, later, ->->->->Mark Mann->->->-> *******Miami, FL******* http://www.netrunner.net/~markmann ************************************** !!!Formula 1 Motorsports!!! ************************************** Go Jacques Villeneuve - #6 Williams-Renault Go Greg Moore - #99 Player's/Forsythe-Reynard-Mercedes
: 4) the 3D graphics engine gives you a graet sensation of driving. The : car pitches, the brakes lock, it gets hairy on the curbs and you loose : it when you plant the accellerator- LIKE IT SHOULD! <--- Read this : Sierra! I agree with you there. I really like the feel when going over the curbs and the need to keep the wheel spin down. GP2 models this way better than ICR2. However, it doesn't appear that GP2 models the weight shift from front to rear or rear to front under acceleration and braking. I really like the feel of ICR2 when it comes to using real racing techniques like trail-braking. GP2 just doesn't give me that feel. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
After playing ICR2 since in came out last year, GP2 has forced me to change my braking style. I'm a joystick luser, and in ICR2, I could just mash one of the fire buttons to hit the brakes and slow the car down without fear of tire lockups that chew up tires (I know the tires in ICR2 lock up (although there's no audio or visual prompt that tells you so), but the tires don't seem to get affected real badly). However, if I use that same braking technique in GP2, the tires lock up real easily and the tires wear out faster than in ICR2. I'm now being forced to learn to brake in GP2 by pushing forward on the joystick, so I don't lock 'em up at every low-speed corner entry, I can trail-brake in the corners without locking up, and my car can employ one-stop pit strategies instead of being forced to go to two stops because my tires are worn out so fast. -- +------------------+--------------------------------------------+ | G. Warren Abao | Official BBL Jacksonville Jaguars Website: | +------------------++------------------------+------------------+ | SPOOOOOOOOOOON!!! | BBL Jacksonville 1-0 | IFL Chicago 11-6 | +-------------------+------------------------+------------------+
TOBY BRANFO 05 Aug 1996#331834
GA> After playing ICR2 since in came out last year, GP2 has forced me to GA> change my braking style. I'm a joystick luser, and in ICR2, I could GA> just mash one of the GA> fire buttons to hit the brakes and slow the car down without fear of GA> tire lockups that chew up tires (I know the tires in ICR2 lock up GA> I'm now being forced to learn to brake in GP2 by pushing forward on GA> the joystick, so I don't lock 'em up at every low-speed corner I'm interested in your choice of controls - both before and now. Surely braking and accelaration are the two analog variables you need loads of control over to drive smoothly, and thus using these on the Y- axis of the joystick seems obvious. Use the buttons for up and down changing gears - after all that's a digital, not analog, action. That way you get smooth control of accelaration and braking, whilst controlling what gear you enter and exit a corner in. This seems so obvious an arrangement I'm often suprised other patterns seem to make sense to people - but perhaps mine looks equally strange..... Cheers! --- * RM 1.3 U0414 * 1593.00459 - Logarithm of the Beast
Quoted text (7 lines)>GA> I'm now being forced to learn to brake in GP2 by pushing forward on >GA> the joystick, so I don't lock 'em up at every low-speed corner >I'm interested in your choice of controls - both before and now. >Surely braking and accelaration are the two analog variables you need >loads of control over to drive smoothly, and thus using these on the Y- >axis of the joystick seems obvious. Use the buttons for up and down >changing gears - after all that's a digital, not analog, action.
But you need a stick with 'square' corners to get good braking/revving on y-axis. Mine has round movement (no corners), and so it extremely difficult to brake when you are turning hard, the stick has very little or no movement in y-direction when the stick is fully left/right. Now I'm using the throttle lever on my stick for revving and a home-made plug-in brake pedal (actually a volume pedal from a synthesizer :).
TOBY BRANFO 09 Aug 1996#332771
SN> But you need a stick with 'square' corners to get good SN> braking/revving on y-axis. Mine has round movement (no corners), and SN> so it extremely difficult to brake when you are turning hard, the SN> stick has very little or no movement in y-direction when the stick SN> is fully left/right. Ah ha - never seen/used a joystick like that so I'd not appreciated this was a problem. It doesn't happen with my old (3 years or more) but trusty (so far) CH Flightstick.....though whilst turning in hard while on the brakes is OK in ICR2 in GP2 you've got locked wheels and are heading straight on onto the kitty litter if you try that too much. Can often hold full power accelarating out of a corner early though - or catch the slide when it's too much! Cheers! --- * RM 1.3 U0414 * *WINDOWS 95 - from the people who brought you EDLIN*

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