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GP2: Video code.

24 posts by 18 people · 27 Jul 1996 - 19 Aug 1996

Analysis of GP2's banked SVGA video code

A poster explained that GP2 used slow banked SVGA rather than VESA 2.0 linear framebuffer mode, which most users' cards could support, and criticised its frame rate and timing approach. Others noted text in the executable mentioning linear buffering and wondered if it was disabled. The thread also clarified the 12-lap qualifying limit messages.

hardware: PC/graphicstech supportGrand Prix 2

Automated summary.

papa.. 27 Jul 1996#329422
Excellent post just wish that Microprose would respond to it. I mean I have the sim running very well but at times the occupancy is hovering around 70% and to think Im losing some detail is very bad. Really Geoff may be brilliant but he sure does it his way. Wonder if he gets out often, ya know to see whats going on in the world of graphics. Pierre PAPA DOC Legrand
MalSo 27 Jul 1996#329423
It really disturbs me that Microprose and/or Geoff Crammond are so far removed from the current user-base that they don't know that most of us either use UnivBE/SDD or have VESA 2.0 compliant video cards. GP2 uses a BANKED SVGA mode, one intended for use with 16bit software. The screen is broken up into 64k chunks so that 16bit hardware (AX,BX,etc registers only) could access the entire screen. Switching between these banks is very time consuming. GP2 is a 32bit game. It uses DOS4GW (Rational's DOS extender). Machines with 32bit hardware are capable of accessing the complete screen because their registers exceed 64k (duh). So, why does GP2 not use a linear frame buffer (ie non-banked video mode)? does microprose think that nobody has hardware or software to work this way? It doesn't make sense. The main reason this game is so slow in SVGA in comparison to ICR2 (which i never liked, feels like ice skating), is because ICR2 uses a linkable-UniVBE library, available from SciTech Software for developers. It doesnt even require you to load UniVBE, it is included in their INDYCAR.EXE. Why can't microprose do this? I think microprose made some hard-headed/living in the past decisions regarding this game. The fact that the game still works like F1GP1 in its frame rate routines really irritates me. Processor occupancy times? Time-twisting? Whatever happened to synching to the timer or vblank? Whatever happened to dropping frames when the computer cannot keep up? The current system sucks. You set your frame rate for a worst case scenerio. Then you spend the rest of the time wasting your CPU, running at 56% just because you think that maybe you'll be racing and 5 cars in front of you will hit a sandtrap. Its stupid. It should run as many FPS as it can, and drop frames. that way we'd have SMOOTH gameplay, lots of FPS, and drop frames when it cant handle it WITHOUT warping time. Occupancy ALWAYS automatically at 100%, unless you exceed the VBLANK rate (typically 70hz or 72hz for SVGA). Yes, i can live with not having rain. I can live with all the other things they've left out or not done right. But on a TECHNICAL level, GP2 is way behind the times. I want more video modes, I want to be able to select 360x480 if I want to. I want support for VESA 2.0 LFB modes. Banking is for 286's. Most of all I want a proper FPS algorithm, not this rehash from 1992. Sure the graphic engine is impressive but the way it goes from it's internal idea of what the display should be to actually delivering the display is obselete. (anybody notice that 320x200 is not aspect-ratio compensated? (640x480 is 1:1, 320x200 is 1:1.1 i believe) Things are rather vertically stretched, which makes the VGA mode look HORRIBLE. (gp1 looks better in vga) Now, anyone know how to add a clutch to my T1 (limited edition)? :) I've already deleted my indycar directory and put its box away for storage. :) This thing drives like a dream. -- ------- Carlos Ribas President MalSoft http://www.nol.net/~draconis
MalSo 28 Jul 1996#329662
: : Excellent post just wish that Microprose would respond to it. I mean I Yeh, my dream situation would be to have a microprose rep reply to my post with "yes, we know, a patch is coming out this week" but i doubt it will ever happen. : have the sim running very well but at times the occupancy is hovering : around 70% and to think Im losing some detail is very bad. Really : Geoff may be brilliant but he sure does it his way. Wonder if he gets : out often, ya know to see whats going on in the world of graphics. yeh, he should go hang out with micheal abrash and john carmack for a few days... -carlos
dickb 28 Jul 1996#329663
Very informative post we need more of them. About the clutch: a cat from New Zealand (I forget his name) has a setup he made that includes a swithched clutch which he was kind enough to furnish me with a diagram for. I would imagine it would not be to difficult to make it analog. Fitting it in with your pedal unit might be somewhat of a challenge though. If you want it e-mail me and I will send it.
That's what it looks like. Maybe the graphics engine was written very early on and Geoff didn't have time to change this. But more than 2 years developing...?? No wonder Gp2's graphics performance stinks on my P6 200MHz. Every other game I have that's graphics intensive runs really well with many textures on, like ICR2, NASCAR, AH-64D Longbow... It makes even less sense considering the minimum hardware requirements. My sentiments exactly. IMO, ICR2 and NASCAR's way of handling excessive processor loads is superior than GP2. Having to exit and enter a race to adjust texture level and target frame rate many times just to get a worst case of 100% Processor occupancy at a track is really pitiful! What's worse is that each track is different and you'll have to do this for each track. So can I! Yup, like paintkit, network play, etc... It's funny that the artists that worked on Monaco seemed to have wasted their time with all the textures and extact detail of the objects in Monaco when nobody can run with it on without having your processor occupancy sky rocket in certain parts of the track during a race. I'm sure LFB mode would make a HUGE improvement on a P6 as NASCAR did on mine. Maybe John Wallace can pass this on to the developers for consideration on their update/patch . =========================================================== Alex Fernandez MTS Lucent Technologies No. Andover, MA email: tel: (508)960-6510 ===========================================================
Ralph Schwa 29 Jul 1996#329868
OK, I FINALLY got my copy of GP2 today, and love it. However, after using it for a few hours, it does have distinctive similarities to GP1. How much would it take to redo the video code for this 32-bit video support, as opposed to the current and inefficient 16-bit stuff? Is this something that a patch could be designed to fix or does this require a substantial rewrite? I would love to have the video portion optimized first, then the other bells and whistles... All in all, it brings back memories when my 386/33 was a beast, and could run the game descently. Now with a P133, I can do SVGA, but not as good as it theoretically should... Thanks, Ralph. -- Ralph Schwarz, Toronto, Canada.
Interesting post. That's as I thought. I wasn't going to post until testing this (ie, setting a very low framerate, getting the low PO, and still seing low framerate). If it is as you say (and I have little doubt), this code needs to be seriously rethought. I have by no means given up on the game, but this is a serious flaw to me. How about you do so too! (But if I may be so bold, a few less "sucks" may be better received :-)) Dave
Rob Jame 31 Jul 1996#330559
Quoted text (16 lines)> >>GP2 uses a BANKED SVGA mode, one intended for use with 16bit software. > >>The screen is broken up into 64k chunks so that 16bit hardware (AX,BX,etc > >>registers only) could access the entire screen. Switching between these > >>banks is very time consuming. > How much would it take to redo the video code for this 32-bit video > support, as opposed to the current and inefficient 16-bit stuff? Is this > something that a patch could be designed to fix or does this require a > substantial rewrite? > I would love to have the video portion optimized first, then the other > bells and whistles... > All in all, it brings back memories when my 386/33 was a beast, and could > run the game descently. Now with a P133, I can do SVGA, but not as good > as it theoretically should...
Maybe we should get some assembler gurus over from comp.sys.ibm.pc.demos to have a competition to improve the various bits of the graphics engine. Someone could come up with a new 'sky' routine (I just can't believe how inefficient that code must be!), someone else can figure out how to turn off the real-time (sometimes) gouraud shading on the cars. I mean, how many people actually notice the 'sunlight glinting of metalwork' effect? I had to sit back and look for it - it's there and it adds nothing to the game (IMHO) except slow it down. Rob.
[snip] : How much would it take to redo the video code for this 32-bit video : support, as opposed to the current and inefficient 16-bit stuff? Is this : something that a patch could be designed to fix or does this require a : substantial rewrite? : : I would love to have the video portion optimized first, then the other : bells and whistles... : [snip] I thought that this was one of the reasons this game was sooooooooooo late in coming out. They were working on optimizing the code so it would run faster! Sometimes in programming, it wiser to "toss" the offending code and start from scratch. Maybe, they should just toss this bad code and start from scratch? It looks like they got all the *** they're gonna get out of this turnip! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
MalSo 31 Jul 1996#330561
: >> : >>GP2 uses a BANKED SVGA mode, one intended for use with 16bit software. : >>The screen is broken up into 64k chunks so that 16bit hardware (AX,BX,etc : >>registers only) could access the entire screen. Switching between these : >>banks is very time consuming. : > : : OK, I FINALLY got my copy of GP2 today, and love it. However, after using : it for a few hours, it does have distinctive similarities to GP1. : : How much would it take to redo the video code for this 32-bit video : support, as opposed to the current and inefficient 16-bit stuff? Is this : something that a patch could be designed to fix or does this require a : substantial rewrite? that depends on how the game is currently coded. I would think it wouldn't be very hard as i have converted some of my code in the past from banked to LFB and all it took was removing the calls to change banks, and changing to a diff vid mode at start. : I would love to have the video portion optimized first, then the other : bells and whistles... yes, i so desperately want LFB video and a CORRECT fps/time algorithm. : : All in all, it brings back memories when my 386/33 was a beast, and could : run the game descently. Now with a P133, I can do SVGA, but not as good : as it theoretically should... it looks to me like a lot of gp2's code is actually gp1's code rehashed... maybe not but it has that feel. : Thanks, : : Ralph. ------- Carlos Ribas President MalSoft http://www.nol.net/~draconis
[snip] : yes, i so desperately want LFB video and a CORRECT fps/time algorithm. [snip] What I find interesting is the following "text" found in GP2.EXE: Vesa Extensions using 32 bit linear buffering with 32 bit banking Is this just like the "weather" thing? They couldn't get it to work so they just packaged it up and sent it on its merry way. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
MalSo 02 Aug 1996#331121
: [snip] : : yes, i so desperately want LFB video and a CORRECT fps/time algorithm. : [snip] : : What I find interesting is the following "text" found in GP2.EXE: : Vesa Extensions using 32 bit linear buffering : with 32 bit banking : : Is this just like the "weather" thing? They couldn't get it to work so : they just packaged it up and sent it on its merry way. see my reply to this same thing in another thread... gp2 specifically does not use the lfb vid mode, at least according to their docs. (yes) -- ------- Carlos Ribas President MalSoft http://www.nol.net/~draconis
Kevin E. Hi 02 Aug 1996#331122
Are there any avid hackers out there who would be willing to take a peek at the code, and perhaps enable/disable routines to create a speed increase? -Kevin P.s. I would be willing to give it a try, but I don't have a decompiler....
Quoted text (13 lines)>[snip] >: yes, i so desperately want LFB video and a CORRECT fps/time algorithm. >[snip] >What I find interesting is the following "text" found in GP2.EXE: > Vesa Extensions using 32 bit linear buffering > with 32 bit banking >Is this just like the "weather" thing? They couldn't get it to work so >they just packaged it up and sent it on its merry way. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Fri, 2 Aug 1996 12:12:02 +0300, Miro T Wikgren
Quoted text (9 lines)>I also found these texts in GP2.EXE: >(in the list of texts that can be displayed in your car, together with >stuff like ENGINE PROBLEM and OIL LEAK): >MUST COME IN NOW! >TIMES DISQUALIFIED! >Has anyone seen those before?
You get the first after 11 qualifying laps, the second if you don't come in at the end of your 12th. Richard
Yes, during qualifying. "MUST COME IN NOW!" comes up when you start the 12th lap. "TIMES DISQUALIFIED" if you don't return to pits at the end of that lap. Nicola Salmoria
Vicsa 05 Aug 1996#331664
You will see these messages in championship races only
Eddy Ho 05 Aug 1996#331665
Bullshit. MUST COME IN NOW! means you are on Lap 11 or 12 (can't remember which) of qualifying, and TIME DISQUALIFIED! means you haven't come in after 12 laps of qualifying.
I have had the `TIMES DISQUALIFIED` message myself, when I have done over the twelve allowed laps in my chase for Pole Position. ----------------------------------------------------------------- Southend, Essex. UK -----------------------------------------------------------------
Quoted text (12 lines)> I also found these texts in GP2.EXE: > (in the list of texts that can be displayed in your car, together with > stuff like ENGINE PROBLEM and OIL LEAK): > MUST COME IN NOW! > TIMES DISQUALIFIED! > Has anyone seen those before? > -- > Miro.
Drive all 12 laps during qualifying, in the last lap your pitcrew tells you "MUST COME IN NOW!", if you don't you will soon see "TIMES DISQUALIFIED!" Toni
Julian Data 11 Aug 1996#332959
I would be willing to ..but let me..get it first..!!! ; ) Just joking..hehehe Working on it..
Jo 12 Aug 1996#333121
>Drive all 12 laps during qualifying, in the last lap your pitcrew tells >you "MUST COME IN NOW!", if you don't you will soon see "TIMES >DISQUALIFIED!" Ya, that has happened to me twice- first time I didn't know what happened because I failed to see the message (and thought it was 12 full (no warmup/pit) laps), second time I saw the message, but *forgot* at the last moment to turn in to the pitts! Man, that hurt! I think something should blink, instead of the subtle little message on the dash. What does anybody thing about MP putting critical pit comms right in front of our faces, like the "Riding with Jean Alesi" message? After all, if the pit crew called me, I'd hear it, wouldn't have to look anywhere.
MalSo 12 Aug 1996#333122
: I think something should blink, instead of the subtle little message : on the dash. What does anybody thing about MP putting critical pit : comms right in front of our faces, like the "Riding with Jean Alesi" : message? After all, if the pit crew called me, I'd hear it, wouldn't : have to look anywhere. or better yet, have it play an audio sample too.. <-- shouldnt be that hard ------- Carlos Ribas President MalSoft http://www.nol.net/~draconis
>Ya, that has happened to me twice- first time I didn't know what >happened because I failed to see the message (and thought it was 12 >full (no warmup/pit) laps), second time I saw the message, but >*forgot* at the last moment to turn in to the pitts! Man, that hurt! That's what the "Q" key is for <g> I think that is one of the non-implemented audible messages that can be found in the sound files. Here's hoping for an update disk <g> Richard
Steve 19 Aug 1996#334154
>>I think something should blink, instead of the subtle little message >>on the dash. What does anybody thing about MP putting critical pit >>comms right in front of our faces, like the "Riding with Jean Alesi" >>message? After all, if the pit crew called me, I'd hear it, wouldn't >>have to look anywhere. I find these messages extremely distracting. A number of times I've nearly gone into a spin because a message at the top of the screen distracted me. I'm looking at the road, not the sky. Lets have sampled messages with a text option. tthey may still distract but at least I'll still be looking the right way :)

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