Was listening to game time ( http://vn1.com ) and they had an interview
w\ a guy who made Indy car 2. He didn't say much, but "a historical
flavor" Wonder what this means? You know anything about this Ed?
--Kai Fuller
Speculation about Papyrus's historical racing sim and wish lists
After a Papyrus interview hinted at a game with 'a historical flavor', posters cited a Sierra InterAction magazine mention of 1960s open-wheel racing. The thread turned into wish lists for classic tracks, 1960s sports cars, touring cars, street racing and drag racing, with debate over whether a drag racing sim could be fun. Later posts noted Papyrus's PC conversion of EA's Road Rash.
rumour/speculationindustry/business
Automated summary.
> Was listening to game time ( http://vn1.com ) and they had an interview
> w\ a guy who made Indy car 2. He didn't say much, but "a historical
> flavor" Wonder what this means? You know anything about this Ed?
> --Kai Fuller
I read about this in Sierra's Interaction magazine a few months ago,
only about 3 lines, but basically said it was "Based on a time when the
men drove the cars, not the other way around. A throw back to the open
wheeled racing of the '60s." Something like that. Never could get
anyone from Papyrus to answer any questions about it for me though.
Judging from their past, I'd expect it out about 6 months after Nascar
2, I wonder when Indycar 3's gonna come out.
- S
- S
Quoted text (12 lines)
>> Was listening to game time ( http://vn1.com ) and they had an interview >> w\ a guy who made Indy car 2. He didn't say much, but "a historical >> flavor" Wonder what this means? You know anything about this Ed? >> --Kai Fuller >I read about this in Sierra's Interaction magazine a few months ago, >only about 3 lines, but basically said it was "Based on a time when the >men drove the cars, not the other way around. A throw back to the open >wheeled racing of the '60s." Something like that. Never could get >anyone from Papyrus to answer any questions about it for me though. >Judging from their past, I'd expect it out about 6 months after Nascar >2, I wonder when Indycar 3's gonna come out.Quoted text (30 lines)
>> >>> >>> Was listening to game time ( http://vn1.com ) and they had an interview >>> w\ a guy who made Indy car 2. He didn't say much, but "a historical >>> flavor" Wonder what this means? You know anything about this Ed? >>> --Kai Fuller >> >>I read about this in Sierra's Interaction magazine a few months ago, >>only about 3 lines, but basically said it was "Based on a time when the >>men drove the cars, not the other way around. A throw back to the open >>wheeled racing of the '60s." Something like that. Never could get >>anyone from Papyrus to answer any questions about it for me though. >>Judging from their past, I'd expect it out about 6 months after Nascar >>2, I wonder when Indycar 3's gonna come out. > > >I can almost guarantee that a '60s style game WILL come out. If you have > InterAction (Sierra publication) >with Randy Johnson on the front, turn to the Papyrus section (pg. 71). Look > at the >drawing board to your right with the words "(Above) Sandro Carella shows of > the depth >of planning that goes into racing simulations." >Look at the artist's drawings behind, you'll see very old helmets and > Indycars >racing. > >This is almost a guarantee. > >Mark Fields> noting that todays street cars make better race cars than race cars from
> 25 years ago. Given this, how can I get e***d about driving an OLD car?!
> IMHO, Papyrus would do much better to channel their energies towards an F1 sim
> than something that few of us can relate to.
> Clark
Clark,
Better race cars don't mean more fun. I think few of us could really
relate to driving an F1 car at the speeds the drivers do. We can however
relate to sliding around on snow, gravel and having tires that are only
about 6" across. I think you should wait to make your judgement about
this. This is something we asked for a long time ago... to drive cars
when you could slide them around the corners in a four wheel drift..
when the racing equation was more balanced between man and machine.
i think the point Emerson was making that the technology is obviously
better today so the car does more for you rather than you being able to
carry the car with technique.
Jeff Haas
: Well, the only problem with this kind of game is that the cars just won't have
: any performance. Recently (past month or so) I saw a show on ESPN2 where
: Emerson Fittipaldi was driving one of the Diamond-Star cars around a track and
: noting that todays street cars make better race cars than race cars from
: 25 years ago. Given this, how can I get e***d about driving an OLD car?!
: IMHO, Papyrus would do much better to channel their energies towards an F1 sim
: than something that few of us can relate to.
Ahh, but those were the days when the driver made the difference. I'm
sorry, but F1 is becoming a joke. The disparity between the teams is
getting worse every year. Go ahead, give me sim where men were men,
drivers were drivers, and cars were just cars. Give me a sim where I
can have the opportunity to race some of the cherished tracks that have
been lost due to the high speeds of today's cars. I'm ready...
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (19 lines)
> >: Well, the only problem with this kind of game is that the cars just won't > have >: any performance. Recently (past month or so) I saw a show on ESPN2 where >: Emerson Fittipaldi was driving one of the Diamond-Star cars around a track > and >: noting that todays street cars make better race cars than race cars from >: 25 years ago. Given this, how can I get e***d about driving an OLD car?! > >: IMHO, Papyrus would do much better to channel their energies towards an F1 > sim >: than something that few of us can relate to. > >Ahh, but those were the days when the driver made the difference. I'm >sorry, but F1 is becoming a joke. The disparity between the teams is >getting worse every year. Go ahead, give me sim where men were men, >drivers were drivers, and cars were just cars. Give me a sim where I >can have the opportunity to race some of the cherished tracks that have >been lost due to the high speeds of today's cars. I'm ready...Has anyone seen the new STB 128 Lightspeed. This is a 128 bit card that
uses a new technology called multi bank dram (MDram). This totaly opens
the bandwith to allow Dram to run faster then the Vram card (of non
multi bdank format). This is the fastest card the PC World has tested
lists for $229 (comperable price to the Dimons Stealth 64) and I have
seen Quantex has started to ship this with it high end pentiums. It
looks like the end of the 64 bit card is now!
Jared
IMHO, Papyrus would do much better to channel their energies towards an
F1 sim
I think you should wait to make your judgement about
Actually,I'd like to see Papyrus do a Sim on "Touring Cars"...
If anyone out there has ever watched a BTCC,Aussie or Euro Touring Car
Race,you'd have to agree that it is extremely competitive,racy,and is an
amazing spectacle to watch...It's real racing by the seat of the
pants,with alot door banging and outmanouvering...A real DRIVERS race!
Just my 2 bobs worth..:-)
John.
--
*
* *
*
*
I love a sunburnt Country...
Quoted text (24 lines)
> >: Well, the only problem with this kind of game is that the cars just won't > > have > >: any performance. Recently (past month or so) I saw a show on ESPN2 where > >: Emerson Fittipaldi was driving one of the Diamond-Star cars around a track > > and > >: noting that todays street cars make better race cars than race cars from > >: 25 years ago. Given this, how can I get e***d about driving an OLD car?! > >: IMHO, Papyrus would do much better to channel their energies towards an F1 > > sim > >: than something that few of us can relate to. > >Ahh, but those were the days when the driver made the difference. I'm > >sorry, but F1 is becoming a joke. The disparity between the teams is > >getting worse every year. Go ahead, give me sim where men were men, > >drivers were drivers, and cars were just cars. Give me a sim where I > >can have the opportunity to race some of the cherished tracks that have > >been lost due to the high speeds of today's cars. I'm ready... > OK, but please also through in a couple of street cars like the Toyota Corolla > and the Geo Metro so we can see how they compare. And mayme a Dodge Caravan, > too!. > ClarkYes...that would be right at home in a drag racing sim. I can't believe
that no major game company has picked up on the simple fact that NHRA
drag racing is probably second only to NASCAR in terms of growth in the
USA. NHRA also more nationwide appeal as they race in more parts of the
country than does NASCAR. For example, NASCAR has only one race in Texas
(and that just starts next year) as NHRA by that time will have four
national events here...and 100,000+ drag racing fans that attend each
event certainly can't be wrong.
All I have to say is that the first game publisher to actually realize
that most of the domestic market wouldn't give a game like GP2 a second
thought once a GOOD drag racing sim came out stands to make a LOT of
money. Personally, I don't care to play a computer game of any sport I
can't go watch live and F1 doesn't race anywhere near here. :)
Kevin
Quoted text (35 lines)
> >Ahh, but those were the days when the driver made the difference. I'm > >sorry, but F1 is becoming a joke. The disparity between the teams is > >getting worse every year. Go ahead, give me sim where men were men, > >drivers were drivers, and cars were just cars. Give me a sim where I > >can have the opportunity to race some of the cherished tracks that have > >been lost due to the high speeds of today's cars. I'm ready... > Here's a list off the top of my head of tracks I'd like to see in a > racing sim:- > Nurburgring, Germany (the proper one) > Spa, Belgium (the proper one) > Rheims, France > Rouen, France > Osterreichring, Austria > Clermont-Ferrand, Austria > Silverstone pre-'75, UK > Monza pre-'72, UK > Pescara, Portugal > Berne, Switzerland > Targa Florio, Italy > Brands Hatch, UK > Bathurst, Australia > Brooklands, UK :-) > Anybody got any more? > AJ > -------------------------------------------------------------------- > AA AA JJ "It's not a question of whose habitat it is, > AAAAAAA JJ JJ it's a question of how hard you hit it!" > AA AA JJJJJ (Arthur Dent) > --------------------------------------------------------------------Here's a couple of tracks that I'd like to see:Here's a list off the top of my head of tracks I'd like to see in a
racing sim:-
Nurburgring, Germany (the proper one)
Spa, Belgium (the proper one)
Rheims, France
Rouen, France
Osterreichring, Austria
Clermont-Ferrand, Austria
Silverstone pre-'75, UK
Monza pre-'72, UK
Pescara, Portugal
Berne, Switzerland
Targa Florio, Italy
Brands Hatch, UK
Bathurst, Australia
Brooklands, UK :-)
Anybody got any more?
AJ
--------------------------------------------------------------------
AA AA JJ "It's not a question of whose habitat it is,
AAAAAAA JJ JJ it's a question of how hard you hit it!"
AA AA JJJJJ (Arthur Dent)
--------------------------------------------------------------------
: All I have to say is that the first game publisher to actually realize
: that most of the domestic market wouldn't give a game like GP2 a second
: thought once a GOOD drag racing sim came out stands to make a LOT of
: money. Personally, I don't care to play a computer game of any sport I
: can't go watch live and F1 doesn't race anywhere near here. :)
:
: Kevin
do you really think people are going to buy a game where they get to
drive in a straight line?
i know i wouldn't...
-mal, who thought *ovals* were bad..
-------
Carlos Ribas
MalSoft
http://www.nol.net/~draconis
Zandvoort, original-Kyalami, Zandvoort, Jacarapagua, Paul Ricard,
Fiorano, Zandvoort, Donington, Watkins Glen (the whole thing) and Brands
Hatch.
Oh, and Zandvoort :)
Cheers!
John
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writes
"Most" of the domestic market?! Really?
I may be in the UK, but even from here I would have thought drag racing
is virtually dictionary definition of "niche". I'm not a particular
NASCAR fan (the sport), but I enjoy running NASCAR because it's fun to
drive - loose, door-to-door, pitstops. You know - "driving".
Drag-racing is "who can go fastest down a straight road". Where's the
fun in that? Don't get me wrong, if you like it and someone makes it,
I'm very happy for you. I personally would race farm vehicles if someone
made a sim, but nothing on earth would entice me to buy a drag sim, and
I think that the talents of Papyrus would be wasted on something as
unsubtle as that.
No offence intended, but it's my strong opinion.
Cheers!
John
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[link lost in import: /~harmon/simnews]
--------------------------------------------------------------------Here's a couple of tracks that I'd like to see:
Or how about a simulation of the Ford GT40's, MKII's and Cobras
contesting the Ferraris and Porsches for the GT and Prototype
Championships in the mid 60's. They ran endurance races on many of these
tracks.
Mike R.
: do you really think people are going to buy a game where they get to
: drive in a straight line?
: i know i wouldn't...
I remember a drag racing "sim" (I use the term loosely) that I had for my
old Apple //c. It was called Top Fuel Eliminator, if I remember
correctly. It was awfully fun, with a heavy emphasis on pre-heat setup,
including wing angle, blower pressure, nitro mix, etc.
--
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*** The Subversion Slingshot cannot be shipped to Malta! ***
-=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-
Give me a sim where I
Sounds like you're ready for ITCC (Nascar on road courses)
:-)
Blatent plug for fun
Mike
I'd really like to see Papyrus do a "build your own" game.
Design your own tracks (how's about a 5 mile long 'dega, or a track like NH
with banking like Bristol... or a 1/4 mile short track... or a flat Daytona...
or an SCCA-type parking lot track with orange cones).
And design your own cars (Want 2000 HP, no problem. Why not run a top fuel
funny car around a closed course. Or a high powered go-cart?) Or see how
your street car might do at Michigan.
Rain. Tires. Track surfaces (maybe dirt!).
I really dont't think this would be a big stretch for them... quite simply, a
track editor, and a car editor. That's it. The internet being the way it is
now, I could see people creating all sorts of very accurate vehicles for people
to use.
It certainly could be a bit less serious than the current sims out there, but
sure would be a lot of fun.
Another cool thing would be a city simulator, sort of like MS Flight
Simulator, except on the ground. Imagine ripping around NYC at rush hour (as
if that's any sort of stretch).
-Steve
--
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Steve Owen "While you sleep, I am plotting world domination."
http://members.aol.com/StevenOwen/steve.htm NASCAR, Concerts, Counters & More
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On Thu, 15 Aug 1996 20:46:34 +0100, John Wallace
I dunno, John.. I agree an NHRA sim would be boring if limited to
offline competition... but can you imagine what would happen if there
was an IPX or Hawaii version? Going up against your friends to see
who's the fastest on the gears, etc.? I think even YOU might change
yer tune.. <G>
--
IWCCCARS Project Coordinator
http://www.simracing.com/iwcccars/
Hawaii: IWCCCARS
>I remember a drag racing "sim" (I use the term loosely) that I had for my
>old Apple //c. It was called Top Fuel Eliminator, if I remember
>correctly. It was awfully fun, with a heavy emphasis on pre-heat setup,
>including wing angle, blower pressure, nitro mix, etc.
I had (have!) that for the C64. Don't think I ever won a final
though. Tricky...
I also still have the old hand-held "Red Line" drag racing game.
Man, is the sound neat on that thing. OK, so the top fuel car
only goes 281 mph (but inexplicably can do the run in under four
seconds), and you're not racing against anyone unless you have
a second unit connected... but it's still got great sound!
--
http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info
http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements
: Or how about a simulation of the Ford GT40's, MKII's and Cobras
: contesting the Ferraris and Porsches for the GT and Prototype
: Championships in the mid 60's. They ran endurance races on many of these
: tracks.
Oh, yes please, could you please. These were the cars that I fell in
love with when I first got hooked on racing. Talk about cool cars.
I've always wanted a Ford GT40 or MKII. Putting one in a sim is the
closest I'll ever come to owning one.
Hope the above doesn't date me too much ;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yes, I had the same game running on my Apple II GS back about 8-9 years
ago. I also had Shirley Muldowney's Top Fuel Eliminator on my Commodore 64
about 10 years ago. I really liked Shirley Muldowney because it had a clock
and a bank account, along with good graphics. If you won your race but
broke your ride while doing so, you better hope you can fix it in the 90
(simulated) minutes between races and that you have the cash for it. If
not, you didn't make the next round (just like real life).
I haven't had or seen a drag racing game since then. Both were very fun
games...I can't understand why no one has made one since. Even Dragster on
my Atari 2600 fif*** years ago was a decent game.
Kevin
<snip>
: Well, the only problem with this kind of game is that the cars just won't have
: any performance.
The 60's IndyCars had enough performance to be called racecars. I think
150 mph lap record was done in 1962 or 1963. Today's Nascars reach 170+
mph (Brickyard), and I haven't seen complaints that they are too slow for
being used in racing simulator. I don't know what the IndyCar lap record
was later in 60's, 160-170 mph?
It might also be worth noting, that 60's was quite long period in racing
terms. From early front engined cars, through rear engine design to
late 60's wedge shaped turbine cars and 4 wheel drive...
: Given this, how can I get e***d about driving an OLD car?!
Old cars means old tracks with "safety last" design;-)
: IMHO, Papyrus would do much better to channel their energies towards
: an F1 sim than something that few of us can relate to.
<snip>
We already have excellent F1 simulator. At least I'm satisfied if
Papyrus makes something new for the sim players.
Pasi.
Tony, Tony, Tony - you know me well enough to know that the Winter
Olympics will be held in Hades on the day that I change my tune :)
Seriously, for me the joy in racing is the "on the edge" stuff, jousting
for the line into the corner with another car, using brake, steering and
throttle to balance the car on the edge of oversteer or understeer,
picking a line through a chicane and barrelling through. Watching for
the lights and crashing up through the gears as fast as possible is
something I do every time I have a race in GP2 - then I'm at the first
corner and have all the other fun in front of me (or behind me if I've
made a good 'un!!).
I'd love to be proved wrong, but I honestly see no way that I could be
enticed toward a drag racing sim. It's not a sport I would even watch on
TV never mind go to see or buy a sim, it just doesn't grab me in the joy
department the way Indycars, NASCARs, F1 cars, greyhound buses, famr
vehicles or supermarket trolleys do.
Cheers!
John
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Quoted text (10 lines)
>writes >>All I have to say is that the first game publisher to actually realize >>that most of the domestic market wouldn't give a game like GP2 a second >>thought once a GOOD drag racing sim came out stands to make a LOT of >>money. >"Most" of the domestic market?! Really? >I may be in the UK, but even from here I would have thought drag racing >is virtually dictionary definition of "niche". I'm not a particular >NASCAR fan (the sport), but I enjoy running NASCAR because it's fun to >drive - loose, door-to-door, pitstops. You know - "driving".Also:
Pau, France
Oulton Park, UK
Goodwood, UK
Knockhill, UK
Brands Hatch - Both courses (Club Circuit and GP Circuit)
and that place in/near Malaysia that I can't remember the name of right now, but was
built out of reclaimed land.
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C'mon, blown Offenhausers on skinny tires should be a truly thrilling
simulation experience. I remember when rear-engine cars with fat
tires came along, many people felt the 'improvements' made watching
racing about exciting as watching slot cars. I'd definitely be a
purchaser.
Oh, yes. Throw in the Mille Miglia and a big front-engined Merc and
I'd pay large dollars.
Quite right. Drags would be the ultimate niche product. The three
obvious contenders would be rally (not an American favourite, though,
so not likely for Papyrus), dirt (would sure be different!) or some
form of sedan/saloon car racing (but it would feel an awful lot like
Nascar III, wouldn't it?) Personally, I'd love to see the historical
game and then a sprint-midget game. Yeeha!
Kurt Sanders
Quoted text (33 lines)
> >writes > >>All I have to say is that the first game publisher to actually realize > >>that most of the domestic market wouldn't give a game like GP2 a second > >>thought once a GOOD drag racing sim came out stands to make a LOT of > >>money. > >"Most" of the domestic market?! Really? > >I may be in the UK, but even from here I would have thought drag racing > >is virtually dictionary definition of "niche". I'm not a particular > >NASCAR fan (the sport), but I enjoy running NASCAR because it's fun to > >drive - loose, door-to-door, pitstops. You know - "driving". > As I understand it, the order of popularity of racing in the US is > 1 NASCAR > 2 NHRA racing (drag racing) > 3 Indycar > An average person in the US has no idea what "F1" is, and "Indycar" > just means the Indy500. > But drag racing sim... I'm not knowledgable about drag racing, but I > could imagine a sim being done well, and it being popular here. It > would have almost no relation to the sorts of things GP2, ICR2, or > NASCAR are about- It would probably have to be intensely graphics and > audio oriented. It would be an interesting challenge to make- no need > to worry about AI, no huge, meandering tracks to digitize and fit in > to memory. Just fantastic graphics speed for a short time, and trying > to convey accelleration to the user- tough. > All in all, it would probably share more programming in common with > some of the bowling sims that are pretty popular here, than with > another racing sim.That's what I've heard too. NASCAR is first, closely followed by NHRA.
NASCAR also holds more races (31 or so) than NHRA (20 or so), but NHRA runs
in more of the country than NASCAR, which helps to make the fan base much
more diverse. And, trust me, the NHRA crowds I've seen live are just as
diverse as any I've seen on tv at a NASCAR race.
ABC shows some races a week or two later. The final rounds of some major
national races (U.S. Nationals, etc.) are shown live on TNN. Drag racing
doesn't lend itself well to live TV coverage, as there is about 90 minutes
between the pro rounds and if someone blows an engine and oils the track
down, you get to watch 30-45 minutes of the Safety Safari in action
cleaning the track.
To me, F1 is just a key on my keyboard.
Doesn't everyone?
Kevin
That would be great!!! Another cool idea would be to revisit the concept of
the program STREET ROD which started you out with $1200 and let you buy a
used car through the paper and soup it up and race it on the streets.
Chevelles, Talladegas, Vettes etc. Would be a really cool concept on
Hawaii; challenging people to drags for their pink slips
> : Or how about a simulation of the Ford GT40's, MKII's and Cobras
> : contesting the Ferraris and Porsches for the GT and Prototype
> : Championships in the mid 60's. They ran endurance races on many of these
> : tracks.
Street Rod II was AWESOME! An update to that concept using today's
graphics and processor speed would be great. When you raced your
car in Street Rod, you were racing "your" own car - because
you had pieced it together yourself. And because of "aging"
of parts and equipment, no two cars were ever alike.
Modem/multiplayer play would let competitors brag about their cars -
and then pit them against one another.
Quoted text (16 lines)
> That would be great!!! Another cool idea would be to revisit the concept of > the program STREET ROD which started you out with $1200 and let you buy a > used car through the paper and soup it up and race it on the streets. > Chevelles, Talladegas, Vettes etc. Would be a really cool concept on > Hawaii; challenging people to drags for their pink slips > > : Or how about a simulation of the Ford GT40's, MKII's and Cobras > > : contesting the Ferraris and Porsches for the GT and Prototype > > : Championships in the mid 60's. They ran endurance races on many of > these > > : tracks.Quoted text (8 lines)
>Street Rod II was AWESOME! An update to that concept using today's >graphics and processor speed would be great. When you raced your >car in Street Rod, you were racing "your" own car - because >you had pieced it together yourself. And because of "aging" >of parts and equipment, no two cars were ever alike. >Modem/multiplayer play would let competitors brag about their cars - >and then pit them against one another.: : Or how about a simulation of the Ford GT40's, MKII's and Cobras
: : contesting the Ferraris and Porsches for the GT and Prototype
: : Championships in the mid 60's. They ran endurance races on many of these
: : tracks.
: Oh, yes please, could you please. These were the cars that I fell in
: love with when I first got hooked on racing. Talk about cool cars.
: I've always wanted a Ford GT40 or MKII. Putting one in a sim is the
: closest I'll ever come to owning one.
: Hope the above doesn't date me too much ;-)
I would kill for an SCCA Trans-Am sim. Imagine driving George Follmer's
schoolbus-yellow Boss 302, or Mark Donahue's Penske Z28, or an AAR
'Cuda.
Quoted text (15 lines)
>: : Or how about a simulation of the Ford GT40's, MKII's and Cobras >: : contesting the Ferraris and Porsches for the GT and Prototype >: : Championships in the mid 60's. They ran endurance races on many of these >: : tracks. >: Oh, yes please, could you please. These were the cars that I fell in >: love with when I first got hooked on racing. Talk about cool cars. >: I've always wanted a Ford GT40 or MKII. Putting one in a sim is the >: closest I'll ever come to owning one. >: Hope the above doesn't date me too much ;-) >I would kill for an SCCA Trans-Am sim. Imagine driving George Follmer's >schoolbus-yellow Boss 302, or Mark Donahue's Penske Z28, or an AAR >'Cuda.I don't know if it's been discussed, but EA's "Road Rash" is a
straight-up *arcade* racer co-developed by Papyrus. Native Win95,
excellent graphics, multiplayer capabilities, (pretty fun) but very
"arcade"-like, NOT a simulator. (NFS is a better racing sim than RR).
No***pit view, no rear-view mirrors, easy recovery from accidents.
I believe there is a demo available...
--
******CIS: 75023,1317 | WB Handle: "alfa" |****************
put your message in a modem, And throw it to the *** Sea...
****************************************Neal Peart***********
> I just received a card in the mail from Papyrus for a game called Road Rash.
> It's a motorcycle/combat game that has graphics similiar to the type used
> in NFS. Is this something just heard of, or has this been in discussion for
> awhile? Also, is it a given that their next simulation will be on 4 tires..?
> Just curious
>I just received a card in the mail from Papyrus for a game called Road Rash.
>It's a motorcycle/combat game that has graphics similiar to the type used
>in NFS. Is this something just heard of, or has this been in discussion for
>awhile? Also, is it a given that their next simulation will be on 4 tires..?
>Just curious
I think Papyrus did the RoadRash conversion from console to the PC for
Elecronic Arts the same company that put out NFS.
You can find a Win95 playable demo of roadrash at
http://www.ea.com/eastudios/roadrash/html/winhome.html
Not bad for an arcade game, I do wish the view was from behind the throttle
and not from behind the driver. It's worth a look.
Cheers.
--John
--
-------------------
John (Joao) Silva
http://weber.u.washington.edu/~jsilva
Seattle, Washington USA.
> I just received a card in the mail from Papyrus for a game called Road Rash.
> It's a motorcycle/combat game that has graphics similiar to the type used
> in NFS. Is this something just heard of, or has this been in discussion for
> awhile? Also, is it a given that their next simulation will be on 4 tires..?
> Just curious
Papy employees (I forget who) have mentioned the Road Rash conversion
before, i'm looking forward to it as it's one of my favorite Sega Genesis
games.
There's also been discussion about what the next auto sim they'll put
out will be. IIRC, the official comment was that they're working on 3 games
now but can't say what they are.
-Mike, who is finding it harder and harder to wait for NASCAR 2


































