Race Sim Central
Rec.Autos.Simulators Archive

GP2DAMED.EXE Adjusting damage

7 posts by 7 people · 13 Aug 1996 - 22 Aug 1996

John Marti 13 Aug 1996#333461
This seems to be an excellent program,that interacts seemlessly with the game. Last night I adjusted the damage WAY-UP,to try to get a sense of reality into the game,but noticed that it is still very hard to get damaged... Has anyone else expirimented with this...it may be just the limiting factor of the game itself,as the add-on seems to work....but I still can't even get close,to realistic damage .. Anybody else?? rgs John -- * * * * * I love a sunburnt Country...
It's the other way around. The lower the values the more likely you are to retire due to damage. I think I used a value of 200 for opponents and 800 for me. It seems to work real well. =========================================================== Alex Fernandez MTS Lucent Technologies No. Andover, MA email: tel: (508)960-6510 ===========================================================
Doug Reichl 14 Aug 1996#333638
: Last night I adjusted the damage WAY-UP,to try to get a sense of reality : into the game,but noticed that it is still very hard to get damaged... Why don't you try tunring it WAY-DOWN.
Esa Vanhan 15 Aug 1996#333814
And to make it very unrealistic, set both values to 0... I did that, started from back of the grid, drove like mad to the 1st curve and knocked out 15 cars... But can anyone recommend some good settings? Now I'm using something like 2000/4000. Hitting the wall directly at 80 kph is usually enough now, but crashes are difficult to test... -- *** SUPER - Essi *** --------------------------------- * Bowling is fun! * ******************** Helsinki University of Technology *******************
Quoted text (9 lines)>>: Last night I adjusted the damage WAY-UP,to try to get a sense of reality >>: into the game,but noticed that it is still very hard to get damaged... >>Why don't you try tunring it WAY-DOWN. >And to make it very unrealistic, set both values to 0... >I did that, started from back of the grid, drove like mad to the 1st curve >and knocked out 15 cars... >But can anyone recommend some good settings? Now I'm using something like >2000/4000. Hitting the wall directly at 80 kph is usually enough now, but >crashes are difficult to test...
Another post mentioned 1000 for walls and 2000 for cars. I set it to these and it makes touching a wall much more fatal (ie. realistic). I've spun backwards into a wall across the gravel and hit the wall with a rear tyre. Tyre didn't fall off but the engine died. This is probably a good side effect of higher sensitivity to impacts. Your car may not break but unfortunately the driver didn't manage to depress the clutch in time and keep the revs up whilst spinning out of control! Chris >-- >*** SUPER - Essi *** --------------------------------- * Bowling is fun! * >******************** Helsinki University of Technology *******************
Julian Lov 17 Aug 1996#334068
Quoted text (8 lines)> Another post mentioned 1000 for walls and 2000 for cars. I set it to > these and it makes touching a wall much more fatal (ie. realistic). > I've spun backwards into a wall across the gravel and hit the wall > with a rear tyre. Tyre didn't fall off but the engine died. This is > probably a good side effect of higher sensitivity to impacts. Your car > may not break but unfortunately the driver didn't manage to depress > the clutch in time and keep the revs up whilst spinning out of > control!
That seems to be a problem. The damage editor is good, but the bits still stay on the car - I wonder if it is possible to make an editor to make wheels and wing break off the car more easily, rather than just the engine going? Julian _____________________________________________________________________ University of Oxford
> That seems to be a problem. The damage editor is good, but the bits > > still > stay on the car - I wonder if it is possible to make an editor to make > wheels and wing break off the car more easily, rather than just the > engine going? If you bang hard enough into something things still fall of your car. I think it's quite realistic that once your front wheels come of or you touch the wall with around 80kmh the car becomes undriveable and unrepairable (at least I've never seen anybody changing the wishbones during a race pitstop). So if the engine shuts down that was it... If you don't like the added realism, don't change the values... Happy racing ;^) Marcus -- Marcus v. Scotti --- Imperial College --- Information Engineering http://www.ee.ic.ac.uk/research/information/www/scotti/scotti.html P.S.: What you see is what you paid for...

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy