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Rec.Autos.Simulators Archive

Suggestions for NASCAR 2

11 posts by 8 people · 03 Sep 1996 - 29 Oct 1996

Paddoc 03 Sep 1996#336020
Here are some of my suggestions on how to make NASCAR 2 better than the orginal. 1. Give the pit wall some thiqueness. It's hard to see at high speeds. 2. Make a new option for the paintkit. The ability to choose the color of the wheels would make the cars look real hot. 3. At Watkins Glen, add rumple strips where they belong and get rid of the stupid guardrail at the end of the back-strait. Remember they put in the inner-loop so that no more drivers would be killed at the end of that strait, but sometimes if I go in there to hot...CRASH!!!!!!...another dead driver. Just a few of my ideas...I would appriciate some support if anyone else agrees that these are good ideas. P.S.--Thanks Papyrus for hours of enjoyment! :-) -- Jason R. Paddock I.V.G.A. Member #3406 http://www.geocities.com/MotorCity/2143/index.html http://members.tripod.com/~jpaddock/index.html See Ya' on the track!
moti.. 05 Sep 1996#336238
Quoted text (19 lines)> Here are some of my suggestions on how to make NASCAR 2 better than the orginal. > 1. Give the pit wall some thiqueness. It's hard to see at high speeds. > 2. Make a new option for the paintkit. The ability to choose the color of the wheels would make the > cars look real hot. > 3. At Watkins Glen, add rumple strips where they belong and get rid of the stupid guardrail at the end > of the back-strait. Remember they put in the inner-loop so that no more drivers would be killed at the end of > that strait, but sometimes if I go in there to hot...CRASH!!!!!!...another dead driver. > Just a few of my ideas...I would appriciate some support if anyone else agrees that these are good ideas. > P.S.--Thanks Papyrus for hours of enjoyment! :-) > -- > Jason R. Paddock > I.V.G.A. Member #3406 > http://www.geocities.com/MotorCity/2143/index.html > http://members.tripod.com/~jpaddock/index.html > See Ya' on the track!
I agree with the rumble strips and make the curbs bigger. when i come of the last turn i want to be able to swing the car out onto them instead off onto grass. as far as the inner loop they prob cant change because of the track tools but they shouild just put a stop and go if you dont go through the chicane. i also dont think the turn coming out of the chicane is accurate if im not mistaken does it not actually go down hill more than the original game has it? the wheel option is also a great idea i think it would make the cars look better. one other idea i seen on hawaii where they throw a yellow when someone blows a motor how about adding smoke like gp2 has in it.....
David Marti 05 Sep 1996#336239
> one other idea i seen on hawaii where they throw a yellow when someone > blows a motor how about adding smoke like gp2 has in it..... As far as I know, they do not automatically throw a yellow when a car blows a motor. I blew mine at a race at Bristol, and no yellow came out. David Martin
moti.. 06 Sep 1996#336332
Quoted text (8 lines)> > one other idea i seen on hawaii where they throw a yellow when someone > > blows a motor how about adding smoke like gp2 has in it..... > As far as I know, they do not automatically throw a yellow when a car > blows a motor. I blew mine at a race at Bristol, and no yellow came > out. > David Martin
was yellows on? so far in our season in our league everytime someone blows a motor a yellow comes out. maybe there was arcade damage on your race? dont know interesting though...
Mike Donnel 06 Sep 1996#336333
reguard to reality... >> Here are some of my suggestions on how to make NASCAR 2 better than the o >rginal. >> 1. Give the pit wall some thiqueness. It's hard to see at high s >peeds. I'd have to agree with this suggestion. Either that or have the very end of it painted yellow or orange. With perhaps a patch of oil to mark one's demise? Mike -- ___^___ Speed Bump Motorsports... The name says it all. NRL95 #110 Hershey's Kisses Chevrolet Monte Carlo PRO95 #53 Hershey's Kisses Penske PC23/Ilmor D SIMCAR96 #45 Hershey's Kisses Pontiac Grand Prix PRO96 #2 Hershey's Kisses Reynard/Ford/Firestone - Pucker Factor Motorsports IVGA #2027 (membership, not the car!)
David Spark 06 Sep 1996#336334
>As far as I know, they do not automatically throw a yellow when a car >blows a motor. I blew mine at a race at Bristol, and no yellow came >out. >David Martin It seemed to be that way for awhile, where the yellow would come out every time someone toasted a motor. But, I fried a motor at Bristol myself a couple of weeks ago and no yellow. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
moti.. 06 Sep 1996#336335
Quoted text (28 lines)> reguard to reality... > >> Here are some of my suggestions on how to make NASCAR 2 better than the o > >rginal. > >> 1. Give the pit wall some thiqueness. It's hard to see at high s > >peeds. > I'd have to agree with this suggestion. Either that or have the very end of > it painted yellow or orange. > >one other idea i seen on hawaii where they throw a yellow when someone > >blows a motor how about adding smoke like gp2 has in it..... > With perhaps a patch of oil to mark one's demise? > Mike > -- > ___^___ Speed Bump Motorsports... The name says it all. > NRL95 #110 Hershey's Kisses Chevrolet Monte Carlo > PRO95 #53 Hershey's Kisses Penske PC23/Ilmor D > SIMCAR96 #45 Hershey's Kisses Pontiac Grand Prix > PRO96 #2 Hershey's Kisses Reynard/Ford/Firestone - Pucker Factor Motorsports > IVGA #2027 (membership, not the car!)
jackass its an idea you dont have to flame me because i threw one out. did you ever play gp2? i dont know about the rest of the people but i think its great to have someone blow a motor and the smoke come out. thats reality...oh i forgot you must be one of those guys who plays with arcade damage on up on hawaii.....i did not write the first 3 ideas i just commeneted on them im sure if you ask other people who have played gp2 the smoke idea would be in favor for nascar. this newsgroup is getting pathetic when you cant even post a messege with out some one getting on your case....
Quoted text (22 lines)>> >one other idea i seen on hawaii where they throw a yellow when someone >> >blows a motor how about adding smoke like gp2 has in it..... >> With perhaps a patch of oil to mark one's demise? >> Mike >> -- >> ___^___ Speed Bump Motorsports... The name says it all. >> NRL95 #110 Hershey's Kisses Chevrolet Monte Carlo >> PRO95 #53 Hershey's Kisses Penske PC23/Ilmor D >> SIMCAR96 #45 Hershey's Kisses Pontiac Grand Prix >> PRO96 #2 Hershey's Kisses Reynard/Ford/Firestone - Pucker Factor Motorsports >> IVGA #2027 (membership, not the car!) >jackass its an idea you dont have to flame me because i threw one out. did you ever >play gp2? i dont know about the rest of the people but i think its great to have >someone blow a motor and the smoke come out. thats reality...oh i forgot you must be >one of those guys who plays with arcade damage on up on hawaii.....i did not write the >first 3 ideas i just commeneted on them im sure if you ask other people who have played >gp2 the smoke idea would be in favor for nascar. this newsgroup is getting pathetic >when you cant even post a messege with out some one getting on your case....
I don't think anyone flamed you. I think the post was referring to perhaps a blown oil line, the result of the blown engine? Rick.
EldredP 10 Sep 1996#336658
Quoted text (19 lines)>> >> 1. Give the pit wall some thiqueness. It's hard to see at high s >> >peeds. >> I'd have to agree with this suggestion. Either that or have the very end of >> it painted yellow or orange. >> >one other idea i seen on hawaii where they throw a yellow when someone >> >blows a motor how about adding smoke like gp2 has in it..... >> With perhaps a patch of oil to mark one's demise? >> Mike >jackass its an idea you dont have to flame me because i threw one out. did you ever >play gp2? i dont know about the rest of the people but i think its great to have >someone blow a motor and the smoke come out. thats reality...oh i forgot you must be >one of those guys who plays with arcade damage on up on hawaii.....i did not write the >first 3 ideas i just commeneted on them im sure if you ask other people who have played >gp2 the smoke idea would be in favor for nascar. this newsgroup is getting pathetic >when you cant even post a messege with out some one getting on your case....
What are you ***ing about?!? I though Mike AGREED with you... Geez, are you off your medication AGAIN? ________ Eldred Pickett I am NOT paranoid. And why are you always watching me?!?
> 3. At Watkins Glen, add rumple strips where they belong and get rid of the stupid guardrail at the end >of the back-strait. Remember they put in the inner-loop so that no more drivers would be killed at the end of >that strait, but sometimes if I go in there to hot...CRASH!!!!!!...another dead driver. I see your point, but if they do this, than everyone would cut through the grass EVERY TIME for the sake of a faster lap.
Quoted text (9 lines)>Just a few of my ideas...I would appriciate some support if anyone else agrees that these are good ideas. >P.S.--Thanks Papyrus for hours of enjoyment! :-) >-- >Jason R. Paddock >I.V.G.A. Member #3406 >http://www.geocities.com/MotorCity/2143/index.html >http://members.tripod.com/~jpaddock/index.html >See Ya' on the track!
------------------ Kyle Langston ------------------------------------------------------------------- http://www.traction.git.net/nrcentral/ - NASCAR Racing Central -------------------------------------------------------------------
David Marti 29 Oct 1996#341912
> > 3. At Watkins Glen, add rumple strips where they belong and get rid of the stupid guardrail at the end > >of the back-strait. Remember they put in the inner-loop so that no more drivers would be killed at the end of > >that strait, but sometimes if I go in there to hot...CRASH!!!!!!...another dead driver. > I see your point, but if they do this, than everyone would cut through > the grass EVERY TIME for the sake of a faster lap. The rules state that if you do go straight through the interloop, you must back off and get back in line where you were before you reach the start/finish line. This could easily be monitor and enforced, however, it would require that each track have it's own set of track rules; something Papyrus is probably trying to stay away from. David Martin

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