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Rec.Autos.Simulators Archive

GP2JAM

19 posts by 13 people · 09 Sep 1996 - 05 Oct 1996

Hi to all! I downloaded a cars96 zip file that contain the 1996 F1 cars from Trevor Kellaway's site http://ourworld.compuserve.com/homepages/tkellaway/ also downloaded his program GP2JAM that is supposed to enable you to convert the .bmp files to .jam files. It would seem that I am one of the few unlucky who cannot get the program to work. I am hoping that there is another GP2 buff out there who would not mind sending me the 1996 cars in ....jam format in a zip file so that I may also enjoy racing the updated cars Thanks In advance Pierre Boivin
How does the amount of memory efects GP2,especialy FPS. Is it any faster with 32 Mb, comparing to 16 Mb ? marko
Could we expect a real patch from Microprose-Holobyte ,which would change a 3D shapes to the new 1997 season look,and also adjust the AI of drivers? It is pretty boring to see Schumy always around 5 place when I put him in Ferrari or first but in non-interesting Beneton. I would be satisfied with only that change ,but,there is couple more which could be improved to.... Any words about it ? marko
Pete 11 Sep 1996#336744
While memory prices are (reasonably) low, I decided to upgrade my P166 from 16MB to 32MB last week. I noticed *no* discernable difference in the GP2 frame rate or occupancy. And, no, I did not buy extra memory just to try and improve GP2. I'm neither surprised or disappointed. Pete ----
danial c 12 Sep 1996#336858
Quoted text (12 lines)>Hi to all! >I downloaded a cars96 zip file that contain the 1996 F1 cars from Trevor >Kellaway's site http://ourworld.compuserve.com/homepages/tkellaway/. I >also downloaded his program GP2JAM that is supposed to enable you to >convert the .bmp files to .jam files. >It would seem that I am one of the few unlucky who cannot get the program >to work. >I am hoping that there is another GP2 buff out there who would not mind >sending me the 1996 cars in ....jam format in a zip file so that I may >also enjoy racing the updated cars >Thanks In advance >Pierre Boivin
I'm in the same boat. Do your karma some good and help us both out. Note. I have no idea how to manipulate zip files. Send me a clue. dano
Tony Sande 12 Sep 1996#336859
On Tue, 10 Sep 1996 10:31:31 -0700, Marko Hadjina >Could we expect a real patch from Microprose-Holobyte ,which would change a >3D shapes to the new 1997 season look,and also adjust the AI of drivers? ...snip... No, I think the licencing agrrement with the FIA will preclude this. However, one can expect the famous Trevor Kellaway and the like to come up with fixes for these issues soon ... it appears the hi-nose/lo-nose display characteristics (for example) are encoded (somewhere) in each separate .JAM file or (somewhere) in GP2.EXE ... once isolated, we can look forward to utilities/patches to deal with this from the player community. I am keen to alter the AI driver performances and also to force a higher level of retirement (including that of my own car from time to time) so as to reflect the attrition of a F1 race more realistically. ----------------------------------------------------------------- Tony Sanders Wellington New Zealand ... absolutely, positively nuclear-free, and absolutely OS/2 Warped. ---------------------------------------------------------------
MS 26 Sep 1996#338802
Quoted text (17 lines)>Hi to all! >I downloaded a cars96 zip file that contain the 1996 F1 cars from Trevor >Kellaway's site http://ourworld.compuserve.com/homepages/tkellaway/. I >also downloaded his program GP2JAM that is supposed to enable you to >convert the .bmp files to .jam files. >It would seem that I am one of the few unlucky who cannot get the program >to work. >I am hoping that there is another GP2 buff out there who would not mind >sending me the 1996 cars in ....jam format in a zip file so that I may >also enjoy racing the updated cars >Thanks In advance >Pierre Boivin
I don't understand why they don't post them in JAM format directly. Leeker
<snip> 1. JAM's don't compress, BMP's do. 2. JAM's can't be edited directly, BMP's can, thanks to Trevor Kellaway's GP2JAM utility to convert them. Then you can edit them using any of your favorite bitmap/paint programs and convert them back! Hope this helps. Kyle
Tony Rae 27 Sep 1996#338955
Quoted text (12 lines)>>I am hoping that there is another GP2 buff out there who would not mind >>sending me the 1996 cars in ....jam format in a zip file so that I may >>also enjoy racing the updated cars >>Thanks In advance >>Pierre Boivin >I don't understand why they don't post them in JAM format directly. >Leeker
Because the bmp's zip to around 4k. The jams wont get much smaller than 40k. Add up all those jams and the 1996 carset would be pretty big. Tony
Jo Helsen 28 Sep 1996#339100
Quoted text (12 lines)><snip> >>I don't understand why they don't post them in JAM format directly. >>Leeker >1. JAM's don't compress, BMP's do. >2. JAM's can't be edited directly, BMP's can, thanks to Trevor > Kellaway's GP2JAM utility to convert them. Then you can edit > them using any of your favorite bitmap/paint programs and > convert them back! >Hope this helps.
I agree more or less with the previous poster: a finished design by a competent artist isn't supposed to be altered by the person who requests it :-) Such a non-artistic driver just wants to replace the thing and go on racing.... Anyone who wants to alter the design can do so by first converting the jam to bmp. BTW: BMP is not such a terribly compressed format at all. Just compare it to jpg.... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The most civilized civilizations are as close to barba- rism as polished iron is to rust. Rivarol =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tony Rae 30 Sep 1996#339307
Placing bmp's on whoever's web page instead of jam's saves a lot of space and that's probably important to them. Jpg's...sure they can be small but the picture quality suffers. When I download jpg's that I want to keep I normaly revert them to gif's as they look much better. Tony
Jo Helsen 03 Oct 1996#339630
JPGs come in different qualities (the level of compression is adjustable). Even in the lowest-compression-mode the file will be MUCH smaller. Not that this has anything to do with simracing, of course :-) Jo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The most civilized civilizations are as close to barba- rism as polished iron is to rust. Rivarol =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Clark Arch 03 Oct 1996#339631
Quoted text (7 lines)> > >>Placing bmp's on whoever's web page instead of jam's saves a lot of >>space and that's probably important to them. >>Jpg's...sure they can be small but the picture quality suffers. >>When I download jpg's that I want to keep I normaly revert them to >>gif's as they look much better.
JPEG images converted back to GIFs look much better?! Than what? Given the fact that you are just reducing the bpp from 24 to 8, I find that highly unlikely. Now if you had an original scan or pic and kept a GIF vs. JPEG image, that might make sense depending on the JPG compression level. The way I see it, once the Fourier Transform is performed on the image data, you aren't going to get the lost quality back just by converting to a different format. >>Tony >
James Bev 04 Oct 1996#339717
Quoted text (9 lines)>>>Placing bmp's on whoever's web page instead of jam's saves a lot of >>>space and that's probably important to them. >>>Jpg's...sure they can be small but the picture quality suffers. >>>When I download jpg's that I want to keep I normaly revert them to >>>gif's as they look much better. >JPEG images converted back to GIFs look much better?! Than what? >Given the fact that you are just reducing the bpp from 24 to 8, I find
that >highly unlikely. Now if you had an original scan or pic and kept a GIF vs. >JPEG image, that might make sense depending on the JPG compression level. The >way I see it, once the Fourier Transform is performed on the image data, you >aren't going to get the lost quality back just by converting to a different >format. Steady on! Consider another possibility before you jump on his case - maybe he's running a 256-colour video mode, and his graphics driver is doing a poor job dithering JPEG 24-bit down to 8-bit GIF. That might account for why it looks better for him ... James -- James Bevan NeXTMail & MIME welcome
jj 05 Oct 1996#339806
[...] [...] Could he even play the game if he's in 256 mode? I'm not trying to be smart here, but why would he be in 256 mode, especisally for graphics? C-Ya!, J.J.};->
Tony Rae 05 Oct 1996#339807
Quoted text (19 lines)>>>>Placing bmp's on whoever's web page instead of jam's saves a lot of >>>>space and that's probably important to them. >>>>Jpg's...sure they can be small but the picture quality suffers. >>>>When I download jpg's that I want to keep I normaly revert them to >>>>gif's as they look much better. >>JPEG images converted back to GIFs look much better?! Than what? >>Given the fact that you are just reducing the bpp from 24 to 8, I find >that >>highly unlikely. Now if you had an original scan or pic and kept a >Steady on! >Consider another possibility before you jump on his case - maybe he's >running a 256-colour video mode, and his graphics driver is doing a >poor job dithering JPEG 24-bit down to 8-bit GIF. That might account >for why it looks better for him ... >James
James has the right answer :) I'm using an old Tseng Labs W32p and anything more than 256 colours in Win95 is pretty slow. Someone else mentioned it could be my jpg viewer, I use either Qpeg or Paintshop Pro. All I've noticed is that when i convert jpg's to gif's, they do look better, although much larger. Tony
Tony Rae 05 Oct 1996#339808
Quoted text (8 lines)>>Consider another possibility before you jump on his case - maybe he's >>running a 256-colour video mode, and his graphics driver is doing a >>poor job dithering JPEG 24-bit down to 8-bit GIF. That might account >>for why it looks better for him ... >>James >Could he even play the game if he's in 256 mode? I'm not trying to be >smart here, but why would he be in 256 mode, especisally for graphics?
Because the old Tseng Labs card in my P166 is just too slow. I'm waiting to see what happens with the new 3D cards before I buy something new. Maybe the Voodoo, maybe the Rendition. Still not sure though. Your reply brings me to a question though, GP2 is a Dos game and as far as I know doesn't use more than 256 colours. Or does it? Tony
James Bev 05 Oct 1996#339809
> [...] > >Consider another possibility before you jump on his case - maybe he's > >running a 256-colour video mode, and his graphics driver is doing a > >poor job dithering JPEG 24-bit down to 8-bit GIF. That might account
Quoted text (10 lines)> >for why it looks better for him ... > >James > >-- > >James Bevan > [...] > Could he even play the game if he's in 256 mode? I'm not trying to be > smart here, but why would he be in 256 mode, especisally for
graphics? > C-Ya!, > J.J.};-> I've no idea, J.J. ... perhaps the person we're arguing over can clear this up and tell us his configuration. Or we can drop it and leave him preferring 8-bit to 24-bit? James -- James Bevan NeXTMail & MIME welcome

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