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Rec.Autos.Simulators Archive

No Force-feedback for DirectX

7 posts by 4 people · 12 Sep 1996 - 16 Sep 1996

Eric Busch 12 Sep 1996#336876
Here's a neat little tidbit of info I got off of Bootnet: "Microsoft's new Direct X, version 3.0, will not support force feedback joysticks or VR products despite the fact that third-party developers of such products, such as Immersion and CH Products, were promised support by Microsoft at the Computer Game Developers Conference just last spring. An anonymous source told boot that Microsoft's Direct Input group made promises to the companies with no intention of keeping them. Microsoft recently acquired EXOS, a force-feedback joystick and technology developer. Since Microsoft's force-feedback products are not ready for market yet, the move to drop support for such devices from Direct X 3.0 could be viewed as a positioning tactic by Microsoft to control the introduction of force feedback technology with Direct Input drivers." -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
>Here's a neat little tidbit of info I got off of Bootnet: >"Microsoft's new Direct X, version 3.0, will not support force feedback >joysticks or VR products despite the fact that third-party developers of >such products, such as Immersion and CH Products, were promised support by >Microsoft at the Computer Game Developers Conference just last spring. >An anonymous source told boot that Microsoft's Direct Input group made >promises to the companies with no intention of keeping them. >Microsoft recently acquired EXOS, a force-feedback joystick and technology >developer. Since Microsoft's force-feedback products are not ready for >market yet, the move to drop support for such devices from Direct X 3.0
Quoted text (7 lines)>could be viewed as a positioning tactic by Microsoft to control the >introduction of force feedback technology with Direct Input drivers." >-- >Emory University Graduate School of Arts & Sciences >Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Another example of MS trying to control the industry. This is why everyone should toss Win95 out the window (no pun intended). Mike
David Spark 12 Sep 1996#336878
Quoted text (21 lines)>Here's a neat little tidbit of info I got off of Bootnet: >"Microsoft's new Direct X, version 3.0, will not support force feedback >joysticks or VR products despite the fact that third-party developers of >such products, such as Immersion and CH Products, were promised support by >Microsoft at the Computer Game Developers Conference just last spring. >An anonymous source told boot that Microsoft's Direct Input group made >promises to the companies with no intention of keeping them. >Microsoft recently acquired EXOS, a force-feedback joystick and technology >developer. Since Microsoft's force-feedback products are not ready for >market yet, the move to drop support for such devices from Direct X 3.0 >could be viewed as a positioning tactic by Microsoft to control the >introduction of force feedback technology with Direct Input drivers." >-- >Emory University Graduate School of Arts & Sciences >Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
This will backfire on Microsoft, if true. Just one more reason to continue producing DOS titles instead of Win'95 titles. I'll have to check in with my source in the DirectInput group at MS and see if this is true. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Quoted text (27 lines)> >Here's a neat little tidbit of info I got off of Bootnet: > >"Microsoft's new Direct X, version 3.0, will not support force feedback > >joysticks or VR products despite the fact that third-party developers of > >such products, such as Immersion and CH Products, were promised support by > >Microsoft at the Computer Game Developers Conference just last spring. > >An anonymous source told boot that Microsoft's Direct Input group made > >promises to the companies with no intention of keeping them. > >Microsoft recently acquired EXOS, a force-feedback joystick and technology > >developer. Since Microsoft's force-feedback products are not ready for > >market yet, the move to drop support for such devices from Direct X 3.0 > >could be viewed as a positioning tactic by Microsoft to control the > >introduction of force feedback technology with Direct Input drivers." > >-- > >Emory University Graduate School of Arts & Sciences > >Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ > Another example of MS trying to control the industry. > This is why everyone should toss Win95 out the window (no pun > intended). > Mike
Well....it's not the only reason. -- ************************* Dreammaster rules again ************************* Windows.....brings you yesterday's speed today.
>Why don't you just go ahead and throw the rest of your computer out the >window with it. Like it or not, Windows is the future of ***. If they keep doing ***like this I doubt it. Also, you might want to tell the game companies this so they stop writing DOS based games. Don't hold your breath. Mike
Eric Busch 16 Sep 1996#337295
Some companies already have already stopped, while many others support both OS's. Sierra has for the most part (although Nascar2 will be DOS but will require Win95 for the NRL front-end) and Epic MegaGames is now totally Win95. *** Interactive, Electronic Arts, LucasArts, Interactive Magic, and Activision are all writing for both with some new releases to be Win95 only. Obviously DOS will not die quickly as it has a huge marketshare, and it would not be in a company's best interest to drop support for it cold turkey. Frankly I'm surprised that Epic made such a move, but DOS's days are numbered. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/

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