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Rec.Autos.Simulators Archive

Hey you GP2 players with P133/116

3 posts by 3 people · 18 Sep 1996 - 18 Sep 1996

Mina It 18 Sep 1996#337556
Ugh, howdy and derscius, would anyone kind person help me. I'm changing my P75/16 to P133/16. what would I gain in that deal conserning GP2?? if I use svga, what objects can I see with framerate that can be driven ?? sorry if you think that this is inappropriate question here, but I couldn't think any better place to make this question. Thnx, mina itte
I have a P133 w/ 32 Mb RAM, 512 PB cache, ATI mach 64. With all textures turned on except sky and fences I get 15-16fps. Mirrors only have track and curbs. CPU occupancy is usually well below 100% with a few peaks above. -- Markus
Quoted text (16 lines)>> would anyone kind person help me. I'm changing >> my P75/16 to P133/16. what would I gain in that deal >> conserning GP2?? >> if I use svga, what objects can I see with framerate >> that can be driven ?? >> Thnx, mina itte >I have a P133 w/ 32 Mb RAM, 512 PB cache, ATI mach 64. With all textures >turned on except sky and fences I get 15-16fps. Mirrors only have >track and curbs. CPU occupancy is usually well below 100% with a few >peaks above. >-- >Markus
I too have a P133 with 16MB EDO, 512Kb Pipeline burst, s3Trio 64V+, 430VX chipset and get almost exactly the same performance

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