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Rec.Autos.Simulators Archive

Can GP2 use VESA 2.0?

3 posts by 3 people · 18 Sep 1996 - 19 Sep 1996

My Videocard (ATI Mach 64) supports vesa 1.2 in it's PROM. I have a TSR that makes it support vesa 2.0. With the TSR games like Duke 3rd run about 20% faster. But GP2 runs exactly the same. Does anyone know if GP2 can be made to run vesa2.0? Ie is there a command line switch, or a setup utility or something? GP2 is supposed to be 'leading edge', surely it supports Vesa 2.0????? -- Markus
This is the same situation with just about all the cards that have come out in the past year and a half. Unfortunately no. Its video code needs to be redone. It's 16-bit banked VGA code which is a leftover from GP so it seems. I could be wrong. Leading edge!!???! Well, its 3D-graphics and car physics algorithms might be. But its video coding is not. Hopefully, this will change with the an update. =========================================================== Alex Fernandez MTS Lucent Technologies No. Andover, MA email: tel: (508)960-6510 ===========================================================
Richard Sob 19 Sep 1996#337698
On Wed, 18 Sep 1996 10:53:52 -0500, Markus Strobl
Quoted text (12 lines)>My Videocard (ATI Mach 64) supports vesa 1.2 in it's PROM. I have a TSR >that makes it support vesa 2.0. With the TSR games like Duke 3rd run >about >20% faster. But GP2 runs exactly the same. Does anyone know if GP2 can >be >made to run vesa2.0? Ie is there a command line switch, or a setup >utility >or something? GP2 is supposed to be 'leading edge', surely it supports >Vesa 2.0????? >-- >Markus
Unfortunately, leading edge means 'leading edge of not releasing a game on time'. It appears that Mr. Crammond has missed out these (are they features?) things that are important to the players. Network support, for one. _________ Richard Sobey <http://www.conad.demon.co.uk>

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