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Nascar2 notes and demo readme.txt

2 posts by 2 people · 24 Sep 1996 - 26 Sep 1996

Brian Fox 24 Sep 1996#338306
I had some thoughts about the demo, so I thought I'd share them, along with the readme.txt file attached below. First, I noticed that the track and car directories had .pcx files of the drivers, the track logo's, and track pictures. I'm assuming if these stay as .pcx files in the full version, we will be able to change them, since not all logo's will be allowed in the game (ie. Winston Select 500 logo). This should also mean that we could paste a picture of ourselves into the .pcx file to be displayed on the Driver info screen. The Driver Info screen has the options of bio, stats, etc., but as stated below we will not be able change the bio of licensed drivers. What this will mean as far as simulating past seasons, I'm not sure. I guess we could probably create a new 1989 Earnhardt with a seperate bio, leaving the licensed earnhardt out. We'll have to wait until the full release version. The sound option screen has an option called Announcer priority, which if turned all the way up gets rid of the engine noises so all you hear is the announcer, and vice-versa if you turn it all the way down. This is a great option for setting how loud you want the engine noises to be. You can also set the spotter to speech or text messages, but not in the demo. On my 75mhz Acer with 16 megs of ram, the graphics are okay. I'm still toying with min and max frame rates, but I can turn on objects, car paint, skids/paint, and run okay. You can only see a small area of sky from the cockpit, and turning clouds on didn't seem to slow my computer down much. The tracks have definitely been improved upon, though they lack skidmarks in the demo(which I used occasionally at the Glen as braking points). Watkins Glen does have curbs in the corners now, and if you hook a wheel too far you'll get out of shape. Great job so far Papyrus. Now I just have to wait for the full version, so I can start painting cars again(which will be done through the driver info menu), and practicing for the NRL. NASCAR Racing 2 Demo README.TXT **** TO ORDER CALL: 1-800-757-7707 **** *** INSTALLATION AND SETUP *** REQUIREMENTS: The demo requires 16MB RAM and a Pentium. The requirements for the full product are not determined at this point, but may be lower. STARTING THE GAME - After installing the demo, start it from DOS by typing N2DEMO <enter>. The demo will automatically run SVGA graphics and will use the UniVBE if it is loaded. (See below.) WINDOWS 95 - Currently, NASCAR 2 must be run in DOS. If you are using Win95, please make sure you restart the computer in MS-DOS mode. We hope to be able to run the game from a DOS box within Win95 soon. MOUSE - You must have a mouse installed for NASCAR 2 to run. UNIVBE - We also support UniVBE. If you wish to run the game with this option, type "uvconfig" from the NASCAR2 directory. In the release version you'll install this from the setup program. SOUND - If you have difficulties setting up your sound, and you have the original NASCAR Racing game, you can copy the sound.cfg file from that directory to the NASCAR Racing 2 Demo directory. *** MAIN MENU *** The first thing you should do is select "options" and set your controls and calibrate your joystick (if you are using one). You can only use one joystick at this time so pedals won't work yet. (You can use the controls.cfg file from your NASCAR 1 main directory to get the same controls you had in N1.) Once this is done, go back to the main menu. >From the main menu "championship season" and "multiplayer" will only take you to the main screens for those options. You won't be able to go any further yet. *** DRIVER INFO SCREEN *** Selecting "Driver info" will take you to a screen showing info for some NASCAR drivers. Currently, there is not much here, but we intend to have a bio of the driver, bio of the team, career stats of the driver, and the ability to enter the driver's ratings (power, traction, etc). The 3D car will have a slightly different angle. You will be able to access the paintkit directly from these driver screens, and view and change (for unlicensed drivers) driver attributes. Eventually, the first screen will be an entry list management screen in which you'll be able to create new drivers and new race entry lists. *** QUICK RACE MENU *** Selecting "Quick Race" will take you to our new quick race screen. In this screen you can set your preferred options, them just jump in and race. You can select between the Race at Watkins Glen and The NAPA 500 at Atlanta. Notice that you actually select "events" and not tracks. In the demo, you can select "race length", "# of opponents", "Opponent strength", and "pace lap". The rest of these options will be implemented in the full release version of the game. Eventually, you will be able to select "driving mode - simulation or arcade", the "entry list" (list of drivers available to race), and the race weekend type (none, full, test). Note that "preseason testing" has moved from the main menu to "weekend type - test" (unavailable right now). Select "Race" when you have set the options you want. NOTE: the different way you change options is still being worked on. The controls you see now are just temporary until the real ones are put in. *** RACE WEEKEND MENU *** Once you select "race" from the quick race menu you will come to the race weekend screen. Currently, we have the Interstate Batteries car on the screen. Eventually, this car will be the player's car. Specific race info will be displayed across the top of the screen. Notice in the top right the description of the current session. To change the session you click the "next session" button at the bottom of the screen. We may make the top right display a drop down box. When you select it, the box pops down and you can drag the cursor to the session you want. CAR SETUP - will take you to a non-working version of the new car setup. You can't change anything yet, but notice the difference. In the full version, clicking on an option will allow you to change it. You can see the whole car setup from one screen. We also tried to make the car weight stuff easier to understand. REPLAY - will take you to a semi-working version of the replay. To manipulate the replay in the demo, you must use the keyboard controls listed below. The full version will be controlled by the mouse and will allow you to choose between the view you see in the demo and a full screen view. The TV camera angles are not functioning in the demo. v to change car c to change camera < for rewind > for fast forward space to play esc to exit back to the weekend screen OPTIONS - will take you to the same options screens as the main menu. This will allow people to easily change their configuration without having to escape back to the main menu. In the demo, most options are functioning, however, the Lap Display is not. NEXT SESSION - changes the session among practice, qualify, warmup, and race. STANDINGS, ACCELERATED TIME, LOAD/SAVE - are not available in the demo. DRIVE - will take you to the track, ready to drive. *** DRIVING *** KEYBOARD CONTROLS - Only 2 black box functions are working F1 (Lap Info) and F4 (Tire Temps). These are not 100% accurate at this time. Select "m" to toggle the mirror on/off. We are displaying the real 3D cars in the mirrors. Because of this there is a large hit to the frame rate when you turn these on. We are working on improving this. You can change the various graphic options while driving with the number keys (1-9), just as in NASCAR 1. In the full version, you will be able to select a key (s) to toggle the gear and speed indicator. FRAME RATE - The frame rate should improve in the final versin of the product. We still have some things left to do to improve this. SPOTTER/CREW CHIEF - The big thing you'll notice is the spotter/crew chief voice. Drive around for a while and listen to the speech. If you have the pace lap and yellow flags on he'll say more things. The full version will contain more speech (crashing stuff, etc.) and we will be tweaking the frequency of the various speech. There will be an option in the sound screen to determine the level of frequency which the spotter will talk to you. Right now the spotter may say some things which are inappropriate for the situation. TRACKS - Check out the new and improved Watkins Glen. It is now about 110% better than it was. Unfortunately, we still have the walls in the chicane, despite all our efforts to change this. Also notice the curbing. -- Brian Fox The Fox Den: Nascar and ICR2 http://www.4w.com/pages/fox AND/OR http://www.geocities.com/MotorCity/1238 When I die, I want to go peacefully, like my grandfather in his sleep, not screaming like the other passengers in his car.
Keepe 26 Sep 1996#338764
>First, I noticed that the track and car directories had .pcx files of the >drivers, the track logo's, and track pictures. I'm assuming if these stay >as .pcx files in the full version, we will be able to change them, since not >all logo's will be allowed in the game (ie. Winston Select 500 logo). This >should also mean that we could paste a picture of ourselves into the .pcx >file to be displayed on the Driver info screen. Heh... I wonder how many people here will make elaborate mugshots of themselves with their personalized car sponsor logos on a pseudo (or real!) firesuit..... It could happen! Well, I don't see that that's such a big deal. So long as you've got the right name and number and the car and its abilities, who cares what the bio section says? It's what's on the track that counts. Announcer? That's still just the opening screen thing, right? As for the spotter... People who can use the demo have been saying that he refers to cars by number sometimes. How is this achieved? What happens if the user edits the car numbers from how they came packaged in the game? Perhaps the numbers are read like the telephone voice, so the spoken numbers always will conform to the actual car numbers -- hope hope...? -- http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements

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