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Rec.Autos.Simulators Archive

ADAM: ICR3: Tire and Chassis Mgmt.

4 posts by 4 people · 02 Oct 1996 - 06 Oct 1996

poo.. 02 Oct 1996#339581
This is a question to Adam and to all IndyCar Racers on R.A.S.: Will IndyCar Racing III (not the Rendition-ready version) keep track of the number of tire sets and chassis used during a race weekend? I am not suggesting that Grand Prix Manager II complexity be introduced, but it would be interesting to be able to scrub in a set of tires for use later that weekend. In addition, it is likely that a minor shunt with your primary car on Saturday could be fixed in time for Sunday, but a major wreck would force you into the backup car for the remainder of the weekend. Then, a major shunt during Sunday's warmup would mean you would end up with a DNS for that race. This may sound complicated, but I am curious if other racers would like to see these features. The only way Adam can know what to include in future releases is for us to tell him. EXTRA CREDIT QUESTION: Working in software development myself, I am certain that the folks at Papyrus are constantly making decisions about what features to include, and what features will have to wait for subsequent releases. I feel that the software (once the Rendition-ready version is available) is more advanced than the hardware currently available, both in terms of processing power, and add-ons such as controllers, monitors, etc. After much debate with friends and other members of R.A.S., it seems that three technological advances will be possible within the next two years. My question is, in what order are these priorities to you? 1. Headgear that provides true point-of-view. (Instead of facing straight ahead at all times). 2. Force-Feedback technology. (Giving the wheel "feel" and possibly your seat as well). 3. Voice recognition. (Giving orders to the pit crew for changes, getting information such as track speeds, tire temps, etc.) Sorry for the long post, but IndyCar fans haven't had much to discuss lately. Cheers, ___ Pooch O-iiiii-O
David Spark 02 Oct 1996#339582
>This is a question to Adam and to all IndyCar Racers on R.A.S.: >Will IndyCar Racing III (not the Rendition-ready version) keep track >of the number of tire sets and chassis used during a race weekend? [snip] I doubt that Papyrus is willing to start talking about the features of Indycar 3 yet, given that they haven't even announced it yet. I would prefer that they spend more time working on the physics model and the setup options than getting into the logistics side. Also, there were a number of rule changes in CART this year that should be reflected in the next generation product. Local yellows. Curbs. Wheelspin.
Quoted text (26 lines)>EXTRA CREDIT QUESTION: >Working in software development myself, I am certain that the folks at >Papyrus are constantly making decisions about what features to >include, and what features will have to wait for subsequent releases. >I feel that the software (once the Rendition-ready version is >available) is more advanced than the hardware currently available, >both in terms of processing power, and add-ons such as controllers, >monitors, etc. After much debate with friends and other members of >R.A.S., it seems that three technological advances will be possible >within the next two years. My question is, in what order are these >priorities to you? >1. Headgear that provides true point-of-view. (Instead of facing >straight ahead at all times). >2. Force-Feedback technology. (Giving the wheel "feel" and possibly >your seat as well). >3. Voice recognition. (Giving orders to the pit crew for changes, >getting information such as track speeds, tire temps, etc.) >Sorry for the long post, but IndyCar fans haven't had much to discuss >lately. >Cheers, > ___ >Pooch O-iiiii-O
I agree with you that these technologies will definitely help to improve the flavor of the game. This is true not only of Indycar, but GP2 and NASCAR as well. Being a big fan of Multiplayer, I suspect that headgear would be high on my list, though I haven't tried any VR headsets recently, so I don't know how well the technology works. The initial efforts were pretty terrible. With all the difficulty of rendering half the screen in real time with mono persepctive on a CRT, we've got a bit to go before the technology to render a full SVGA screen in stereo perspective will be affordable. Force-feedback seems like a no-brainer. The technology is coming out, it simply a matter of putting some hooks in the physics model. I believe that Papyrus has already mentioned that they are looking into force-feedback wheels. Voice recognition is still not really practical. The best technology that's made it to the field is from IBM and it takes months of training to get to 90% accuracy. Given the amount of spare CPU power available when running Indycar, this is another tool that will probably not be affordable to the average user. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
SNAKE 02 Oct 1996#339583
I can't see the importance of any of the advancements you mentioned. Considering that most people are struggling just to keep up with the basic demands that current sims place on even high end systems today. What's the seance of developing more, when only a handfull can enjoy all that is offered today? IMHO it would be a very large advancement to be able to offer all that is availible today to everyone without the steep requirements. Although I seriuosly doubt that modern business, let alone the software industry, is really ready to do just that. To much development time etc..... It is obvious that it's easier to come up with some gimmick that the public is told that they simply must have, make a quick buck, and then move on to another project (gimmick). Come on smell the coffee. Imagine how many households sport the basic DX-2. Just my $ .02 Jake Myers BTW I use a P-133
TOBY BRANFO 06 Oct 1996#339946
PP> I feel that the software (once the Rendition-ready version is PP> available) is more advanced than the hardware currently available, PP> both in terms of processing power, and add-ons such as controllers, PP> monitors, etc. ..... PP> 3. Voice recognition. (Giving orders to the pit crew for changes, PP> getting information such as track speeds, tire temps, etc.) Your other advances need a lot of special hardware......if Papyrus work on ICR3 etc through OS/2, the voice recognition for software control is already there in the operating system, built into (the latest) Warp 4!!! If they felt so-minded, it could be with us a lot sooner than the others. Cheers! --- * RM 1.3 U0414 * If there are no more bugs, the program is obsolete.

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