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Nascar 2 First impressions (Pros and Cons)

2 posts by 2 people · 10 Oct 1996 - 10 Oct 1996

Here is my first impression of Nascar 2 demo My PC is a Pentium 120, 16 Meg fitted with a bog standard made for the masses Trident 1 Meg video card. Although my video card is basic the graphics are sharp and clear in SVGA and the frame rate is fast. I would say the SVGA grahpics are as fast or faster than the VGA of Nascar 1, although I can only get 8 cars in total to race so it will be interesting to note the frame rate once all the cars are drawn. The total remake of Watkins Glen is much closer to the real track, or from what I'm seen on TV anyway. The new track seems a lot better to drive. You can drive into the turns a lot harder. If you cut the corner the car bumps up over the curbing. The AI run through the chicane smoothly instead of the horrible zig-zag way they do in Nascar 1. On Atlanta I deliberately parked in a turn in the middle of the track during a race and the AI definitely steered around me. I moved back and forth to cross their line and still they attempted to steer around me without droping of too much speed. The spotters voice is well done and creates the feeling of the team is out there with you. Sadly the engine sounds identical to Nascar 1, hopefully it will updated for the full version. A great disappiontment for me is the gear box operation. Still no neutral gear and reverse is still a key on the keyboard like some sort of quick fix. Acceleration is still lacking in realism with the built in traction control where the tires start squealing before the engine begins revving. The engine still revs up gently. It doesn't give the feeling of 500 plus horsepower. At the end of the day I will be buy Nascar 2 and when Papyrus put out a update pack with all my "needs" I will buy that to. Maybe it will have the Indy and Daytona tracks by same off chance. Nigel of Lakwood Racing
David Spark 10 Oct 1996#340274
[snip] This is because wheelspin is not modeled properly. The tires break loose in a sense, but they don't allow for the surface of the tires to move at a different rate than the car relative to the pavement. Since the tires are coupled to the engine, the engine turns over at the same speed it would if the tires didn't break loose. This is the same reason you can't do a "donut" on the track, i.e. take the wheel to full lock and hit the gas to spin the car around. From the sounds of it, while the development team is busy polishing up NASCAR 2, Dave Kaemmer has been busy working on a new physics engine which will first see light as the "Legends of Racing". With the phenomenal success of NASCAR, it shouldn't be long before a NASCAR 3 port of the new physics engine is under way. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html

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