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NASCAR Racing PSX Full Review

1 post by 1 person · 07 Nov 1996 - 07 Nov 1996

randyb.. 07 Nov 1996#342889
NASCAR Racing PSX Review As a racing sim fanatic, I've driven just about everything. I've driven the Formula 1, NASCAR and IndyCar sims on the PC, Psygnosis' Formula One, EA's Andretti, and of course the myriad of arcade racers out there. And now Sierra/Papyrus steps into the ring with NASCAR Racing for the Playstation. Graphics Appearance/Resolution The resolution of NASCAR appears to be somewhere between the VGA and hi-res SVGA modes of the PC version. The tracks and cars are all faithful to their 1996 real-life counterparts. Judging from the graphics, this is a distinct upgrade over the original NASCAR in graphics. In addition, a more believable racing groove is on the track...basically a darker path of asphalt where the rubber has been laid down. This is more believable than NASCAR PC's occassional skidmarks. However, the asphalt and grass textures are smooth and plain. The grandstands, signs, trailers and trees all look great. In terms of appearance, there's nothing to complain about. This is the way NASCAR racing should look on EVERY machine, not just high powered PC's. In addition, you also get a fully textured rearview mirror, and you get visible smoke in your mirror when you get wheel spin (burning out of the pits for example). In addition, the night tracks look great, with glowing orbs of light shining down on the track. All the car graphics look super as well. Of course now we have to discuss how those graphics perform in action, and this is where things get dicey. Driving all by yourself around a track, my guess is the frame rate is between 22-25 fps. Very respectable and easy to drive. However, add another car in front of you and you can drop that frame rate to 20. Another car or two and you're rapidly down into the 12-15 range. Still drivable, but choppy enough to be noticeable and annoying, especially given the bumper-to-bumper driving often experienced in stock car racing. And if you should bump someone and spin the car, your frame rate drops to an apparent 5-6 fps. Very bad. What this ultimately means is that the beginnings of your races will be a matter of tolerance as you deal with the choppy frame rate. As the field spreads out and you are dealing with fewer cars ahead of you, the frame rate picks up and the action becomes smoother. Unfortunately, unlike the PC version, you cannot tune the level of detail or the # of cars being drawn. You get all the graphics all the time. So if you get slowdown, you're powerless to cure it. This really is a major knock on the Playstation version. In constrast to Andretti and Formula One, NASCAR's in-traffic frame is completely unacceptable. The graphics, in appearance earning an 9, drop to a 7 on frame rate problems alone. SOUND The sound of the NASCAR's is very authentic, and the sounds of other cars is also well done. I noticed no support of any kind of surround sound on my system, but I'm not discounting that it might be there. There are also several tracks of music, and what I heard is basically your standard rock fare. If you are any kind of sim fanatic, the music goes immediately. You can also adjust independently the engine noise and music. CONTROL I tested this game with both the digital pad and the Mad Catz wheel (the first game I've seen that actually shows a Mad Catz wheel on the config screen!). With the d-pad, ovals just don't seem right. Unlike a road-course game like Formula 1, its pretty tough to optimize a digital control pad for the fine tuning corrections needed to hold a stock car right on the line and on the edge of adhesion. You do have the ability to push diagonal up and left/right to do a mild steer while left/right does a regular steer. There is nothing tighter than that (and in NASCAR none is needed). You also have the ability in your setups to define your wheel lock (the maximum your wheels will turn if you crank the wheel or touch the joypad). With the Mad Catz wheel, things improved dramatically. It felt like NASCAR again. An important point to note to those of you who are arcade fans is that if you like the way games like Ridge Racer handle...you might want to rent NASCAR first. No one in their right mind will criticize the physics model of this game. Real NASCAR drivers vouch for the authenticity of Papyrus' sims, and the Playstation version feels no different than the PC version in this regard. Fact is, stock cars handle nothing like super-grip arcade racers. They don't like to turn, and they don't like you slamming on the brakes going around ovals. Smooth and easy is the way you baby a stock car around an oval. When you hear tire squeal, and its hard to avoid hearing it, you're not doing a powerslide -- you're screwing up. So the control is difficult to learn, but rewarding at the same time. It just takes a lot of time and practice to learn how to drive smooth, consistent fast laps in a real stock car. If you're not the kind that wants to know what it REALLY feels like to those NASCAR boys ... stay away from this one. Its just not your game. On the other side, there *IS* an arcade mode with super grip. You can whisk around all the courses with much greater ease. However, in this mode, the graphics and frame rate become more important -- after all, you're now competing with other arcade racers. The frame rate problems might make this game a failure for arcade racer fans. I'm a diehard sim fan so perhaps I'm not the best person to judge this, but I do think that if you try to turn this into an arcade game, it will come up short compared to its competition in that genre. You also have a choice of three levels of difficulty (3 different cars) in arcade mode. Given that the control is identical to that in NASCAR for the PC, I give it a 9, with one point subtracted for the simple fact that a d-pad just doesn't cut it on an oval. You can also drive from inside the car, behind and slightly above it, or much more above it. OPTIONS For the NASCAR PC experienced folks...here's the quick and dirty: its all here except the following: - TV1, TV2 replay cams -- all other cams/options are there - Only the last 20-30 seconds of replay are available - You can't blow your engine, at least not in arcade damage mode - There are only 20 drivers available - No adjustable weather - No adjustable graphic options Everything else I can think of is there, and implemented similarly to the PC version. For the non-NASCAR initiated, if you want to get really good at NASCAR you're going to have to learn a thing or two about car setup. You have independent shock settings, where each wheel's shock can be set from 0 (soft) to 100 (stiff). You adjust wheel lock, wheel camber (the angle of the front tires against the road), stagger (differential in wheel sizes left to right), gear ratios, tire pressures, weights (rear, left and cross) and front and rear spoilers. And these aren't just a couple of settings either. All of these items have a wide range of possible settings, making for all intents and purposes an infinite amount of tweaking combinations available. In addition to the garage, you have the ability to load/save setups. 3 race setups (Easy, Fast, Ace) and a qualifying setup are provided to get you started. You can load these at any time -- unlike the PC version, during practice you can load them while you're paused on the track and you don't have to go back to the pits -- you literally resume on the track whre you left off albeit with the new setup. Weird. In addition, NASCAR has to be the most incredibly tunable game there is, with the option to select the race length (unlike the PC version, the #'s are 10%, 25%, 50%, 75% and 100% -- with nothing selectable in between). You can determine how fast your opponents are on a scale from 0% to 100%. Beginners should start at 85-90% to make life easy. I'm not sure if, as in the PC version, you can exceed 100%. You can also turn on/off pace laps, yellow flags, and you have three levels of damage, from off to arcade to realistic. And it DOES affect your cars' performance, but it depends upon the track. A slower track like Martinsville will let you race around banged up. But a banged up fender at a super speedway like Talladega is very bad news. Fortunately you can go into the pits at any time for repairs, and that brings up the next part -- the pit screens. You have a series of screens you can toggle through while you're driving and while you're paused, showing you your standings, your tire temperatures (left, middle and outer on each tire), your tire wear, your cross weight setting, your spoiler settings, your fuel status etc. You pause the game to issue orders to your pit crew, and the next time you come in they do what you've set up for them to do. Pit lane speed limits are also enforced, so be careful about entering closed pits or breaking the pit lane speed limit. Pretty much all of the above stuff is disabled for arcade mode, btw, so if you're only interested in driving the arcade mode, none of this matters to you. Of course you can load/save your setups and options to a memory card, and you can put your own name in so you see your own name in the racing standings during and after the race. Options: 10 MISCELLANEOUS Also, in addition to having the 16 Winston Cup tracks minus Indianapolis (thanks for nothing Tony George-IMS owner) and Daytona (thanks to our good friends at Sega who locked an exclusive for their Daytona game which has nothing to do with Daytona speedway), you get 2 fantasy tracks, based in Colorado and California. As it so happens I have lived in those states. The mountain scenery in Colorado is Great looking. This is a road course custom built by Sierra and it has all the options the other tracks have, but it adds an extra road course to a series predominantly consisting of ovals. The other one is a race among the Red Rocks in California, and its also rather nice, a combination of a road course and an oval. Miscellaneous: 9 THE BOTTOM LINE Overall, NASCAR for the Playstation is very competitive with its PC counterpart. However, unlike the PC counterpart you can't do anything to help your frame rate out, so the rather annoying frame rate drops while maneuvering through traffic is probably enough to turn off anyone who isn't either a NASCAR fan or someone who is open minded enough to consider being a NASCAR fan. Article Unavailable

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