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Rec.Autos.Simulators Archive

Grand Prix Manager 2 Short Review

5 posts by 3 people · 30 Nov 1996 - 06 Dec 1996

Gary Bro 30 Nov 1996#345326
Got the game this morning. I did not buy GPM1 after reading all the bug reports that were posted and so I come to this game completely un-biased. Packaging is very good with a sturdy box, thicker than usual to accomodate the free 1996 FIA official review video tape (90 mins running time). The manual is the same style as GP2 at about 90 pages. I have only read the quickstart section so far which is quite sparse and makes early play heavy going. The interface is the same as GP2 with recent pictures as backdrops to the menus. They have seen fit to only use 256 colours which is a big pity as the quality suffers altho it is 640x480. There lies my other main gripe, having to reset my win95 scheme back to bog standard every time I want to play it. How many users still run at 640x480/256 with todays monitors and video cards? It looks as though there is a lot to get into and in three hours play I have not seen any obvious bugs. The main problem I have found is in finding out what went wrong with one of your cars when it goes out of the race. The message usually says something helpful like 'Alesi is out of the race, reason unknown' and it would be nice to be able to access the car status screen (lightening bolt icon) to seen what fell off the car, but all the icons are locked off when a driver goes out. The 'Helicopter view' as stated on the box is a con, it is simply a zoomed in window on the section of track where your car is, very blocky it is too. All the drivers are there EXCEPT Villeneuve and Irvine (Nicola Larini is driving for Ferrari next to Schumy, JV is replaced by a made-up name). The Stirling Moss commentary is pretty crap. It consists mainly of him reading out the leaderboard every so often and the sampled names do not fit together very well, MPS should look at EA's work if they are going to try this, I expect to be switching it off real soon... When a driver enters the pits the game freezes whilst the CD loads up a short, low quality AVI of that car (this can be switched off for certain drivers so you can still see them for your team). There are many, many icons to learn and a customizable toolbar to help with them. Overall, so far I am impressed. If only they could integrate it with the GP2 engine to allow us to watch the races using the camera director feature. I guess we will have to wait for GP3 next century for that:-) "There are NO coincidences" - Jeffrey Sinclair
Gary Bro 01 Dec 1996#345432
>Got the game this morning. I did not buy GPM1 after reading all the >bug reports that were posted and so I come to this game completely >un-biased. Sorry to follow up my own post, but before anybody else says it, yup, that first paragraph is one hell of a contradiction:-) I got this wrong too. Irvine is in there, Larini is test driver for Ferriari. No JV but you can edit the names anyway. Three hours later and it's history, man. "There are NO coincidences" - Jeffrey Sinclair
Rob Sn 02 Dec 1996#345552
Next century for GP3 - thats optimistic :) Rob
Karim Khal 02 Dec 1996#345553
>>Got the game this morning. I did not buy GPM1 after reading all the >>bug reports that were posted and so I come to this game completely >>un-biased. Please more, more, more comments. Is it also by Edcom or they changed their name? :) I guess on the second day you should be able to report some bugs... Do your cars run out of fuel with 20+ laps of fuel left as soon as you tell them to drive harder? Do your cars lose a whole lap when they lap a trailer on the start/finish line? Are there a working wind tunnel and production/research facilities that _actually_ speed up production/research? I loved the idea so much that I spent countless days convincing myself that GPM was playable :( To no avail. Totally silly question I'm afraid: there were rumours (or was it on the wishlist?) that GPM2 might interface with GP2... Nah... Can't be... Tho after the GPM fiasco (GPM - the BC3K of F1 management simulations:) GPM2 was also unlikely. Karim Sincerely, Karim ---------------------------------------- Please double any reply with an e-mail. My ISP loses them less often :(
Gary Bro 06 Dec 1996#346265
>>>Got the game this morning. I did not buy GPM1 after reading all the >>>bug reports that were posted and so I come to this game completely >>>un-biased. >Please more, more, more comments. >Is it also by Edcom or they changed their name? :) If you mean Edward Grabowski Communications then yes. Must admit I did a double take when I saw that on screen, thought it was a wind up! Haven't noticed any of these so far. More limitations that bugs. IE Irvine retires during warm-up, the only information I have about the incident is that. I don't know what caused it, whether he's injured or what. The system always just says 'reason unknown'. He wasn't able to start the race and I had to buy a new chassis afterwards so I guess he must have totalled it. This is stupid. The wind tunnel is there but I cannot say if has much effect, basically it seems to be used for adjusting wing settings to predict track speeds. Also I noticed in practice today that switching from a full tank to a near empty one has no appreciable effect on lap times! I think I have to say that if you bought the first one, you won't like this, it's too much like a data disk I suspect. However I didn't so at the moment it is quite enjoyable. I am fast running out of cash though and no sponsors seem interested. Oh, and all the tracks 'look' the same to me on the main racing screen. "There are NO coincidences" - Jeffrey Sinclair

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