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Rec.Autos.Simulators Archive

N2: Track.TXT

4 posts by 2 people · 28 Dec 1996 - 30 Dec 1996

Okay, when some of you "hackers" get bored, how about finding out what the following lines in the TRACK.TXT files do? The following only appear at two tracks: Atlanta/Martinsville PCARL 5 0 PTICK 0 30 PBRKS 60 50 And then there are: ASTRN 125 APOWR 125 -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jim Sokolo 29 Dec 1996#350657
No particular need to figure it out. The three P???? ones relate to the AI cars (and pace car) decision to pit in. It's car lengths (PCARL) + ticks at speed (one tick is 1/15th of a second) PBRKS is how "hard" they will permit themselves to brake on the way into the pits. ASTRN is arcade strength modifier (for AI cars) APOWR is arcade engine power modifier (for AI cars) There are default values for these, (which I don't recall what they are right now) These are both "percentages" (so 100 means "same as simulation mode") ---Jim
Okay, when some of you "hackers" get bored, how about finding out what the following lines in the TRACK.TXT files do? The following only appear at two tracks: Atlanta/Martinsville PCARL 5 0 PTICK 0 30 PBRKS 60 50 And then there are: ASTRN 125 APOWR 125 -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
: >Okay, when some of you "hackers" get bored, how about finding out what : >the following lines in the TRACK.TXT files do? : > : >The following only appear at two tracks: : >Atlanta/Martinsville : >PCARL 5 0 : >PTICK 0 30 : >PBRKS 60 50 : > : >And then there are: : >ASTRN 125 : >APOWR 125 : No particular need to figure it out. The three P???? ones relate to : the AI cars (and pace car) decision to pit in. It's car lengths : (PCARL) + ticks at speed (one tick is 1/15th of a second) PBRKS is how : "hard" they will permit themselves to brake on the way into the pits. : ASTRN is arcade strength modifier (for AI cars) : APOWR is arcade engine power modifier (for AI cars) : There are default values for these, (which I don't recall what they : are right now) These are both "percentages" (so 100 means "same as : simulation mode") Thanks Jim. Now this begs the next question. Could the "pit fakes" under yellow at Atlanta be related to these entries in the atlanta.txt file? Of course the problem couldn't be that easy to fix. Just curious... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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