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I WANT MY RANDOM PIT STALLS

14 posts by 12 people · 28 Dec 1996 - 03 Jan 1997

bigd.. 28 Dec 1996#350572
I still think N2 is wonderful but I am really bumed that they did'nt include random pit stalls. I assume that since you have them on hawaii that it is not impossible to do. Since Adam and the others frequent this group; maybe if there are enough of us out there requesting it they will include it in a patch. Or as I've always heard; " a squeaky wheel gets a greasin" :) Just a thought with a lot of hope in it.
Quoted text (13 lines)> > I still think N2 is wonderful but I am really bumed that they > >did'nt include random pit stalls. I assume that since you have them on > >hawaii that it is not impossible to do. Since Adam and the others > >frequent this group; maybe if there are enough of us out there > >requesting it they will include it in a patch. Or as I've always heard; > >" a squeaky wheel gets a greasin" :) Just a thought with a lot of hope > >in it. > I want Random Pit Stalls too. It would make pitting More interesting > and a bit harder!! > Tom Wardell > http://www.geocities.com/MotorCity/2171/index.html
Correct me if I'm wrong here, but I believe the pit stalls on Hawaii are NOT random, but are based on when you enter the arena. I remember waiting until the last minute to get in on a race because it would give you the pit closest to the exit of pit lane. Sometimes it was good for a couple extra positions in those stupid crashfests at Tally, because when you didn't survive the turn one carnage and got towed in, you would get towed ahead of a couple of other guys in the same predicament and gain a couple of spots. Ah the days of yore! ;) Does anyone still participate in those things? Mike -- ___ _ ____ _____ ____ ____ _____ | \ | | / _ \| ___| / ___| / _ \| __ \ | \ | || | | || |___ | | | | | || |__| | | |\ \| || |_| ||___ || | | |_| || _ / | | \ || _ | ___| || |___ | _ || | \ \ |_| \__||_| |_||_____| \____||_| |_||_| \_\ Go fast, Turn left!
Vach.. 01 Jan 1997#351275
Quoted text (13 lines)>> I still think N2 is wonderful but I am really bumed that they >>did'nt include random pit stalls. I assume that since you have them on >>hawaii that it is not impossible to do. Since Adam and the others >>frequent this group; maybe if there are enough of us out there >>requesting it they will include it in a patch. Or as I've always heard; >>" a squeaky wheel gets a greasin" :) Just a thought with a lot of hope >>in it. >I want Random Pit Stalls too. It would make pitting More interesting >and a bit harder!! >Tom Wardell >http://www.geocities.com/MotorCity/2171/index.html
I DON'T want random pit stalls (wait, don't flame yet). What I would rather have is pit stalls based on qualifying position just as in real NASCAR racing. This would give an incentive to qualify well especially on the short tracks so that you don't get stuck pitting on the back stretch. Now THAT would really make the game more realistic. Brad
Jim Sokolo 01 Jan 1997#351276
>I DON'T want random pit stalls (wait, don't flame yet). What I would >rather have is pit stalls based on qualifying position just as in real >NASCAR racing. This would give an incentive to qualify well especially >on the short tracks so that you don't get stuck pitting on the back >stretch. Now THAT would really make the game more realistic. Yes, that's correct, and when assignable pit stalls are available, that's how we will implement it. There are no plans to add assignable pit stalls to N2 for a very simple reason: the AI cars cannot handle the player car being in the middle of pit road. When the AI is improved enough to handle that situation, you can bet that you will have assignable pit stalls in the game. (We at Papyrus want to give them to you just as bad as you want them...) ---Jim Sokoloff, Papyrus
Pete Resto 01 Jan 1997#351277
Jim, thank you for this answer! This is the first time I have seen one given! Pete
Quoted text (9 lines)> Yes, that's correct, and when assignable pit stalls are available, > that's how we will implement it. There are no plans to add assignable > pit stalls to N2 for a very simple reason: the AI cars cannot handle > the player car being in the middle of pit road. When the AI is > improved enough to handle that situation, you can bet that you will > have assignable pit stalls in the game. (We at Papyrus want to give > them to you just as bad as you want them...) > ---Jim Sokoloff, Papyrus
Eric Busch 01 Jan 1997#351278
Will that also include the ability for all the cars to qualify and then having only the top 39 (or however many cars the track can handle) make the race? It's annoying to have the drivers at the end of the entry field get left out at the tracks that run with less than 39 cars. -- Emory University Graduate School of Arts & Sciences The IWCCCARS Project: Q & A Representative Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Jim Sokolo 02 Jan 1997#351450
Personally, I'd like to see that included as well. However, that's a separate issue from random pit stalls. (ie one could happen without the other) In an ideal world of course, our next sim would have both... ---Jim Sokoloff, Papyrus
DRedick8 02 Jan 1997#351451
Jim, how hard would it be to implement 'flipping' when a car wrecks? This is currently my only major con about the game. My minor con is the spotter calls out cars that are more than a lap down as being just a lap down. Otherwise, great game! BTW, any plans for Indycar 3?
Charlie Mo 02 Jan 1997#351452
Quoted text (11 lines)>>Will that also include the ability for all the cars to qualify and then >>having only the top 39 (or however many cars the track can handle) make >>the race? It's annoying to have the drivers at the end of the entry >>field get left out at the tracks that run with less than 39 cars. >Personally, I'd like to see that included as well. However, that's a >separate issue from random pit stalls. (ie one could happen without >the other) In an ideal world of course, our next sim would have >both... >---Jim Sokoloff, Papyrus
Jim... let me ask you this.... If I were to run a race at Richmond at night compared to day with the track conditions being the same... would tire wear also be the same? I guess what I'm really trying to find out is...... is racing at night compared to racing during the day strictly a cosmetic feature (night time scenery)? Thanks
Jim Sokolo 02 Jan 1997#351453
If all the track.txt values for NRICHMND and RICHMOND were the same, and ALL the conditions (weather, etc) were the same, then yes, the tire wear would be the same. (I don't know if the track.txt values are different, and I don't have a copy of N2 at home to check it...) So in a sense, it's cosmetic, but then again, if ALL the conditions were the same for a real Winston Cup car, then their tire wear would be the same too... ---Jim Sokoloff, Papyrus
: I DON'T want random pit stalls (wait, don't flame yet). What I would : rather have is pit stalls based on qualifying position just as in real : NASCAR racing. This would give an incentive to qualify well especially : on the short tracks so that you don't get stuck pitting on the back : stretch. Now THAT would really make the game more realistic. Right you don't want random pit stalls. But think about this. If you do qualify poorly and end up pitting on the back stretch, will they reprogram the sim so that the pace car will speed up after dropping the cars off on the front stretch? This is what they done the last year or two in real NASCAR. This allows you to get to your pits on the back stretch without a HUGE penality. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mikel753 03 Jan 1997#351633
I believe that Nascar didn't want Papyrus to implement the car flipping. which probably saved us from having to wait another year while they programmed it into the game. With framerates being so important, it would have had to seriously slow down the game while a car is going end over end down the backstretch of Taladega. Mike
jr.. 03 Jan 1997#351634
This is beginning to be a chain question section.... Couldn't you have the program take the drivers list and randomize it for the race, that way the same people won't be left out each race. Either that or, like Eric said, have everyone on the drivers list qualify and the worst qualifiers get left out. This would be very interesting because that means the player can be left out too. - Jeff

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