As a recent buyer of GP2, I was surprised at how much the frame rate
can be improved by swiitching off various graghic details.
I have a Pentium 133, with 32mgs of Ram and an ATI Mach 64 card
with2mgs. (I have Win95, but run GP2 in DOS)
My frame rate with all graphics on (and in SVGA) was a brutal 8-9.
With most graghics off and in VGA, I was able to improve to 25.9 -- a
threefold improvement.
My question(s) is: Is a 25 frame rate good/bad with the machine and
setup described above? Could I improve some how? What is the current
"top end" of frame rate available using a high end PC (Pentium Pro,
for example)? Are there any other factors that affect frame rate?
Thanks in advance for your comments.
-raceboy
JV WC97
Quoted text (20 lines)
> As a recent buyer of GP2, I was surprised at how much the frame rate > can be improved by swiitching off various graghic details. > I have a Pentium 133, with 32mgs of Ram and an ATI Mach 64 card > with2mgs. (I have Win95, but run GP2 in DOS) > My frame rate with all graphics on (and in SVGA) was a brutal 8-9. > With most graghics off and in VGA, I was able to improve to 25.9 -- a > threefold improvement. > My question(s) is: Is a 25 frame rate good/bad with the machine and > setup described above? Could I improve some how? What is the current > "top end" of frame rate available using a high end PC (Pentium Pro, > for example)? Are there any other factors that affect frame rate? > Thanks in advance for your comments. > -raceboy > JV WC97Quoted text (20 lines)
> As a recent buyer of GP2, I was surprised at how much the frame rate > can be improved by swiitching off various graghic details. > I have a Pentium 133, with 32mgs of Ram and an ATI Mach 64 card > with2mgs. (I have Win95, but run GP2 in DOS) > My frame rate with all graphics on (and in SVGA) was a brutal 8-9. > With most graghics off and in VGA, I was able to improve to 25.9 -- a > threefold improvement. > My question(s) is: Is a 25 frame rate good/bad with the machine and > setup described above? Could I improve some how? What is the current > "top end" of frame rate available using a high end PC (Pentium Pro, > for example)? Are there any other factors that affect frame rate? > Thanks in advance for your comments. > -raceboy > JV WC97Quoted text (10 lines)
> My question(s) is: Is a 25 frame rate good/bad with the machine and >setup described above? Could I improve some how? What is the current >"top end" of frame rate available using a high end PC (Pentium Pro, >for example)? Are there any other factors that affect frame rate? > Thanks in advance for your comments. >-raceboy >JV WC97>Meanwhile, us GP2 players wait for two more generations of processors >to come out so that we can play this game at full detail.
Ohhh yeah, I need that sky texture so badly!!!!
> >Meanwhile, us GP2 players wait for two more generations of processors >to come out so that we can play this game at full detail.
> Ohhh yeah, I need that sky texture so badly!!!!
Scott,
That is not a lust for clouds, but rather a slam on Microprose for
writing sloppy graphics code and failing to support 3D acceleration for
this game. Please refrain from posting mocking messages...
M Lewis
You really need to get that PC of yours looked at. From all the posts
you've written about this it sounds like you get considerably worse
graphics in GP2 with your PC than I and many others get with a bog
standard P133.
Cheers,
Richard
Quoted text (18 lines)
> = > As a recent buyer of GP2, I was surprised at how much the frame rate > can be improved by swiitching off various graghic details. > = > I have a Pentium 133, with 32mgs of Ram and an ATI Mach 64 card > with2mgs. (I have Win95, but run GP2 in DOS) > = > My frame rate with all graphics on (and in SVGA) was a brutal 8-9. > With most graghics off and in VGA, I was able to improve to 25.9 -- a > threefold improvement. > = > My question(s) is: Is a 25 frame rate good/bad with the machine and > setup described above? Could I improve some how? What is the current > "top end" of frame rate available using a high end PC (Pentium Pro, > for example)? Are there any other factors that affect frame rate? > = > Thanks in advance for your comments. > => That is not a lust for clouds, but rather a slam on Microprose for
> writing sloppy graphics code and failing to support 3D acceleration for
> this game. Please refrain from posting mocking messages...
Sorry, but I beg to differ. Microprose did not write the game, Geoff
Crammond did. The same guy who wrote (I may be corrected here!) stunt
car racer, Elite, and the super game GP1. I don't think Geoff was being
sloppy by writing a game that is ahead of the hardware. Think about it,
you write a game that is as good as it can be on, say a pentium 133,
then 12 months later your game is laughed at because newer games have
"pretty clouds" and so look better than your ageing game, but need a
pentium pro etc.. Maybe if Geoff added texture to the cars and tire
smoke in GP1, there may have not been a need to write GP2!! I'm sure GP2
will still be moving stock in computer shops in 12 months because it
still looks good on pentium 800s :) Sorry if my original post was a bit
sarcastic, but the complaint that "the sugar isn't sweet enough" really
starts to wear thin. I'm a programmer, and wish my programs only had
twice the number of bugs Geoffs code spits out. (Geoff, if you are out
there, gp2 use16550 was DUMB!)
P.S. How do you write code enhanced for video cards when at the release
(and even now) there was no dominating video card. Its like releasing a
video on beta. It's not financially viable.
Regards
Scott
Quoted text (26 lines)
> > That is not a lust for clouds, but rather a slam on Microprose for > > writing sloppy graphics code and failing to support 3D acceleration for > > this game. Please refrain from posting mocking messages... > Sorry, but I beg to differ. Microprose did not write the game, Geoff > Crammond did. The same guy who wrote (I may be corrected here!) stunt > car racer, Elite, and the super game GP1. I don't think Geoff was being > sloppy by writing a game that is ahead of the hardware. Think about it, > you write a game that is as good as it can be on, say a pentium 133, > then 12 months later your game is laughed at because newer games have > "pretty clouds" and so look better than your ageing game, but need a > pentium pro etc.. Maybe if Geoff added texture to the cars and tire > smoke in GP1, there may have not been a need to write GP2!! I'm sure GP2 > will still be moving stock in computer shops in 12 months because it > still looks good on pentium 800s :) Sorry if my original post was a bit > sarcastic, but the complaint that "the sugar isn't sweet enough" really > starts to wear thin. I'm a programmer, and wish my programs only had > twice the number of bugs Geoffs code spits out. (Geoff, if you are out > there, gp2 use16550 was DUMB!) > P.S. How do you write code enhanced for video cards when at the release > (and even now) there was no dominating video card. Its like releasing a > video on beta. It's not financially viable. > Regards > ScottHooray! Someone with a brain! The BEST way to get a good framerate
is it dump GP2 and play GP1! 25 FPS on just about any computer! It's
lots cheaper too!
BTW, those hoping for a patch can forget it! MPS doesn't give a shit
unless theres money in it. I'll bet my dormant copy of GP2 it is the
end of the line for this version.
Quoted text (10 lines)
>> My question(s) is: Is a 25 frame rate good/bad with the machine and >>setup described above? Could I improve some how? What is the current >>"top end" of frame rate available using a high end PC (Pentium Pro, >>for example)? Are there any other factors that affect frame rate? > The frame rate doesn't seem to be as important, or for that matter >very useful, in deciding how much graphics to use. For example, set >all but the sky on and try running Monaco vs Canada. If you save a >hotlap, replay it and time the replay you'll find that the real time >will be A LOT LONGER for Monaco! The "roadside objects" seem to be the >biggest factor affecting play speed.>> That is not a lust for clouds, but rather a slam on Microprose for
>> writing sloppy graphics code and failing to support 3D acceleration for
>> this game. Please refrain from posting mocking messages...
>Sorry, but I beg to differ. Microprose did not write the game, Geoff
>Crammond did. The same guy who wrote (I may be corrected here!) stunt
>car racer, Elite
I'll correct you: Elite was by David Braben (sp?) :-)
Jo
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (7 lines)
> I no longer play the game because I cannot get a > decent frame rate in VGA OR SVGA with NO DETAIL on. The game runs like > a pig. I play nascar2 on my rendition card at a constant 30fps and I > even get to turn on some of the icing. Gameplay comes first, and the > graphics of GP2 render it unplayable on my P100. For the money I have > put into computers, I find it frustrating that I cannot play the best > racing sim out there.OK, I will correct you, Elite was not written by Geoff Crammond, but by
David Braben and Ian Bell. You are right about the other two though (An
updated stunt car racer would be great! Is the rumour that this is what
he is working on still alive or has it changed?)
--
Mark Dyball
> OK, I will correct you, Elite was not written by Geoff Crammond, but by
> David Braben and Ian Bell. Is the rumour that this is what
> he is working on still alive or has it changed?)
Yep, you are right. I remember reading somewhere in an interview that
Geoff was working on a sequel, but haven't heard anything new either.
David Braben wrote Elite, just in case anyone's interested ;)
--
Dave Bowers
Yeah but, how can you play F1GP when you know you are missing out on
better crashes, cleverer and better AI cars, wheelspins and groovy
damage such as wheels coming off?
--
Dave Bowers
On Wed, 08 Jan 1997 12:25:40 +0000, Julian Anderson
>My only major bug with Crammond is that he doesnt seem to complete the
>job, Amiga GP1 wasnt finished either, (the link option was missing)
To be fair to Geoff, when the Amiga version of F1GP/WC was released (back
in about 1991) linked games were rare beasts indeed (if they even existed
at all). So it wasn't an "unfinished" version, but a child of its times
<g>
Cheers,
Richard


































