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Rec.Autos.Simulators Archive

ICR2: Something wrong with ovals

6 posts by 5 people · 02 Jan 1997 - 08 Jan 1997

Selom Ofo 02 Jan 1997#351536
When I set AI to 90% I usually end up somewhere around 15th position after qualifying. With oval's I come up first.. and sometimes with huge time differences.. some over 5 seconds.. what's happening here? I don't drive seem to drive any differently on either type of track. ---------------------------------------------------------------------- Support Chips.. nothing runs without us ----------------------------------------------------------------------
: When I set AI to 90% I usually end up somewhere around 15th position after : qualifying. With oval's I come up first.. and sometimes with huge time : differences.. some over 5 seconds.. what's happening here? I don't drive : seem to drive any differently on either type of track. I don't mean to demean you driving ability, but the road/street circuits require alot more skill than most of the ovals. Obtaining the necessary speed to compete on road courses is a demanding thing. It sounds like you really need to hone your skills on the road/street circuits. However, the other approach is to tweak the RELS line in the track.txt file for each track you feel is off. This way you can leave the master opponent strength the same and level the playing field to your liking for each track. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I'll probably start a flame war here, but since you asked... Speed on the ovals is more a matter of setup, while speed on a road course is more a matter of driver skill and experience. Papyrus provides some decent setups (so oval speed is relatively easily acquired), while it takes a lot of driving time on the road courses to learn how to be fast. That's my opinion on it... Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) / Papyrus ICR-ICR2-NCR / Who needs a life when you have multiple non-lives?
Wade Tschi 06 Jan 1997#352256
Quoted text (11 lines)> When I set AI to 90% I usually end up somewhere around 15th position after > qualifying. With oval's I come up first.. and sometimes with huge time > differences.. some over 5 seconds.. what's happening here? I don't drive > seem to drive any differently on either type of track. > ---------------------------------------------------------------------- > Support Chips.. nothing runs without us > ----------------------------------------------------------------------
Contrary to the subject line; should read: ICR2: Something wrong with street courses. I read your post this way anyway. Need more seat time on road/street courses. :-) Happy Lappin' Wade Tschida
Can you give some advice/instructions on modifying the BLAP and RELS settings? I'm running a season at 95% opponent strength, which is generally too low for the ovals, but almost right for the road courses (unfortunately the computer cars don't have harmless off course excursions every 10-15 laps). Anyway, I'm at Michigan, and the computer cars want to qualify at about 226 mph. No problem, I've been able to qualify above 235 (I know, not quite as fast as some of the guys out there, but respectable). However, the computer cars are running laps around 234 during the race. Doesn't seem right to me. currently the track.txt file has BLAP 30400 RELS 100 Thanks, Rick
: Can you give some advice/instructions on modifying the BLAP and RELS : settings? I'm running a season at 95% opponent strength, which is : generally too low for the ovals, but almost right for the road courses : (unfortunately the computer cars don't have harmless off course : excursions every 10-15 laps). Anyway, I'm at Michigan, and the computer : cars want to qualify at about 226 mph. No problem, I've been able to : qualify above 235 (I know, not quite as fast as some of the guys out : there, but respectable). However, the computer cars are running laps : around 234 during the race. Doesn't seem right to me. currently the : track.txt file has BLAP 30400 RELS 100 First set the opponent strength for the level you feel comfortable at the ovals. This way you will modify the road circuits that you are having trouble with. As you improve you can re-tweak the road circuits. This will give you some to shoot for. <G> The RELS line works in a similar vein as the opponent strength. However, it does seem to have a different scale. This is because I think it is based on the % of the opponent's strength. I am going to quote from Steve Weinkamer's Track FAQ (which can be found at http://www.teleport.com/~mcarver/trackfaq.htm) "BLAP 30400 This defines the posted hot lap times that your opponents run in qualifying and practice. (30.400 seconds) If you are beating the pants off of them in qualifying and don't always want to start on the pole (yeah right!) lower this number in 10th's increments. RELS 100 This is the relative strength of the field in percentage compared to the human player, kind of like the opponent strength option. If you are always a back marker, have trouble competing with the rest of the field, or learning how to pass in traffic, lower this by 1 or 2 percentage points." -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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