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Rec.Autos.Simulators Archive

Jim Sokollof- N2 random failures

4 posts by 4 people · 10 Jan 1997 - 14 Jan 1997

Could you please list some of the random failures that occur in N2? Is there more than the engine failure or is that it? Thanks Cowen Wilson
Jim Sokolo 11 Jan 1997#352938
On Fri, 10 Jan 1997 16:00:47 -0800, Cowen Wilson >Could you please list some of the random failures that occur in N2? Is >there more than the engine failure or is that it? The only random failure that an N2 human player can have is terminal engine failure. The AI cars can have a variety of failures (according to the standings screen), but they are all pretty much the same as far as what happens to the AI car... ---Jim Sokoloff, Papyrus
Erk 11 Jan 1997#352939
Does it make a difference in what track your/AI are running? Like engine at Dega or brakes at Martinsville? If not, it is an idea.
To 14 Jan 1997#353349
Quoted text (12 lines)>On Fri, 10 Jan 1997 16:00:47 -0800, Cowen Wilson >>Could you please list some of the random failures that occur in N2? Is >>there more than the engine failure or is that it? >The only random failure that an N2 human player can have is terminal >engine failure. The AI cars can have a variety of failures (according >to the standings screen), but they are all pretty much the same as far >as what happens to the AI car... >---Jim Sokoloff, Papyrus
Jim, Why didn't you make it like ICR2 with SEVERAL different brakedowns for the Player?? They had Suspension Failure, Gear Failure, etc...., that would be GREAT for N2. Oh well, Tom Wardell http://www.geocities.com/MotorCity/2171/index.html

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